Search results

  1. Dr. Boom

    Pathing - Everything about it

    Pathing - Everything about it [2.0] Seas =) 1.0) The first words 2.0) Where can you see the pathing? 3.0) Different Pathing Types - 3.1) Structures - 3.2) Trees and Doodads 4.0) Naval Pathing ( Water ) - 4.1) Structures - 4.2) Units 5.0) The Pathing Blocker 6.0) Create...
  2. deathismyfriend

    Things You Should Know When Using Triggers / GUI

    Things You Should Know When Using Triggers / GUI An easy guide for GUIers to be able to learn from, from beginner to advanced levels. There is also a list of helpful tutorials at the bottom of the tutorial. If you don't understand something feel free to post and I will help when i can...
  3. Faith

    Creating Custom Error Messages

    CREATING CUSTOM ERROR MESSAGES~Created by Archange1 REQUIREMENTS: A medium-level understanding of the World Editor Understanding variables and their use The ability to read and process information CREDITS: Vexorian PurgeandFire111 METHOD ONE A few things to take note of: Not recommended...
  4. Magtheridon96

    MUI Triggers with Waits

    MUI Triggers with Waits Disclaimer: This is not an acceptable form for Spell/System resources. It is only meant for map-making. Go here instead. Table of Contents Introduction What is 'MUI'? The Problem The Solution Pros and Cons Delayed MUI Spells Without Waits Wrap-Up...
  5. -Kobas-

    How to create Melee Maps

    How to create Melee Maps by -Kobas- Requirements * Basic knowledge of the World Editor * A moment of your time :) (Around 10-15 min). Introduction You tried to create melee map but then something went wrong... Players bothered you and said that is your map was very bad... Want to...
  6. Bribe

    Quick Tutorial - Common Triggering Tips

    [GUI]*Advanced Triggering Tips Advanced Triggering Tips Why I am writing this I see lots of GUI scripts which make the same mistakes again and again, whether it be by leaks or by adding work to the list that doesn't need to be added. Hopeful goals I hope GUI users will learn to pay better...
  7. -Kobas-

    [Terrain] Advanced Water Effects

    Advanced Water Effects by -Kobas- Requirements * Basic knowledge of the World Editor * Basic terrraining knowledge * A moment of your time :) (Around 10-15 min). Introduction How many times you wanted to improve blizzard water with so many great custom water doodads? But honestly how many...
  8. -Kobas-

    Map Description - Templates

    Map Description - Templates by -Kobas- Requirements * BB code * A moment of your time :) * Color List: Click Introduction --- DON'T REQUEST DESCRIPTIONS HERE, THIS IS A TUTORIAL! --- --- Note: You can collapse Jass tag to make description smaller --- At first, a description on...
  9. Belgarath

    Terraining: Principles of Pitch & Roll

    Introduction Pitch and Roll are two extremely useful object data fields usable for many object data fields. This tutorial will focus entirely on the usage of doodads and destructibles. They can seem relatively complex when starting out to use them, but actually, they are quite simple. The two...
  10. Softmints

    How to Customise Lightning Effects

    Introduction: This tutorial is a very quick guide on how to import and customise lightning effects. Lightning effects include Finger of Death, Healing Wave, Spirit Link, and so on. You will need: An MPQ browser (check Tools) Something to edit spreadsheets (Excel) What to do: Open...
  11. Blood Raven

    Advanced Terraining Tutorial

    Hello there, terrainers! This tutorial reveals all points of the good terrain, which includes playable terrain and templates. For good terrain I will recommend you using The Ultimate Terraining Map (UTM). And for better results and more freedom, use the JassNewGen World Editor. If you don't...
  12. fladdermasken

    Enhancing the skies

    [Terraining]: Enhancing the skies A simple interactive guide for average terrainers hoping to reach the next level - By fladdermasken Chapter 1: Introduction & Required Tools1.1 Preamble1.2 The Ultimate Terraining Map 3.0 Chapter 2: Main 2.1 Terrain Fog 2.2 Clouds 2.3 Stormsphere...
  13. eubz

    Basic Knowledge in Regions

    Basic Knowledge in Regions This tutorial is for new map makers who would like to learn the basics in using regions. With the examples given, I am sure that they can get information that regions are important in a map. What Are Regions? Regions are map cells used as...
  14. born_by_killers

    Creating a Tier System

    Creating a Tier System (GUI) Way One = Difficulty: 2/10 Way Two = Difficulty: 7/10 ------------------------- Introduction First of all, a tiering system is something that allows the player to advance to the next character in a story, or 'tier up'. It removes the current character...
  15. TDA

