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  1. watermelon_1234

    [Snippet] Dummy Reuser

    This snippet is intended to allow different unit-type dummy units to be recycled. The documentation is inside the code. A test-map is also attached with a simple spell showing the recycling in action. //==========================================================================================...
  2. Magtheridon96

    [Snippet] RawCodeIndexer

    This snippet just makes my life easier. I won't have to keep saving data into hashtables, I can simply use arrays and store data based on some index below 8190. It may seem stupid to you, but it makes things seem a bit more readable for me. /******************************************* * *...
  3. Magtheridon96

    [System] SoundTools

    This system allows you to play a sound immediately after creating it (Which is impossible inside Warcraft III) Basically, all what it does is start a timer and play the sound. It also recycles these sounds to decrease the amount of RAM used up. /***********************************************...
  4. Bribe

    [Snippet] Order Event

    Like SpellEffectEvent, but this one is for catching orders. Also like SpellEffectEvent, this is pretty much as lightweight as it gets. Update to version 3.0.0.0 - now requires Table due to some orders having very high indices. Thanks to Spellbound for pointing this out. Also, I improved the...
  5. Magtheridon96

    [System] Heal

    This system efficiently handles healing units instantly and over time. /************************************************************ * * Heal * v4.0.0.3 * By Magtheridon96 * * - Heals units instantly or over time. * - Can also allow Damage over time with negative heal amount. * -...
  6. PurgeandFire

    [Snippet] ReviveUnit

    ReviveUnit Revives a unit in a similar fashion to reviving a hero. Note it does not work on units who do not leave a corpse (e.g. exploded, does not decay etc.). Here is the code: library ReviveUnit /* 2.0.0.0 *************************************************** * * Resurrects a unit...
  7. PurgeandFire

    [System] Combat State

    Combat State A quick, awesome library I made to register when a unit "enters combat" or "leaves combat". The idea has been around for a while, but I haven't seen any libraries/systems for it except for this one: http://www.thehelper.net/forums/showthread.php/91529-In-Combat-Status Which uses...
  8. Tirlititi

    [System] Item Cleanup

    As you already know, powerups are not properly cleaned when they are picked. I have also found two other bugs with that : 1) Items are not properly cleaned when they are attacked to death (not only powerups are concerned), 2) Items are not destroyed when you use "RemoveItem" on a dead item...
  9. Berb

    [System] Custom Projectiles

    WarCraft III: Custom Projectiles v2.2.0 by Berb Optional Dummy model with necessary pitch rotations (for pitch rotation projectile) ProjectileArt Module Requirements JassHelper Vector Library (by Anitarf) Important Special thanks to Vestras and Kenny for the Slow Time art. This...
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