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  1. Bloody_Turds

    Warcraft 3 Reforged (WORTH IT OR NOT)

    There are editor improvements, I dont know about specific issues like the fact that unit creation caused a leak. though you could always clear that leak pretty easily with a line of custom script. Shadows (In reforged) have improved and are actual shadows, instead of blobs. I would imagine most...
  2. Bloody_Turds

    Reforged Honest user score for Refoged :)

    Incorrect; you can play on the reforged client without playing reforged. (the only difference afaik being the models, and campaign) Either way you do loose many of the features of the origional warcraft 3 (no clans, no single player, no lan, no custom campaigns (yet?), and gain a few new...
  3. Bloody_Turds

    Reforged Dont make mods, boycott Reforged [EULA Update]

    Technically you can still use the old editor too. the maps will run (mostly) There are a few things that bugged out But I was able to play one of my custom games, that I hadnt touched in 10~ years just fine. Just throw those files in the correct folders and BAM you never agreed to the new EULA...
  4. Bloody_Turds

    Warcraft 3 Reforged (WORTH IT OR NOT)

    Let me explain it in simple terms the origional warcraft 3/tft will no-longer connect to battle.net If you want to play warcraft 3 online. you are doing it with the reforged Client (or a private server, but lets not get into that) This can be done however WITHOUT purchasing reforged. I believe...
  5. Bloody_Turds

    Warcraft 3 Reforged

    According to: Warcraft 3: Reforged What's Next Panel Liveblog " All current models from Warcraft 3 will still be available on Reforged, so you can turn them on as you'd like " I would speculate that they are likely to do the same thing they did with Starcraft; simply locking the higher...
  6. Bloody_Turds

    [Need Info] Editor Limitations?

    Ah thanks very much, that answered a lot of my first tier of questions, and it might be worth learning sc2s editor afterall :P. @complex Armor systems, I think he was referring to % based armor and whatnot. So-long as sc2 has better damage detection than warcraft 3 did, it shouldn't be all that...
  7. Bloody_Turds

    [Need Info] Editor Limitations?

    Is there a list somewhere with alot of the limitations for Sc2? A few Questions Heres a few basics i've got/ (note: I'm not asking How, just whether you believe it possible/reasonable to do) I know maps can save certain data across games, but what kind and how much I would like to know (I...
  8. Bloody_Turds

    Defence Matrix

    Duno why it stopped working, anyways ive since re-uploaded a working version
  9. Bloody_Turds

    any ideas for a custom race

    Heres 2 machine themed race suggestions, that I think would be pretty good Robots - The entire 'race' with exception to 'The Intelligence (AI) has no thoughts or will of their own.. Unlike the zerg, they have absolutely no natural instincts/drives and would be used like pawns in a game of...
  10. Bloody_Turds

    https://skydrive.live.com/redir?resid=D144409F853C428!1139&authkey=!AF_x-Up3EiLRe_E here ya go :P

    https://skydrive.live.com/redir?resid=D144409F853C428!1139&authkey=!AF_x-Up3EiLRe_E here ya go :P
  11. Bloody_Turds

    Dualism BETA

    lowest quality settings and/or lowest resolution causes wc3 to crash with no error message half way through the loading screen, on my computer. just a heads up
  12. Bloody_Turds

    Why do you hate DOTA..??

    i would have to say that, in my opinion, alot of the 'hate' isnt exactly directed at dota, but rather: 1 its comunity/environment - although i hear ALOT of other online games suffer from this, although wc3 is relativly sheltered from it, being the type of game it is.. 2. the fact that so many...
  13. Bloody_Turds

    [Spell] help spell data zombie

    doom lord does, but i asume he doesnt know how to order a doomlord cast on attack?, although doomlord also has other major bugs.. (disabling spells, and whatnot), i would suggest parasite, it is autocastable, so you wouldnt actually have to trigger anything as zombies should try and cast it...
  14. Bloody_Turds

    Pesant Avatar

    yea i can linearize anims to.. i didnt because in this case it would be 1 kb.., and when it comes to sfx animations are more important... besides i figured id leave that for others to do :P, doesnt it mess models up if you try to edit them again afterwards?.. least what i heard EDIT: after run...
  15. Bloody_Turds

