Some Years ago i tried to make a ten times better version of Lords of Europe from the scratch, but it took too long and i gave it up, but it was nearly completed and now i'm back and i lost the map.... I used a Europe Map Template,that was just perfect for my project, however i can't find this...
Hey, good idea, if you know about multiboards you can create a "fake
resource", like let gold and lumber on the info board and create another resource there and put in the unit description how much it costs, but you will need to do a lot of triggers.
Pharaoh, very close like....
So i think i will need a custom building with a terrain texture, unselectable, invulnerable and walkable, right?
And when i finish with the building i just need to create a trigger that just let me build next to those roads?
I was thinking if i can add to my map a road system, like... you can just build certain structures next to the roads!
Ok and now i was thinking if i can add a population system to my map, like... the houses produces villagers and increase the population( food), also there is a way to...
Pharaoh, i can't give you rep because i gived so many reps to you, that now i can't give anymore "You must spread some Reputation around before giving it to Pharaoh_ again." aUHAuhaUHAhua You are a professional helper. :D
I'm currently working on a project called Europe Invasion.
So i was trying to make some cool names for my medieval troops and got 0 good ideas :eekani:: Yea i'm so creative!
So i ask you my friend: Could you help me with some of your ideas?
If you say "Yes, i can" then post a reply...
Is Europe Force x Zombie Force!
No, a player from europe force needs to win to defeat the zombies and his european enemys. And the zombies just defeat all the others players from Europe Force.
Note¹: A Player of Europe Force can unally/ally whenever he want with another player from europe...
Hello i was trying to make a victory/defeat system to my map and i can't find a way to, because i got Two forces there.
Europe Force = Isn't Allied and got no Allied Victory(9 Players in there)
Zombie Force = Is Allied and got Allied Victory(3 Players in there)
So to win this game a...
Hi, i was thinking about a unit who can switch between range and close combat, like... i have my hero and i'm shooting another hero, so when he come closes to me i switch to close combat just like in real life.
Note¹: When i'm using range combat style my defense goes lower than the normal and...
You could try to use those hero triggers, and test it until you get what do you want... and for hero level experience, look in the Menu "Advanced - Gameplay Constants" i think that is there :D
I was working on something to make a city conquest system so i did that:
Unit - a unit is attacked
(Unit Type of Attacked Unit) Equal to Unknown City
(Life Percentage of Attacked Unit) Less than 30
Unit - Change Ownership of Attacked Unit to...
For each (Integer A) from 1 to 9, do (Actions)
Loop - Actions
Player - Set (Player(IntegerA)) Current Gold to 750
Player - Set (Player(IntegerA) +1) Current Gold to 750
Game - Set Lock alliance settings to Off
So this will give gold to Player 1 and Player 2 and Set Lock alliance...
Hummm.... Do you even know how to use the trigger editor?
If you know, do you know how to use Variables?
Look, if you know the table of actions, conditions for the GUI, you certainly can get to almost everything. But we need logic to this, if you know the table, if you have the logic, you...
To unlock the ally panel i just need to put it there?
It is not a variable Sorry! i can't remember the right action heeheh!
And to put other player there i just need to that?
And Man, can you make a explanation about this integer A?
I was trying to make a trigger who only unlock the ally panel for the players 1-9 and adds starting resources for these players, but i can't find a way to :D.
OBS¹: The Players 10-12 are users
OBS²: I can't find a way to do without the CRT(something i call Completely Retarded Triggers...
I need a gate with the open version and the closed version. Including the Horizontal and Vertical Versions.
You can get the human normal gate and create the open version for me, don't forget the horizontal and vertical versions.
I will give full credits :D
SOLVED BY MYSELF
Man this project is really awesome!
I need something too for my Europe Project:
"A Zombie like the normal zombie just like the abomination, the same size of the abomination, but not too fat, a mix of the normal zombie and the abomination"
"And i need a warrior like the old crusaders from...
Humm,i alread tried to use this armor, but it wasnt made for the villager, try to download another armor like the Barbarian Shoulder and attach to see what you get.
I recommend you to read:
How to use Unit Attachments via Abilities
How to Attach a Model or an Effect to a Unit