    Making Cinematics Skippable

    Making Cinematics Skippable Introduction: In this tutorial, you will learn how to enable the player to skip a cinematic that has already begun by pressing the "Esc" key using only GUI triggers. This tutorial assumes that you know how to create a cinematic already. Why do I need this...
  16. PurgeandFire

    Debugging

    Debugging Introduction: A bug is a fault in code that causes it to not function properly under certain conditions. Debugging is the process of removing those bugs. In this tutorial, you will learn how to check for errors in code and how to track down the source of the problems. Debug...
  17. Cobbot

    Interactive Environments

    Interactive Environments Difficulty - Knowledge of GUI and Variables Info Well I came across this idea whilst bored to death, so I decided to give it a try. And I'll be honest, I was shocked with how nicely it came out. Basicly what I mean by Interactive Objects is giving the player...
  18. Zinox

    Triggered Item Drops

    Triggered Item Drops In this tutorial, you will learn how to make creeps drop items upon death using triggers. The tutorial will be split into 5 sections: Why use triggered item drops? How do they work? What do we need? How do I make one? Advanced Options/Triggers Ch1Chapter 1: Why use...
  19. RazorHedgeFan

    Opening/Closing Gates

    Opening/Closing Gates -By RazorHedgeFan Description: In this tutorial, I will show you how to open and close gates in the editor using 3 different methods. Gates are means of entrances and exits which can open or close. In Warcraft III, gates are classified as destructibles, which means...
  20. -Kobas-

    Dialog Buttons (Advanced Systems)

    Dialog Buttons (Advanced Systems) by -Kobas- Requirements * Basic knowledge of the Object Editor * Basic knowledge of the Trigger Editor * Poor knowledge in variables. * A moment of your time :) (Around 10-15 min). Introduction A dialog menu is an easy way to...
  21. General Frank

    Crediting Tutorial

    Tutorial - How to give credits in a map. You made a cool map and used custom resources (models, icons, skins) or received extra help in your map? And now you want to say thank you to your helpers? No problem, this tutorial will show you how to do so. 1.) What are credits ...
  22. -Kobas-

    ILS (Item Level Up System)

    Item Level Up System by -Kobas- Requirements * Basic knowledge of the Object Editor * Basic knowledge of the Trigger Editor * Poor knowledge in variables. * A moment of your time :) (Around 5 min). Introduction Have you ever wondered what the Item Level UP System (ILS) is? If...
  23. Crazed_seal2

    Make a Simple Control-Point System

    Control-Point System What is a control-point system? A control-point system is where there are multiple forces going after certain areas to control, known as "control points". Every few seconds, you will get points from controlling those points, but there's a catch; only the team with the most...
  24. Bugbuster96

    Terrain: Playable Forests/Villages

    Playable Forests and Villages This tutorial is about how to make forests and villages that are playable. - The Configuration - If you want to make a really beautiful and professionally looking forest with a lot of details and more tilesets, then you should first get JassNewGenPack from this...
  25. -Kobas-

    IDS (Infinite Number of Item Classes)

    Item Drop System by -Kobas- Requirements * Basic knowledge of the Object Editor * Basic knowledge of the Trigger Editor * Poor knowledge in variables. * A moment of your time :) (Around 5 min). Introduction Have you ever wondered what the Item Drop System (IDS) is? If your...
  26. N1ghthawk

    Polishing Your Game

    POLISHING YOUR GAME There are essentially three phases of the design process. The first is general concept creation. This is essentially when you get together with your team and come up with the basic ideas that will fuel your game. The second phase is implementation. This is when you gather...
  27. Septimus

    Map Genre Explaination

    The original Aeon of Strife originates from Starcraft and is believed to have been created by aeon64. It was a map that consisted of 3 lanes that connected 2 opposing teams that combated against one another until victory was achieved by destroying the opposing team's main structure. It can...
  28. X-OMG-X

    Creating a Dungeon Entrance

    Creating a Dungeon Entrance Difficulty: [4/10] Normal Step 1: Today, im going to create a mysterious dungeon, wich is playable and useful for rpg’s. First of all I will decide the tileset for my dungeon map. I choose the ‘dungeon’ tileset, and sets the intial tile to Grey Stones...
  29. Hodge-Podge

    In-Game Font Overhaul

    This tutorial aims to help you spruce up your text visuals, away from the vanilla font, making the map feel more like a custom than ever before! Changelog: (10 October 2017) Overhauled the thread. Included fixes and amendments provided by comments. (11 October 2017) Added Changelog to the...
  30. Lag_Reviews

    How to play War 3 online without Bnet

    How to play war 3 online without Bnet! Finally if your Bnet does not work there is a solution by Lag_Reviews Difficulty: [5/10] Easy Hey all, I'm Lag_reviews maybe you know me, maybe not. Anyways, I am going to teach you how to play Warcraft 3 online without Bnet!. Here it is...
Top