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  1. Mechanic

    I need help with JASS...

    Hello. Anybody with good at coding. I need help to adding few configurations and few conditions to the fixed JASS system. Anybody familiar with this system? //TESH.scrollpos=291 //TESH.alwaysfold=0 library AirplaneSystem requires ListModule, optional AutoIndex /* [email protected] FINGOLFINS...
  2. Mechanic

    What's the best tutorial....

    What's the best tutorial I can find that will help me to learn on how to adding configurations and conditions to this system? I have no one that can help me out with this system. I guess I will have to be on my own, but I need help finding the good tutorials that work with this system...
  3. Mechanic

    Request...

    I have been doing research to try find the bounce system for heros hitting cliff, building, or wall. I couldn't find it. I tried to find the tutorial to figure out how to add bounce system to my successful speed system, but I couldn't find the tutorial either. I need help. Can someone please...
  4. Mechanic

    Need Help with KB3D System...

    Hello all. I need help with the KB3D system. If you look at bouncing boulder, I want it to be change to picked units instead of ability, because I want all the picked units all the time to be bouncing back off from cliff, or building, or wall when they hit the cliff, or building, or wall. How...
  5. Mechanic

    Need JASS coder...

    I need the good JASS coder, please. I need help adding my few good idea conditions and configurations to the existing JASS system.
  6. Mechanic

    Ammunition on Items as Weapon

    Thanks! :)
  7. Mechanic

    Random Item & Add it to Shop...

    @Warseeker Yeah. Nothing happened. Here the test map attached.
  8. Mechanic

    Ammunition on Items as Weapon

    Interesting. I will try that.
  9. Mechanic

    Random Item & Add it to Shop...

    Hello all. I tried this, but nothing happening. Dont worry about the activing this trigger. So. Did I msis something? Set Same Random Weapon Events Conditions Actions Set VariableSet WeaponTypeArray[1] = Claws of Attack +15 Set VariableSet WeaponTypeArray[2] = Crown...
  10. Mechanic

    Ammunition on Items as Weapon

    Hello all. I am thinking. I want to have ammunition on items that are weapons. The item weapons are actually ability, but being equipped into the inventory on heros. I am thinking, I want each item weapon to have 1 mana cost at each attack that shooting out of weapon for until the max mana runs...
  11. Mechanic

    Retera Model Studio Reforged Hack

    @Draconian The "ammo" machine guns are came from the Reforged model named "Orc Cart" as shown in the picture below.
  12. Mechanic

    Retera Model Studio Reforged Hack

    @Draconian Yes! This is godlike! Look what I did to the sorceress! I called her "flying lady bot." :peasant-thumbs-up-cheers:
  13. Mechanic

    APM Detector

    Hello all. I am thinking about the most advanced hardcore game. In the trigger system, or the JASS, how do you get the computers in game to detect the APM from all players with conditions and actions? Example. If the computers detected 200+ APM from one of any players, or optional to be 4 of...
  14. Mechanic

    BattleShips Pro v1.20

    I am going to build a all new Battleships map to replace this map to continue the legend.
  15. Mechanic

    Need Help Transferring the Codes...

    Sorry. Nevermind. I got somebody helped me out with this from discord. Thanks for trying, though. :)
  16. Mechanic

    Need Help Transferring the Codes...

    Hello all. I need help to get to transfer the codes that I liked to be sent to other system to replace the codes. I want to transfer the codes with "######" from this: library AirplaneSystem requires ListModule, optional AutoIndex /* [email protected] FINGOLFINS AIRPLANE MOVEMENT SYSTEM @~...
  17. Mechanic

    Need help with MoveSpeedX...

    @Uncle
  18. Mechanic

    Need help with MoveSpeedX...

    @Uncle Lmao! I sent you private message. Check it out. It's other way, but new problem though. Wait. Did you say the first trigger system was perfect? Hmmm. What the problem? The triggering unit? EDIT: Hey, man. I got error... EDIT1: Ah. I found it. There's 2 letters incorrect. I fixed...
  19. Mechanic

    Need help with MoveSpeedX...

    There was other way I have tried, but it stopped working when I tried to combine this to MoveSpeedX's system...
  20. Mechanic

    Need help with MoveSpeedX...

    @Uncle Here the map. Can you see the problem there?
  21. Mechanic

    Need help with MoveSpeedX...

    Hmmmm. Okay. I just tested it and it doesn't work...
  22. Mechanic

    Need help with MoveSpeedX...

    @Uncle What do you mean by that run? You mean, run the trigger system's name that has "UnitAddMoveSpeedBonus" codes in it? Or, how do I add "run" function to this system? Or you mean this?
  23. Mechanic

    Need help with MoveSpeedX...

    Hello all. This is about the trigger system and the passive ability that has 6 levels with different speed each level of 6 levels. I need help with adding a new feature to Bribe's MoveSpeedX trigger system. I was turning it into a speed passive ability for the hero. This trigger "Speed Ability"...
  24. Mechanic

    RigidBody Physics v1.3

    @Kazeon Hello. You still here? I have one question about your system. Or, anybody else know the codes in this system? I want to add a speed passive ability in this system.
  25. Mechanic

    How Do You Remove "Circling" movement in this?

