Search results


    Where are you from?

    This might shock you a little bit, but, i'm from sweden...

    Reputation (+1): (Post) Thanks for helping me, works perfect now!

    Reputation (+1): (Post) Thanks for helping me, works perfect now!

    Reputation (+1): (Post) That's just awesome!

    Reputation (+1): (Post) That's just awesome!

    Reputation (+1): (Post) Looks awesome, hope you'll find a triggerer

    Reputation (+1): (Post) Looks awesome, hope you'll find a triggerer

    [Trigger] Killing units by clicking bug

    Thanks again phataoh, works perfectly!

    [Trigger] Killing units by clicking bug

    Hey, im working on a fun little minigame where you defend the computer from viruses by clicking on them to deal damage. I have a multiboard showing level, kills and clicks. But sometimes when i kill a unit, it won't give me any kills or even 2 kills. It's realy annoying and i don't know how to...

    Item Idea (AOS)

    Ironthorn(Iron Shield) An old buckler covered in sharp metal thorns, defending its wielder from incoming damage. Ability: Ironthorns(PAS) The buckler is covered in sharp thorns, returning 20/30/40%* from the back and 40/50/60%* damage from the front. *Can be leveled for 3 levels...

    Late Visit

    Well, i don't actually know if i can call this terrain, but whatever. This is my latest work called Late Visit. *UPDATED*

    Reputation (+1): (Post) Terrain looks great! Nice idea btw

    Reputation (+1): (Post) Terrain looks great! Nice idea btw
  10. I_LOVE_SWE


    Should Work Multiplayer Events Map initialization Conditions Actions Set PlayerCount = 0 Player Group - Pick every player in (All players) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions)...
  11. I_LOVE_SWE

    Weather Not Displaying Ingame

    Works Try using trigger like this: Test Events Time - Elapsed game time is 0.01 seconds Conditions Actions Environment - Create at Your Region <gen> the weather effect Outland Wind (Heavy) Environment - Turn (Last created weather effect) On Worked...
  12. I_LOVE_SWE

    Hero Abilities

    What kind of map are you making btw? Well.. Assasin Cross 1. Hit and Run(Single Target) The Assasin Cross quickly moves behind his/her target, attacking twice dealing his/her agility x2. The Assasin Cross then teleports back to it's earlier position. 2. Razor Cloak(Instant) The...
  13. I_LOVE_SWE

    Item Ideas

    Tuskarr Wand 25% Attack Speed -20 damage Gives 10% chance to freeze the attacked for a short period of time.
  14. I_LOVE_SWE

    Need spell and hero ideas

    Wind Waker Fujin - The Wind Waker Agility based male hero. Abilities: 1. Offensive/Defensive Stance Offensive Stance: Fujin changes his stance to offensive, increasing his damage but reducing his armor. Defensive: Fujin changes his stance to defensive, increasing his armor but...
  15. I_LOVE_SWE

    Reputation (+1): (Post) Nice blobs man :P

    Reputation (+1): (Post) Nice blobs man :P
  16. I_LOVE_SWE

    My Blobs..

    That picture is awesome :D Could have bee in the original album art :P
  17. I_LOVE_SWE

    Simple Trigger Problem

    I think it's the interval between the new actions. Maybe they don't have enough time to move to the location before they are supposed to move to a new one etc etc. I think you should try increasing the interval. *Edit* I don't know if you can use a 6 second wait in a 1 second trigger, but im...
  18. I_LOVE_SWE

    What is your favourite song at the moment?

    Serj Tankian For the moment mine is Sky is over by Serj Tankian. The whole album is awesome(according to me).
  19. I_LOVE_SWE

    3D Map?

    Try taking a screenshot over the map? And then change the minimap pic.
  20. I_LOVE_SWE

    Hero ideas!

    If you still need hero ideas, i got mine here: Name: Class: Butcher Spells: 1. Killjoy(PAS): Whenever the butcher kills a unit, he gains a temporary damage bonus. 2. Slaughter: The Butcher will brutaly try to tear his target apart, leaving the target bleeding for X seconds...
  21. I_LOVE_SWE

    Reputation (+1): (Post) Can't wait for Station H-13! Seems awesome :D

    Reputation (+1): (Post) Can't wait for Station H-13! Seems awesome :D
  22. I_LOVE_SWE

    [Trigger] Armor of unit action?

    Im creating a spell called Heavy Armor. Basicly it reduces the movement speed of the targeted by 10 for every armor point. But i cant find a way to set a variable to the units armor. EDIT: Is there a way to detect current damage of hero then? Or give for example +10 damage on every attack?
  23. I_LOVE_SWE

    Arena system needed, credits will be given!

    Thanks alot Pharaoh_! You helped me again. Now me and 13rOkEn only have some heroes, items and terrain left to do :D
  24. I_LOVE_SWE

    Reputation (+1): (Post) Thanks mate, system was great :)

    Reputation (+1): (Post) Thanks mate, system was great :)
  25. I_LOVE_SWE

    Arena system needed, credits will be given!

