Hey, im working on a fun little minigame where you defend the computer from viruses by clicking on them to deal damage. I have a multiboard showing level, kills and clicks. But sometimes when i kill a unit, it won't give me any kills or even 2 kills. It's realy annoying and i don't know how to...
An old buckler covered in sharp metal thorns, defending its wielder from incoming damage.
The buckler is covered in sharp thorns, returning 20/30/40%* from the back and 40/50/60%* damage from the front.
*Can be leveled for 3 levels...
Set PlayerCount = 0
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions)...
Try using trigger like this:
Time - Elapsed game time is 0.01 seconds
Environment - Create at Your Region <gen> the weather effect Outland Wind (Heavy)
Environment - Turn (Last created weather effect) On
What kind of map are you making btw?
1. Hit and Run(Single Target)
The Assasin Cross quickly moves behind his/her target, attacking twice dealing his/her agility x2. The Assasin Cross then teleports back to it's earlier position.
2. Razor Cloak(Instant)
Fujin - The Wind Waker
Agility based male hero.
1. Offensive/Defensive Stance
Offensive Stance: Fujin changes his stance to offensive, increasing his damage but reducing his armor.
Defensive: Fujin changes his stance to defensive, increasing his armor but...
I think it's the interval between the new actions. Maybe they don't have enough time to move to the location before they are supposed to move to a new one etc etc. I think you should try increasing the interval.
*Edit* I don't know if you can use a 6 second wait in a 1 second trigger, but im...
If you still need hero ideas, i got mine here:
1. Killjoy(PAS): Whenever the butcher kills a unit, he gains a temporary damage bonus.
2. Slaughter: The Butcher will brutaly try to tear his target apart, leaving the target bleeding for X seconds...
Im creating a spell called Heavy Armor. Basicly it reduces the movement speed of the targeted by 10 for every armor point. But i cant find a way to set a variable to the units armor.
EDIT: Is there a way to detect current damage of hero then? Or give for example +10 damage on every attack?
Me and 13rOkEn_IcE are almost done with our new map now, but we still need a working battle system. Basicly at a certain time of day, all player heroes will be moved to the arena for a free for all battle. When only one player is left, he will be crowned to be the winner and will be given extra...
I made this spell called Backstab. Basicly the unit "teleports" to the back of the targeted unit, dealing extra damage. It works just fine the first time, but then it just teleporst you back to the middle of the map. +rep
Unit - A unit Starts the effect of an...
Just a boss idea:
It will mostly fly around the room. When it stops, it lands and releases a swarm of crows.
When flying, it also releases lots of feathers everywhere on the screen except under him.
And gives double jump?
1. Clone Strike
The hero summons X clones moving to the targeted position, dealing damage to all enemy units in its path.
2. Reversal Void
The hero summons a Void God. The Void god will then start draining mana from X random units nearby for X seconds. The Void God will then reverse the...
Im making a robot game and i made an ability called Install Selfdestruct.
It's supposed to stop the timer when the targeted unit writes ://remove virus
but i can't find the right event!
Player - Player 1 (Red) types a chat message containing ://remove...
Im creating a big tauren hero, and when he dies and has this ability, he should damage all enemy units around him when he lands. But he wont damage them.
Unit - A unit Learns a skill
(Learned Hero Skill) Equal to Landing Impact...
If you need someone to make triggers(maybe not the best) i could help you.
I know most things about variables and some more Advanced stuff.
Also... Can you tell me how we will work? couse this hopefully will be my first mapper group
Im making a spell called Blinding Flash. It's supposed to fade the screen for all players within range of th caster. But when i use it, iget flashed and it wont fade back in.(Caster also supposed to be flashed) Is it the wait or why doesent it fade in? Also does it make the screen fade for all...
I want to make a dice that works like this:
I get 1,i walk one step forward,2 and so on.
But i use regions to move around, how do i make a trigger to move to for example 4 steps forward if im on the 12th circle, instead of making 1200 triggers or a spam of variables?