    Pesant Avatar

    @ his face looks flat, its the same face as the avatar model without the horns, and a greatly shortened beard, @ needs more work;what would you suggest?, its an sfx, that last 1-1.5 seconds, there is little time to 'study' it ingame to notice the lack of polys, the only other work i thought...
  16. Bloody_Turds

    Pesant Avatar

    if you mean the slight team colored hue at the end of the fade? although it was by design..? or you mean something else?
  17. Bloody_Turds

    Pesant Avatar

    it does fade out a little bit teamcolored, but i could change that.. i had to modify the transparency at certain frames for the teamcolor anyways, so moving it 100-200 in either direction is only a few secs :P
  18. Bloody_Turds

    Pesant Avatar

    Whoops :P there XD, and ingame i like how it looks now, i didnt want to go for quite that ghostly, but ill edit my first post to include that ver sure..
  19. Bloody_Turds

    Pesant Avatar

    Update Fixed, HERES GHOSTLIER VERSION(that looks more like the avatar spell):
  20. Bloody_Turds

    Pesant Avatar (Model)

    Peasant avatar 'roar', made for my map as a taunt skill.., use and edit however you wish, no credits needed :) based on avatars blue enlargy thingy NOTE: Optimized version uploaded, in map, it only adds 8kb to your maps size :), even though it wont say that in import editor. Keywords...
  21. B

    Pesant Avatar (Warcraft 3 Model)

  22. Bloody_Turds

    [General] Pathing type for tileset

    thanks, and i was aware i could modify the pathing map, post save.. but i still have quite a bit to change terrain wise, as i play around, so for the final version i might just do that.., if i dont just import the textures i want over the pathing i need. and @ JNGP; interesting i didnt know...
  23. Bloody_Turds

    Footprints / Unit Radius without grid & angle locking. HOW DO I DO THIS?

    no i mean the pathing map for barrels.., it is 1/4 the size of a human towers pathing.. and it IS square, although the whole mention was to tell you that pathing can get even smaller than that and that a '1x1' square is actually 1/4 the size of a barrels pathing map.., although as far as i know...
  24. Bloody_Turds

    [General] Pathing type for tileset

    If i recall correctly zephyr's editor allowed you to modify the overall pathing map of a map, but i would much prefer to simply edit a tileset so it is build able.., i was wondering if there was a way to make a non-buildable tileset build-able, or should i just import a new tileset over a...
  25. Bloody_Turds

    Post Your Current Desktop

    here ya go :P
  26. Bloody_Turds

    Footprints / Unit Radius without grid & angle locking. HOW DO I DO THIS?

    make the sandbag a unit, and give it a colision, this will remove the red square when trying to build, but other than that.. it will still block, and it wont prevent units from trying to run around 'into' the bags but rather attack them IF there isnt a way around), also your using the barrel...
  27. Bloody_Turds

    Unlimited upgrades

    @ last suggest, that would only work for anything tome workable, i would suggest a different alternative (although not infinite), you add abilitys for every didget you want the upgrade to go to (not unlimited, but 4 upgrades with 10 levels each (9 if you wana work harder), gets you 9999...
  28. Bloody_Turds

    Unlimited upgrades

    well upgrades can go high, but i wouldnt recomend putting them past 100.... in editor, or you will get a little delay when the upgrade building is first selected... really though quality over quantity.., does the user really need to click 100 times to get 100 dmg, or would 10 dmg per click, at...
  29. Bloody_Turds

    [General] Pre-load Lighting?

    thats the file, i figured that if i added custom extents of -1000-1000 it might help... also it seems to be a case by case (not the pre- loading of the model) also +rep for ya
  30. Bloody_Turds

    [General] Pre-load Lighting?

    it seems wc3s light engine has a few problems, 1 being that you have to view a unit emitting light before the light it emits takes effect... and lights disapearing (i asume this is to do with the light emitter moving while not on screen..) so aside from moving each players screens to each...
  31. Bloody_Turds

    Tech Tree

    yea i agree, mirrored carpace would likely develop, even though in all reality it should have already, the biological cost for a shiny coat isnt much id bet, compared to all the heavy minerals needed for the thick carpaces of some. and i definently agree with explosive damage from missles...
  32. Bloody_Turds

    Tech Tree

    also @hole in thor: some of the ideas ive thought might be interesting, as i dont like whats on him now, especially terrorize (although it fits his function well) Salvage:maybe it being made of a lot more metal than most, could have a different salvage formula? (50% return guaranteed, and 50%...
  33. Bloody_Turds

