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  1. Serenity09

    Retera's Model Studio

    Thanks for the suggestion Bogdan, that fixed the issue! No more idle animations for these wolves
  2. Serenity09

    Retera's Model Studio

    i'm trying to delete a few animations from a native model using the Edit/delete model components script and am running into an error. im very inexperienced with model editing, but i didn't see anyone with the same error or a similar issue. sorry if this has already been answered in another way...
  3. Serenity09

    Power-up Orbs pack

    i just swapped out a bunch of native assets i'd been using for 5 assets from your powerup pack and they look great. the powerups look distinct and like something the player can interact with my main suggestion is that a few of the powerups are indistinct / hard to see inside their orb at...
  4. Serenity09

    lol goddamn they stole my idea

    lol goddamn they stole my idea
  5. Serenity09

    Escape Dream World v1.4

    thanks man, that's always nice to hear
  6. Serenity09

    [General] Moving a centre of map - IMPORTANT

    lol yeah, probably not an easy lift. i dont have any leads besides giving you more specifics on what you're looking for, sorry i think your maps setup might work to your advantage to just use the WE though. the water area at the bottom is easy to work with because its essentially a big...
  7. Serenity09

    [General] Moving a centre of map - IMPORTANT

    almost all the things you place in the WE - terrain, units, doodads, etc - have a location. this position is relative to the center of the map [0, 0], and relies on the center not moving. you won't be able to move the center using the map size and camera bounds UI because its been designed to...
  8. Serenity09

    Escape Dream World v1.4

    Version 1.4 should address the desync issues that some players have been experiencing since patch 1.32.5 at the start of multiplayer games. Please note that in game mode selection is now only available in single player. See the tab on Game Modes for more details The other major improvement is...
  9. S

    Escape Dream World v1.4 (Warcraft 3 Map)

  10. Serenity09

    The Legend of Ergl 1.1

    i played this on 1.32, so i had some bugs with mouse events, but this was still sick. bullet hells on wc3 is bliss. i thought you had all the right controls, keeping it simple with move+attack+jump felt really nice. i bet having an occasional ice/sliding levels would have been a lot of fun as a...
  11. Serenity09

    Somewhere Across Nowhere

    idk man it sounds like you just wanted to be mean about a game that im not even sure why you played. do you like this mazes in general? i guess your gut feeling might be useful to know, but when you say things so harshly without trying to give reasonable insight to what you didn't like its hard...
  12. Serenity09

    ULVEN v1.2

    wait this was so cool. i loved your combat system, and im always down for some dark souls vibe chaining moves together felt pretty smooth, and the effect for a successful block was great. there were so many nuances with buffs and aux moves going on that went way over my head. the content being...
  13. Serenity09

    [Solved] GetLocalPlayer and Special Effect visibility

    as a side note, it used to potentially desync the wc3 string cache when you reference a string for the first time in a local player block (i think it still does). since this suggestion won't change anything functionally, it can't hurt to twist your setup a little bit just to play it safe...
  14. Serenity09

    Reputation (+4): (Post) thanks for sharing

    Reputation (+4): (Post) thanks for sharing
  15. Serenity09

    Interfaces and Structs

    i think Icemanbo and Zwie are right. i think you're going to have to drop the alternate constructors from your base class entirely. i understand the appeal from a syntax perspective, but i don't think you can make them work with the JASS language. you need to maintain inheritance via create...
  16. Serenity09

    Skins In world editor

    man i'm having the hardest time finding that model. i wonder if it Bliz cut it from their release, they probably didn't have a great way to implement and maintain it. you're talking about this right? have you ever seen it in a custom game?
  17. Serenity09

    Reputation (+4): (Post) god bless

    Reputation (+4): (Post) god bless
  18. Serenity09

    How to squad 101

    please post the code as text lol it sounds like you're depending on a global variable referencing the captain, but in some situations that global variable won't actually be pointing to what you're expecting (the captain). if you don't want to post your code, you might start by digging deeper on...
  19. Serenity09

    Hero switch - issues with auras still here 1-2s after teleport

    when you remove an aura buff specifically (Unit - Remove specific buff from Your_Hero) does it stay off? i feel like this might be weirdly hard to do, because technically the auras are working as they should, it's just not lining up with our needs. here's a few questions that might help us...
  20. Serenity09