    Me and 13rOkEn_IcE are almost done with our new map now, but we still need a working battle system. Basicly at a certain time of day, all player heroes will be moved to the arena for a free for all battle. When only one player is left, he will be crowned to be the winner and will be given extra...
  26. I_LOVE_SWE

    Reputation (+1): (Post) This realy helped me, thanks :P

    Reputation (+1): (Post) This realy helped me, thanks :P
  27. I_LOVE_SWE

    [Trigger] Half damage taken in mana?

    Im creating an ability called Reversal Armor. it's supposed to give half the damage you take in mana. But i cant find any way to detect the damage taken.
  28. I_LOVE_SWE

    Reputation (+1): (Post) Thanks for help!

    Reputation (+1): (Post) Thanks for help!
  29. I_LOVE_SWE

    What to base a AoE spell with missile on?

    Im trying to make a spell where you throw a potion at the targeted position, it flyes there and explodes, dealing AoE damage, but i dont know what to base it off
  30. I_LOVE_SWE

    [Trigger] Backstab spell problem

    I made this spell called Backstab. Basicly the unit "teleports" to the back of the targeted unit, dealing extra damage. It works just fine the first time, but then it just teleporst you back to the middle of the map. +rep Backstab Events Unit - A unit Starts the effect of an...
  31. I_LOVE_SWE

    Castlevania: Twilight of Despair

    Just a boss idea: 3.Malphas It will mostly fly around the room. When it stops, it lands and releases a swarm of crows. When flying, it also releases lots of feathers everywhere on the screen except under him. And gives double jump?
  32. I_LOVE_SWE

    Need spell ideas

    1. Clone Strike The hero summons X clones moving to the targeted position, dealing damage to all enemy units in its path. 2. Reversal Void The hero summons a Void God. The Void god will then start draining mana from X random units nearby for X seconds. The Void God will then reverse the...
  33. I_LOVE_SWE

    Castlevania: Twilight of Despair

    shouldnt you start making systems before terrain?
  34. I_LOVE_SWE

    Castlevania: Twilight of Despair

    have you started making the systems?
  35. I_LOVE_SWE

    Castlevania: Twilight of Despair

    any progress?
  36. I_LOVE_SWE

    Castlevania: Twilight of Despair

    Sounds interesting This sound realy interesting! Ill keep an eye on this! I played castlevania since i was about 7 years, so if you need ideas...
  37. I_LOVE_SWE

    [Trigger] Need help with text message spell!

    TARGETED Unit It should work like this: Player 1 uses this ability on player 2(targeted player) and when player 2(targeted player) writes the message the countdown stops
  38. I_LOVE_SWE

    [Trigger] Need help with text message spell!

    Im making a robot game and i made an ability called Install Selfdestruct. It's supposed to stop the timer when the targeted unit writes ://remove virus but i can't find the right event! Selfdestruct off Events Player - Player 1 (Red) types a chat message containing ://remove...
  39. I_LOVE_SWE

    Steinlords Rock variations!

    nice rocks,they rock :D
  40. I_LOVE_SWE

    Reputation (+1): (Post) Helped me making and important spell

    Reputation (+1): (Post) Helped me making and important spell
  41. I_LOVE_SWE

    [Trigger] Landing Impact Spell

    thanks DarkAngel, it worked :D. +rep
  42. I_LOVE_SWE

    [Trigger] Landing Impact Spell

    Im creating a big tauren hero, and when he dies and has this ability, he should damage all enemy units around him when he lands. But he wont damage them. Landing True Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Landing Impact...
  43. I_LOVE_SWE

    Mist Island

    What should i do? I do some spells and i know most things about spawning units and making leaderboards
  44. I_LOVE_SWE

    Mist Island

    Triggers If you need someone to make triggers(maybe not the best) i could help you. I know most things about variables and some more Advanced stuff. Also... Can you tell me how we will work? couse this hopefully will be my first mapper group
  45. I_LOVE_SWE

    [Trigger] Fade Filter For Player Group

    I think so I think it will fade for all players :/, Is there a custom script or something for it?(Not Jass D:<)
  46. I_LOVE_SWE

    [Trigger] Fade Filter For Player Group

    Im making a spell called Blinding Flash. It's supposed to fade the screen for all players within range of th caster. But when i use it, iget flashed and it wont fade back in.(Caster also supposed to be flashed) Is it the wait or why doesent it fade in? Also does it make the screen fade for all...
  47. I_LOVE_SWE

    Reputation (+1): (Post) Awesome

    Reputation (+1): (Post) Awesome
  48. I_LOVE_SWE

    [Trigger] Need help with "dice" movement

    I want to make a dice that works like this: I get 1,i walk one step forward,2 and so on. But i use regions to move around, how do i make a trigger to move to for example 4 steps forward if im on the 12th circle, instead of making 1200 triggers or a spam of variables? Player 1 Events...
  49. I_LOVE_SWE

    Random number

    It worked! thanks for helping me maker.
  50. I_LOVE_SWE

    Random number

    im making a game when you fight 1vs1 in turns. I want to make the computer choose between one of the 3 attacks every turn. Like if random number between 1 and 3 equal to 1,turn .... trigger on