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  1. C

    Missiles (Warcraft 3 Map)

  2. C

    Missiles (Warcraft 3 Map)

  3. C

    Missiles (Warcraft 3 Map)

  4. chopinski

    Cooldown Reduction [vJASS][LUA]

    All fixed in the version 1.8, except for the league of legends method of calculating cdr, because that`s just tweaks you can do yourself. See the Changelog.
  5. C

    Cooldown Reduction (Warcraft 3 Map)

  6. chopinski

    Mannoroth Hero Concept

    Code wise, yeah.
  7. chopinski

    Chen Hero Concept

  8. chopinski

    Hmm, without any context or inspiration for the ability (like models and effects) I would make...

    Hmm, without any context or inspiration for the ability (like models and effects) I would make it more dynamic and useful. Right out of my mind It would be a skill shot ability. If the missile hit a valid target then a link between Sylvanas and the target is created and the target unit is slowed...
  9. chopinski

    New Bonus [vJASS][LUA]

    If you are using the vJASS version than always use the Real type, if using the Lua than you need to use the bonus type.
  10. chopinski

    New Bonus [vJASS][LUA]

    Oh, you are using an older version of the system. In the latest version those functions with the Real in the end where removed and you can use one function for both real and integer bonus types. You should be mindful when you are doing a lot of things every 0.03 seconds, but in this case it's...
  11. chopinski

    Relativistic Missiles [vJASS][LUA][GUI]

    Missile Speed is constant if you don't set acceleration.
  12. chopinski

    New Bonus [vJASS][LUA]

    GetUnitBonus returns -1 when an invalid bonus type is passed to the function, so check if you are writing the bonus type correctly. Check if the abilities match with the codes in the configuration. Check if you are passing the correct unit as well. I tested in the test map and the system manage...
  13. chopinski

    Sylvanas Hero Concept

    Do you have a copy of the game or are you using the original version? Maybe it's a problem with the latest patch (bloody blizzard f**uking things up). Anyway, you can always use the ObjectData I provided and import it to an empty map and use the Preview Triggers tab in the thread to get the...
  14. chopinski

    What's wrong with it?

    What's wrong with it?
  15. chopinski

    Sylvanas Hero Concept

    I'm using the Possession missile effect, so it might be some shenanigan's from reforged, but the missile model is configurable.
  16. chopinski

    The site is off, but the community moved to a discord channel.

    The site is off, but the community moved to a discord channel.
  17. C

    Hero Concept (Warcraft 3 Map)

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    Hero Concept (Warcraft 3 Map)

  19. C

    Ragnaros Hero Concept (Warcraft 3 Map)

  20. C

    Mannoroth Hero Concept (Warcraft 3 Map)

  21. C

    Sylvanas Hero Concept (Warcraft 3 Map)

  22. C

    Samuro Hero Concept (Warcraft 3 Map)

  23. C

    Muradin Hero Concept (Warcraft 3 Map)

  24. C

    Hero Concept (Warcraft 3 Map)

  25. C

    Hero Concept (Warcraft 3 Map)

  26. C

    Hero Concept (Warcraft 3 Map)

  27. C

    Hero Concept (Warcraft 3 Map)

  28. chopinski

    Yu'lon Hero Concept

    If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
  29. C

    Hero Concept (Warcraft 3 Map)

  30. chopinski

    Yu'lon Hero Concept (Map)

    Yu'lon, the Jade Serpent. In this Hero Concept, Yu'lon is a main Mage specialized in displacing and disrupting the battlefield. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for...
  31. Draconic Discharge.gif

    Draconic Discharge.gif

  32. Whirlwind Spin.gif

    Whirlwind Spin.gif

  33. Dragon Zone Desc.png

    Dragon Zone Desc.png

  34. Preview.gif


  35. Dragon Scale Desc.png

    Dragon Scale Desc.png

  36. Intro.png


  37. Yu'lon Logo.png

    Yu'lon Logo.png

  38. Dragon Burst.gif

    Dragon Burst.gif

  39. Draconic Discharge.png

    Draconic Discharge.png

  40. Dragon Dash.png

    Dragon Dash.png

  41. Dragon Dash.gif

    Dragon Dash.gif

  42. Dragon Burst Desc.png

    Dragon Burst Desc.png

  43. Whirlwind Spin.png

    Whirlwind Spin.png

  44. Credits.png


  45. Yu'lon.png


  46. Yulon Blessing.gif

    Yulon Blessing.gif

  47. Yu'lon Blessing Desc.png

    Yu'lon Blessing Desc.png

  48. chopinski

    Line Segment Enumeration v2.2a (vJass, Lua, GUI)

    @IcemanBo @AGD There is a small mistake in the Lua version. Instead of doing: for i = 0, BlzGroupGetSize(GROUP) - 1 do ... end you are doing: for i = 1, BlzGroupGetSize(GROUP) do ... end and this way the first unit is always ignored.
  49. chopinski

    Can someone make this custom spell run on Jass?

    If you are trying to use the GUI version of the system than you have 2 choices since version 2.3. In the system thread you will find a map that implements the system from GUI using LUA and another that uses vJASS. For what I can see you want the vJASS version. Download the Missiles[GUI][vJASS]...
  50. chopinski

    He is coming to get ya! [IMG]

    He is coming to get ya!