    [Solved] lag on "Exit program"

    oh sorry, i thought you meant when exiting from the world editor. i think zwie's idea might still fit. it also takes a long time to exit from the score screen? you might try disabling all your triggers and seeing how that goes. it should be a lot easier to fix this issue when you know the game...
  21. Serenity09

    Hero switch - issues with auras still here 1-2s after teleport

    that happens when you do call UnitRemoveBuffsEx(yourUnit, false, false, false, false, false, true, false)?
  22. Serenity09

    Hero switch - issues with auras still here 1-2s after teleport

    the documentation goes past GUI. did you already check their JASS equivalents? this is what the GUI function relies on function UnitRemoveBuffsBJ takes integer buffType, unit whichUnit returns nothing if (buffType == bj_REMOVEBUFFS_POSITIVE) then call UnitRemoveBuffs(whichUnit...
  23. Serenity09

    howl of terror with polymorf

    yeah exactly. and you'd just rinse and repeat with your other buffs however you want. it might be cool to hit most of the units with slow, and then a very few with polymorph, or something like that. you could do that using random numbers
  24. Serenity09

    Hero switch - issues with auras still here 1-2s after teleport

    the best part of GUI is that you can explore similar options very easily. the documentation is built in Actions Unit - Remove All buffs from (Triggering unit) Unit - Remove All buffs considered Magic or physical from (Triggering unit) (Include expiration timers, Include auras) Unit...
  25. Serenity09

    howl of terror with polymorf

    ah sorry, i always forget how hard it is to apply a buff. i see now that's what you were asking about i think your only current option is to use a dummy caster to cast custom spells which result in the buffs you want. it seemed like Bliz was going to make it so you could fully script custom...
  26. Serenity09

    [Solved] lag on "Exit program"

    i've never heard of that happening at all it'd be very unusual if that issue was because of your specific map. have you already checked that from a few different angles? what happens when you try first closing your custom map (not the editor) before then exiting the editor? what happens when...
  27. Serenity09

    howl of terror with polymorf

    would this work? im wondering if ability-being-cast will still be Howl of Terror when the event is ability-finished-cast. i think you need ability-finished-cast because you want the Howl of Terror buff to have already been applied by the time you add your custom logic i picked 2000 for the max...
  28. Serenity09

    [Trigger] Get Triggering Region/Rect?

    that's a good idea too, i didn't think of that. i like your approach, it's easier than my gui recommendation so long as you don't have too many rects that you need to do in general i think focusing on the game aspect is a great way to fit a hobby in around work. it can be fun to just focus on...
  29. Serenity09

    Reputation (+4): (Post) that was nice of you

    Reputation (+4): (Post) that was nice of you
  30. Serenity09

    [Trigger] Get Triggering Region/Rect?

    you could push GUI to do what you want, but it would be awkward, making for some complex GUI duplicate some logic, making changing triggered rects more of a process and it might have performance issues if you had lots of rects or units that are triggering the event to implement this feature with...
  31. Serenity09

    Txt Trigger

    im not familiar with that system, but have you tried the udg_SaveLoad_CaseSensitive configuration setting? it looks like the save code will use an all upper-case alphabet when udg_SaveLoad_CaseSensitive = false or do you mean you want it to colorize / highlight lower case vs upper case letters...
  32. Serenity09

    [TRIGGER] Getting name of Unit

    if you imagine globals in JASS you might think of each as being its own isolated thing, but in reality theyre all more like siblings, children of some global namespace model. many languages represent that namespace as a dictionary object, if youre familiar with those. in JASS, you dont have...
  33. Serenity09

    [General] Protect against code injections

    that seems like a good place to draw the line, unless it becomes an issue thats similar to the hash idea dsg proposed, but a little more basic. your idea has problems that sorta go like this while dsg's is more like a complex lock that can't be auto picked don't worry about either idea...
  34. Serenity09

    [TRIGGER] Getting name of Unit

    thats a cool tool, its great for JASS maps that want to centralize simple content's definition all in one spot, or just be lazy about making this stuff. i like this option best if youre already locked into dealing with JASS but still are looking into automating this stuff. you dont want the...
  35. Serenity09