    Hi all. I am frustrated. How do you remove "circling" movement in this Airplane System? I want the planes to be staying moves forward straight wherever it go to. It keep circling at random times, or probably every time it getting near cliff or wall. I don't like that. I tried to add zeros to all...
  26. Mechanic

    Help with Fix the Codes...

    Hello all. Anybody out here know the codes in this system?: Realistic Airplane System I need to remove the circling movement from this system to be able to stop the unit from moving when pressing "S" or arrives at move to target location.
  27. Mechanic

    Realistic Airplane System

    @Fingolfin Wait. More codes if there's more reasons with the ability? Bah. Hmmm. I have an idea. What about to add the condition to your system to be equals to the level of hero? Example. Airplane System trigger system level 1 with 522 speed equals to any hero that is level 1, and all the...
  28. Mechanic

    Realistic Airplane System

    Is it possible to turn this into passive ability?
  29. Mechanic

    Realistic Airplane System

    @Fingolfin Hi :)
  30. Mechanic

    Tauren Chief with Sword (Reforged)

    Did you test it in game? Not in this Hive?
  31. Mechanic

    Help with Custom Hotkey Functions

    Hello all. This is for the custom hotkeys on items of inventory system. I need help with "UnitItemUseTarget" or "BlzFrameClick" functions for to use them on the "point" target items like "Healing Slave" or "Flare" items. Anyone out there know how to build functions with those codes? Or is there...
  32. Mechanic

    Tauren Chief with Sword (Reforged)

    Ok. @MageMarauder Done. Removed hero glow emitter. :)
  33. Mechanic

    [General] Terrain "Sky Box" Reforged Mode

    Okay! Alright. Players! I found 2 new ways for Reforged Mode to make starwars in the terrain background texture. Sadly. There's no alpha tile. But, there are 2 ways to make a "alpha tile" effect in Reforged Mode. I already built a new starwars map for "Battleships Crossfire" community to replace...
  34. Mechanic

    The Undead Tauren (Reforged) (Model)

    Mechanic's model. The tauren from the dead! Rised by Arthas, the Lich King! All the animations are fixed and matched with the new additions.
  35. M

    The Undead Tauren (Reforged) (Warcraft 3 Model)

  36. Mechanic

    Tauren Chief with Sword (Reforged)

    I am not into making models for somebody and post models on Hive, but I built this for to show example to some players on RMS's discord that the RMS can do anything a lot more since Reforged came out. I am building new map and I am making my own models for my map. :)
  37. Mechanic

    Tauren Chief with Sword (Reforged)

    It's ok. Keep them here. It's good for other players who clicks "Viewer" to reminds them to test it in World Editor or RMS, you know. Thanks. :)
  38. Mechanic

    Tauren Chief with Sword (Reforged)

    Oh... I don't know if Hive's viewer is working with RMS or Reforged anymore. Probably need to fix Hive's viewer issues.
  39. Mechanic

    Tauren Chief with Sword (Reforged)

    I don't know what kind of program you are using...
  40. Mechanic

    Tauren Chief with Sword (Reforged)

    It worked for me. I think it's your "viewer." You have to test it in WC3 World Editor, though.
  41. M

    Tauren Chief with Sword (Reforged) (Warcraft 3 Model)

  42. Mechanic

    Tauren Chief with Sword (Reforged)

    Are you testing it in the model editor? I think that's why. Because you need Blademaster's textures in the same folder with the model you downloaded. But, in the world editor, it already have the texture itself.
  43. Mechanic

    Tauren Chief with Sword (Reforged) (Model)

    Mechanic's model. Tauren Chieftain with long sword. All the animations are fixed and matched with the new sword. Removed Hero Glow Emitter.
  44. Mechanic

    How to Export particles from Popcorn FX?

    Hello all. Hmmmm. Anybody here know how to export particles "pkfx" files from Popcorn FX to Reforged WC3 World Editor? Blizzard exported particles from Popcorn FX to Reforged WC3. I would like to know how they do that. I tried this way and it doesn't work, but it doesn't fail either. It just not...
  45. Mechanic

    [Import] Minimap Preview

    Nevermind. I got it. It's actually "war3mapMap.blp" with MPG Editor to replace the "war3mapMap.blp" with same name of new image to be "war3mapMap.blp" too. It's worked for me and it's beautiful. Thanks, though. :)
  46. Mechanic

    [General] Terrain "Sky Box" Reforged Mode

    Well, I tried all the different colors on all 3 types: Diffuse, Normal, and ORM... to see if I can find a alpha tile, for Reforged mode, but nope... nothing worked... it still reflecting... :( Diffuse is just texture like skins. Normal and ORM are 3D and reflection. So. The ORM texture looks...
  47. Mechanic

    About the Damage Done

    It's amazing!
  48. Mechanic

    Codename Askellon

    Nice work! :)
  49. Mechanic

    About the Damage Done

    Hello all. Is there a uploaded trigger system that collects the total of damage from players when they attacking the enemy players, and then reset to zero when the attack is stopped? Like the Damage Done program from World of Warcraft?
  50. Mechanic

    Help with Magnetic Repulsion Effect

    Ok. No problem.
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