Ever wonder how to program? Does the text bother you? Have you always given up in the past?
When programming, there are two portions to it. First, there is the actual programming portion. Second, there is the syntax of that programming. The study of syntax is a whole other thing. Many people...
Save/Load Catalogs for the GUI User
This tutorial isn't the greatest, but it accomplishes its goal. I don't exactly have a lot of time for this stuff and there seems to be a great need for this...
Dynamic indexing is a technique used to ensure that your spell or code can be ran multiple times
without any MUI issues. At first, it is incredibly daunting to look at. This tutorial aims to show
it in a better...
The goal of this tutorial is to transform a hero passively (without using an active ability that could be disabled or interrupt his current order), without using the Chaos ability, since it is completely buggy and only usable with regular units.
(see PitzerMike's brilliant Ability Guide...
This tutorial will get NewGen WE up and running on a machine and will introduce the Trigger Editor.
This tutorial was written quite a long time ago, so the version numbers for NewGen Pack and JassHelper in the pictures probably won't be the same as the latest version numbers. Just follow the...
The spherical coordinate system maps points relative to an origin given two angles and a distance.
What makes this different from the Cartesian coordinate system is that rather than defining a point by its x,y,z distance from the origin, it defines a point by the magnitude of an x,y,z point...
Basic Knowledge in Regions
This tutorial is for new map makers who would like to learn the basics in using regions. With the examples given, I am sure that they can get information that regions are important in a map.
What Are Regions?
Regions are map cells used as...