    Ice Escape Template v2.5

    this is so cool, i never knew this database existed. ive just been enjoying trying out maps the last hour yeah, though youd attach the effect to a different tile if you were interested. id love to know what you think! and sweet, thanks your algorithm for death detection does everything you...
  36. Serenity09

    Ice Escape Template v2.5

    i love this template, really creative use of ice. the short range effect is really fun in game, and the UI clue is pretty clear. you should check out my new snow effect and let me know if you have any interest. its a little different of a vibe so you might not want it for your map, but i really...
  37. Serenity09

    Line Segment Enumeration v2.2a (vJass, Lua, GUI)

    super useful snippet, wish i'd seen this earlier im back and forth on using different types of collections to return enumed units vs items and destructables. i might prefer just all arrays, but then i think the one-off unit groups are worth it for gui
  38. Serenity09

    [TRIGGER] Getting name of Unit

    hmm interesting. like swatosj said, the number at the end is just an index that is used to ID editor placed objects. all objects (units, doodads, etc) that you place in the editor translate to either a jass or lua representation. say i place a demon hunter at (x=11500, y=12500) and then save my...
  39. Serenity09

    [General] Protect against code injections

    dsg with the save. okay so you do possess the tools, so long as you use lua, but you still don't possess the secure context. 100% immune to dumb injection attacks would be pretty amazing though i really like that dsg's suggestion would be preventative - you could detect a breached version of...
  40. Serenity09

    Is there a way to get rid of unit health bars using ui functions?

    id love to know a way to do this too...
  41. Serenity09

    [General] Game over trigger event

    it might be easier to break the event down into 2 pieces event - a hero dies action - if all heroes are dead then start a timer global for the ankh respawn time + 1 second (buffer) as a non recurring timer event - the above timer expires action - if all heroes are still dead the end the game...
  42. Serenity09

    [General] Protect against code injections

    like other people have said, you don't have access to the tools or a context that can securely test this. wc3 maps are stored and run client-side, so they can never be 100% trustworthy. this is problematic bc you don't have access to any trustworthy context, so no matter how you test for code...
  43. Serenity09

    Somewhere Across Nowhere

    i don't think so, getting shrunk doesn't sound familiar, and i think id remember that yeah, that's the one
  44. Serenity09

    Escape Dream World v1.4

    This might be the final version of the v1 release, big thanks to everyone who contributed. @deepstrasz id love to know what you think about the snow and camera zoom mechanics, and if there's anything else you think is holding this game back The next major release will either focus on more...
  45. Serenity09

    Somewhere Across Nowhere

    i haven't made it that far yet. i'm planning to come back to try the rest after save/load has been fixed. i got stuck in the eastern tunnels behind the rotating glaive trap twice in a row (it stopped moving) and couldn't quite rally for another full reset
  46. Serenity09

    Somewhere Across Nowhere

    i guess its a matter of scale, the track size is longer in mine (though i did just add a checkpoint halfway on the longest stretch of snow!), but you do need to start some aspects over in both after typing it all out, i do have a suggestion. i think it'd be fun for all skill levels if the...
  47. Serenity09

    Somewhere Across Nowhere

    i think that new players will not go through the effort of memorizing the full trap's pattern, and that until you get to that point of memorization the challenge will be primarily frustrating. the yeti will slip through traps if you're unfamiliar with the pattern or bad at timing, the penguin...
  48. Serenity09

    Somewhere Across Nowhere

    yes lol, i love the music choice. is that not how you're supposed to do it? i just played it, so on 1.32.1
  49. Serenity09

    [General] 1.32 Red Minimap

    got it, thanks. it looks like my observations on red-tinted minimap are unrelated to tileset base. with a Lordaeron Summer base, the minimap looked fine until i swapped in the abyss texture, at which point the full minimap appears tinted red (like before) while i still would swear that the red...
  50. Serenity09

    Reforged Compatibility Questions

    oops, SD alright i plan to make a a simple sandbox this weekend. hopefully others will contribute broken VFX paths to it as well... edit: well that was optimistic, i ended up working on v1.3 of my map instead. let's see about this upcoming weekend... thats a good explanation of your idea, and...
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