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  1. Belgarath

    Terraining: Principles of Pitch & Roll

    Introduction Pitch and Roll are two extremely useful object data fields usable for many object data fields. This tutorial will focus entirely on the usage of doodads and destructibles. They can seem relatively complex when starting out to use them, but actually, they are quite simple. The two...
  2. Belgarath

    Torch System

    Torch System no 360 degree torches. Note: this can/should only be used with the call SetDayNightModels("","") trigger. What You Need. All you need is this - the light model. It and a few VERY simple triggers will be all that's used here. So - why a torch system? Because, since when do torches...
  3. Hodge-Podge

    In-Game Font Overhaul

    This tutorial aims to help you spruce up your text visuals, away from the vanilla font, making the map feel more like a custom than ever before! Changelog: (10 October 2017) Overhauled the thread. Included fixes and amendments provided by comments. (11 October 2017) Added Changelog to the...
  4. Tails96

    New Trees in World Editor

    New Trees in World Editor Tutorial by: Tails 96 This tutorial will teach you how to create trees using different textures. Don't worry, this is a very easy tutorial. The only thing you need is the Wc3 World Editor. Step One After...
  5. Belgarath

    Terrain Overgoes - a small guide

    Terrain Overgoes sand to rocks to grass to dirt and back again 'Terrain Overgo': The overlapping between two terrain tiles. Each terrain tile has an overlapping texture, though sometimes, as with dirt tiles, it is extremely crude looking. During the tutorial, the whole 'terrain overgo'...
  6. Belgarath

    Playable Terrain: Islands

    Playable Terrain: Islands In this tutorial, I will teach you how to make a proper island using the Sunken Ruins tileset, without editing any object data, in only 5 quick steps. REQUIRED All you need for this tutorial is your World Editor. Nothing less, nothing more. PART ONE - LAYOUT Step 1...
  7. Belgarath

    Useful Tips for Night Forest Terrains.

    Useful Tips for Night Forest Terrains. By Belgarath / Jack-Shepherd This short guidebook is to teach you a few quick tips about terraining a forest, at night - usually scary - using the Ashenvale tileset. This can be a modern or medieval forest. Sections: Destructibles placement Doodad...
  8. Magamdy

    Creating a First Person Camera

    Creating a First Person Camera This Tutorial will teach you how the create a 1st Person Camera, wich is extremely useful for RPG's and a must have for a FPS (duh). - What do you need? - - (Any) Warcraft World Editior - Basic Knowledge can of course come in handy 1 - The Basic Camera...
  9. ~Void~

    Natural Environments

    Natural Environments Terrain tutorial by Void. (uses the Ultimate Terraining Map) Choosing a Camera Angle Creating Height Variation Rivers, Lakes and Waterfalls Everything About Rocks Placing your Trees Shrubs and Grasses Tile Variation for Dipshits Choosing the Right Distance Fog Additional...
  10. Belgarath

    Playable Terrain: Overgrown Forests

    Playable Terrain: Overgrown Forests In this tutorial, I will teach you how to make a good playable terrain using the Ashenvale tileset. There is also quite a bit about tile overlapping in this tutorial. The theme of the terrain is a forest. You can variate your doodad use during the tutorial...
  11. Oziris

    Make a good cave(recommended) [Reviewed: Hawkwing]

    Cave We will be needing the The Ultimate Terraining Map 3.0 for this here is the link: http://www.hiveworkshop.com/forums/f267/ultimate-terraining-map-3-0-a-45316/ I have not seen many cave terrains.I was thinking i should make one, so that there is more terrain of caves.Caves are very hard to...
  12. Belgarath

    Terraining - Path by the Sea

    Terraining Tutorial - Path by the Sea Introduction In this tutorial, I am going to teach you (the reader) how to make a path, using the Sunken Ruins tileset and the Ultimate Terraing Map. The models used and the tileset as well are only recommended options, you can use ANY which you prefer...
  13. ~Void~

    Terrain: Advanced Lighting

    Advanced Lighting By ~Void~ 1: IntroductionFor those who don't know, the UTM stands for The Ultimate Terraining Map and can be found hereNow, this tutorial is fairly advanced and you should probably have some basic knowledge of how to make your terrain look good already. If you are only just...
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