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  1. ZloyOlen

    [Spell] Breath of fire style ability

    I see, thank you both, i didn't realize that the (neutral hostile) breath of fire also only triggers on targets with the other buff so that confused me
  2. ZloyOlen

    [Spell] Breath of fire style ability

    I want to make an ability that works similar to breath of fire but deals extra damage (preferably over time) based on the caster's max hp amount. I just can't quite tell how this ability functions and how i should go about implementing the effects so any help will be appreciated
  3. ZloyOlen

    [Spell] Parasite "stacking type" data field

    ooh i see that makes sense thanks
  4. ZloyOlen

    [Spell] Parasite "stacking type" data field

    The parasite ability has a peculiar data field called "stacking type" with 4 different possible values, attack rate, damage, kill unit and movement. Does anyone know what these mean? ("kill unit" is default for this spell and is responsible for spawning a minion when affected unit dies)
  5. ZloyOlen

    [Solved] Stacking hp increase when killing units with specific buff

    it is only for one hero yes, thank you a lot!
  6. ZloyOlen

    [Solved] Stacking hp increase when killing units with specific buff

    i'm working on an ability that debuffs an enemy unit, and if said unit dies in the duration the caster gains a max hp increase. However when a unit dies all buffs are purged, so it can't pass the check and thus can't trigger the hp increase. Any idea how to work around this?
  7. ZloyOlen

    Darkspear Troll Watcher

    These models couldn't have come at a better time as i started working on a map, they're really great and i like that you make multiple variants as well
  8. ZloyOlen

    [Spell] Summoning spell only available while summon is dead

    Oh i that makes more sense lol thanks I'll check later
  9. ZloyOlen

    [Spell] Summoning spell only available while summon is dead

    Uh in what way exactly? Am i missing something about carrion beetles?
  10. ZloyOlen

    [Spell] Summoning spell only available while summon is dead

    I want to make an ultimate spell which after a channel summons a powerful unit without an expiration timer, but i don't want it to be used again unless the unit is dead. Is there a better way of doing this other than setting an extremely long cooldown, which gets reset with a "unit dies" trigger?
  11. ZloyOlen

    Paladin (Sword)

    This is so well made man great job!
  12. ZloyOlen

    Orcish Runes

    ooh well this is really nice
  13. ZloyOlen

    trouble importing model

    Oh my god it did, i think what happened is that the paths in the readme file have "/" instead of "\" and i copied it without noticing, man thanks alot for your help!
  14. ZloyOlen

    trouble importing model

    I changed it properly yes, and i have no idea how to edit models so i shall just give up on this one. Slightly recolored crypt fiend will have to do!
  15. ZloyOlen

    trouble importing model

    Thanks alot! Will import and see if it works Edit: nope that wasn't it, still gives me "couldn't load file war3mapImported\ChaosSpider.mdl"
  16. ZloyOlen

    trouble importing model

    I'm on patch 1.29 so that must be the case, where could i get that texture?
  17. ZloyOlen

    trouble importing model

    I can't import the CryptFiend model here, i followed the tutorial, changed all the paths as written in the readme.txt and closed then reopened the map however unlike other models i've imported (which i've done with quite a few) this one just remains a missing texture cube and gives me an error...
  18. ZloyOlen

    trying to give a passive to burrowed crypt fiends

    Oh that's a thing I'm sorry for being dumb, still only starting
  19. ZloyOlen

    trying to give a passive to burrowed crypt fiends

    Ah that actually ruins it no matter if i manage to add it or not. Then what about poison cloud? I can modify and flavour it to fit the fire theme but does it affect units that can't see the source? Another idea would be to spawn a dummy unit with immolation above the burrowed flame fiend, and...
  20. ZloyOlen

    trying to give a passive to burrowed crypt fiends

    i tried to just put into the "abilities - normal" field at first but it didn't show up, nor function. Then i tried to add it through triggers but i couldn't find a way of doing it with my limited knowledge. "Unit starts the effect of a spell - ability being cast equals burrow (flame fiend) - add...
  21. ZloyOlen

    trying to give a passive to burrowed crypt fiends

    I want to give an alternate version of the crypt fiends (their burrowed version more specifically) permanent immolation but i just couldn't quite seem to get it to work, so i moved on to different things for now, but i still would like to do it later. If anyone has ideas/experience with adding...
  22. ZloyOlen

    1.31 world editor deletes names of custom units and abilities

    Oh wow that's alot worse than i thought! Guess I'll play on an older version after all, only attachment i had to 1.31 was the warcraft 3 alternate campaign. Glad i caught this before actually making huge progress with my map
  23. ZloyOlen

    1.31 world editor deletes names of custom units and abilities

    That's what i was fearing, posted this because the other threads didn't have answers... Is it possible to make a map on an older version but then play it on 1.31? Or will there be some issues?
  24. ZloyOlen

    1.31 world editor deletes names of custom units and abilities

    Since a bunch of yellow "missing string" messages pop up when i launch the we i doubt it is
  25. ZloyOlen

    [Altered Melee] Working on an altered melee map

    You're right! It seems i still do need to use triggers to replace buildings but this definetely saves some time
  26. ZloyOlen

    1.31 world editor deletes names of custom units and abilities

    Everytime i save and open a map with my WE the names of units and abilities and all their descriptions get completely erased, i've found a few threads from when 1.31 just came out with the same issue but they all just said something like "wait for a hotfix" and i couldn't find any further...
  27. ZloyOlen

    [Altered Melee] Working on an altered melee map

    I'm trying to make an altered melee map which doesn't add any new races, but instead lets you research one of 3 options in your level 2 town hall equivalent which will alter the basic race you're playing and enhance one of it's aspects e.g. the alliance would split off into dwarven technology...
  28. ZloyOlen

    Can't figure out tutorial

    Well i was using that first tutorial already and linked it in my post, the only reason i couldn't do it was because of my own stupidity. Thanks for the reply anyway and I'll be sure to check the second one if I'm in trouble with this again ^^
  29. ZloyOlen

    Can't figure out tutorial

    I'm following this tutorial and i can't figure out this part of the AoE spell trigger I have no idea how "loop - actions" is created and put under the first action. I'm really new to world edit and hive in general so help would be greatly appreciated. Edit: i realised i was just using the wrong...
  30. ZloyOlen

    Anti caster unique abilities

    It means an ability that is designed to counter casters in one way or another, be that active (e.g. silencing the enemy) or passive (e.g. magic resistance/immunity on the unit itself)
  31. ZloyOlen

    Warcraft III Alternate 2 (Night Elf Campaign): Path of the Kaldorei

    Been playing through these recently and have to say it's really fun! The changes you have made (besides the obvious race swap) are quite nice and the gameplay feels balanced, tho the bash chance on frost ghouls is a bit... Brutal.
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