    Tech Tree

    seems like missle barrage would somewhat cover the same role as battlecruisers default attack attack, (fires 4-6 lasers at random targets), also missles seem a little wasteful lore-wise for something at the pinnacle of human tech, and self-stainability, although your idea has allowed me to...
  34. Bloody_Turds

    The Heart of the Swarm insider

    noobtip: I used gold is a generic description for the primary resource, weather it be cash, credits, minerals, rupies, or actually gold..., although in my opinion it doesnt apply to secondary resources, or resources used in construction... (IE, metal, lumber, Oil, ect) although ofcourse it could...
  35. Bloody_Turds

    Sc2 Editor Wishlist - Post your wishes

    yea none of this is a 'need' basis, its mostly to make life easier.. @ dependencys i agree in the needing of having actors and stuff.. but that doesnt mean there shouldnt be a quick way..... im not sure as i havnt really delved much into obj editor, esp after all ive heard..., and the...
  36. Bloody_Turds

    The Heart of the Swarm insider

    ya should try to post them all in 1 post, zerg is also my fave race.. although i must say the splitter/gourge sound kinda lame :P. so your choices are between more dmg(and a larger tollerance for splash), and a gold return on units death.. there are plenty of other options for the baneling i...
  37. Bloody_Turds

    Warping

    well im not an expert on lore, but i would guess that they built most of their structures off of there homeworld, and on asteroids n whatnot.. meaning there still available even if the homeworld where most of the non-combatants lived was destroyed.. also i believe i recall the primary toss army...
  38. Bloody_Turds

    Defence Matrix

    @ namorax if you wana use the one posted up top with pre-designated effect simply import the file, save the map, re-open (to load the model), now depending on use you go to the 'art - model' catagory on the unit, go to custom, and find this model on the list.., although if you are using this as...
  39. Bloody_Turds

    Tech Tree

    hmm? Force Field kinda already does that, with imovability, and untargetability however? and by beam i asume your talking channeling?, asuming it requires the caster to sit there casting, i would think it should do more than just prevent spells.. as there are plenty of instant cast that...
  40. Bloody_Turds

    Tech Tree

    Bump+Question: currently looking for a setup for the sentry(a T1.5 support unit), i need 2 skills, and maybe a 3rd if i decide to include decloaking Generator. heres a list of ideas ive had sofar, but im open for new ones.. Force Field - same as on sentry already except maybe channeling...
  41. Bloody_Turds

    Tech Tree

    bump
  42. Bloody_Turds

    Tech Tree

    bump
  43. Bloody_Turds

    Tech Tree

    bump..., heres a bit of toss update.. probe - possibly able to go into 'fly mode' which drops all held resources but converts the probe into flying (meaning ground cant target it, and it can fly over stuff) ________________ Zealot (t1) Descrip: melee fighter, similar to sc2's version...
  44. Bloody_Turds

    Tech Tree

    bump, and another Question: should protoss have 3 archons, 1 for 2 high templars, 1 for 2 dark templars, and 1 for 1 high templar and 1 dark templar. or simply 1 archon (probably just regular archon maybe with a spell but primarily a fighter still undecided on moving the sentry over to the...
  45. Bloody_Turds

    Tech Tree

    bump
  46. Bloody_Turds

    Tech Tree

    no i have it.. i just dont use the editor lol.. Update (toss ideas): looking for a few interesting things to add to toss.. and here are a few of the ideas.. tell me which ones are liked.. and which are disliked Recall Battery: a structure (probably t3) that automaticall recalls units to it...
  47. Bloody_Turds

    Tech Tree

    well im strictly wc3 thusfar, so anything i 'test' would probably be a wc3 version of the game... with wc3 tempmodels untill i ported to sc2.. unless you know someone who has experience in the editor.. willing to XD... @flowcharts... did you try right clicking the image and open in new tab...
  48. Bloody_Turds

    Tech Tree

    @siege tanks did you read, artillery has a completely different system... splash prettymuch guarantees that itl deal the damage to everyone in the aoe :P the primary units that have disadvantage from this system would be high dmg/slow attack units non-artillery, like ghost, but im sure ill...
  49. Bloody_Turds

    Reputation (+1): (Post) helping with ideas

    Reputation (+1): (Post) helping with ideas
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