Search results

  1. ToolorDie

    Reforged Arthas Unmounted

    @Retera any chance of you working that same magic on this one?
  2. ToolorDie

    [Trigger] What is wrong this this mana loss system?

    Oh man that's embarrassing - thank you so much
  3. ToolorDie

    [Trigger] What is wrong this this mana loss system?

    I used this a long time ago without any issues. I am now using Reforged and wanted to use this system in a current map. The idea is mana = stamina, so as you move you slowly lose mana. For some reason, whenever I stop the unit, he loses a big chunk of mana. This is not supposed to be happening...
  4. ToolorDie

    Help With Stamina System

    Sorry it took so long to get back to you. This actually looks pretty good Zib, thanks very much
  5. ToolorDie

    Help With Stamina System

    Tasyen has helped me extensively with this so far, but I felt bad for bugging him so much so I'm taking this to the public forum for help. Working on a Stamina system that would slowly drain a resource as your hero walks, so the player would have to rest periodically. -Systems Used- Bribe...
  6. ToolorDie

    Really appreciate that tip, sorry for the nuisance Tasyen. Will msg you after work, I made quite...

    Really appreciate that tip, sorry for the nuisance Tasyen. Will msg you after work, I made quite a bit of progress, thanks for the help
  7. ToolorDie

    UI: 3x3 Custom Unit Stats

    I promise I meant to do a DM, I couldn't get my upload or link tags to work when I tried DM preview. Thank you so much
  8. ToolorDie

    UI: 3x3 Custom Unit Stats

    Taysen! This is a bit off but I couldn't use tags in profile msg, sry. You helped me with a mana = stamina system and I am now trying to further develop it. Whereas I was using Mana, now I am using custom UI "Stamina" from your now deprecated system "MyResources" which I found more convenient...
  9. ToolorDie

    UI: 3x3 Custom Unit Stats

    I'm gonna do some tinkering with this, looks amazing. Was hoping to make a quasi-stat for an "endurance" system, this might be it. Bit late to this party but I wanted to not replace the entire interface but just add 1x1 stat grid, that would be on every unit instead of just hero units.
  10. ToolorDie

    If anyone unit hits 0 mana

    Damn that's embarrassing. Ok, moved to be inside the loop and it is working. About the leak, I don't know how to assign every unit to a variable like that. Any advice?
  11. ToolorDie

    If anyone unit hits 0 mana

    Mana Quarter Penalty Events Time - Every 0.10 seconds of game time Conditions Actions -------- Loop Through registered Units -------- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All...
  12. ToolorDie

    If anyone unit hits 0 mana

    How much would you say is massive for unit count? I'm thinking maybe 200 to 250 units present on the map at most
  13. ToolorDie

    If anyone unit hits 0 mana

    Hey gang, got help to make a little movement = mana loss system and it is working good. Uh, I noticed no easy way to do a "generic unit event" that would detect when any unit is at 1/4 mana or 0 mana and then use a dummy to apply a negative effect. Also using Bribe's Unit Indexer and Movement...
  14. ToolorDie

    [Trigger] Movement = Mana Loss

    Ok, changing to "Picked Unit" did the trick. Thanks a lot guys!
  15. ToolorDie

    [Trigger] Movement = Mana Loss

    Found out that ManaLoss_Locations had to be an array for the [UDex] part. So I have this trigger exactly as you've instructed and am not seeing any mana loss upon movement, my Mana loss factor is not at zero. If you try this in a map, does it work for you?
  16. ToolorDie

    [Trigger] Movement = Mana Loss

    Hey tried implementing this last night, got stuck at work all day today. Just wanted to ask why kind of variable ManaLoss_Locations is to bring up the[UDex] bit? I can't seem to replicate that. Thanks guys!
  17. ToolorDie

    [Trigger] Movement = Mana Loss

    Hey gang. I'm working with the latest update editor and Bribe's movement system to try and make a trigger that will cause a unit to lose mana while it travels. This is similar to a DOTA/DOTA 2 spell called "Mana Leak" by Keeper of the Light. Trying to use mana as "stamina" in my map so players...
  18. ToolorDie

    Elf Builder

    "A bit derpy" is probably the best way to describe the issue I have with this model. A nice concept, and I like the premise, but that head is all the way retarded my friend.
  19. ToolorDie

    [Solved] Bpower Equipment System (The unapproved one)

    @BPower has a hidden gem in the "substandard" category of Spells, and it is this awesome equipment system. I have tried to use his approved one, but it doesn't support dynamic items (or facilitate wearing 2 rings) I have tried @TriggerHappy's system and it is still the main candidate for...
  20. ToolorDie

    SharpCraft World Editor Extended Bundle

    @Bobby5589 sorry I forgot to update here! I got it working. I had the folder for WEX too deep into other folders, moved install to my desktop and it worked just fine. Thanks for your help!
  21. ToolorDie

    SharpCraft World Editor Extended Bundle

    It worked for me but caused bigger problems upon clicking "trigger editor" is there anything you had disabled?
  22. ToolorDie

    SharpCraft World Editor Extended Bundle

    Hey Bobby, I gave your method a shot. I can now save without the "InitTrig_triggername" error. However, I have a much bigger problem after the fix. When I click "trigger editor" I get a series of messages and crash. I will post screenshots of them in the order they show. Hope...
  23. ToolorDie

    Equipment v2.5.2

    Oh, I missed a very obvious trigger. Untitled Trigger 001 Events Unit - A unit Acquires an item Conditions Actions Set it = (Item being manipulated) Custom script: call UnitEquipItem(GetTriggerUnit(), udg_it) Embarrassing haha - don't worry I'll put...
  24. ToolorDie

    Equipment v2.5.2

    Ok Triggerhappy's system is too much of a beast for me to handle so I'm coming back to this one. With the fixed demo map you gave me it does appear that upon picking up an item the unit will instantly equip it. Unequipping makes the item drop to the floor instead of go back to the unit's...
  25. ToolorDie

    Equipment v2.5.2

    Ouch, sorry to be selfish there and just upload the map I'm using instead of a real demo map. My bad buddy. What you've figured out is very helpful. I recently got Triggerhappy's Inventory system to work but it has very little guidance, so if it doesn't work I will fall back on the map you just...
  26. ToolorDie

    [Solved] Basic Variable Assignment :(

    The crash only occurs when I attempt to change the equipment = equipment.create underneath //create hero. I can change it to a hero of my choosing, but this hero won't get the Character or Inventory abilities. If I had them manually or thru another trigger, I get a few seconds into the game...
  27. ToolorDie

    Equipment v2.5.2

    You're the best, Bo!
  28. ToolorDie

    Equipment v2.5.2

    Hey IcemanBo, thanks for the response! Map is below. Sorry for the large size, I have CSS implemented but it is not compatible with Bpower equipment so I'm trying to get bonus mod in. Bonus mod and abilities are all in. I was warned that I have conflicting libraries, so autoindex has...
  29. ToolorDie

    Equipment v2.5.2

    Hey @BPower I'm using this system and everything has been going pretty good. I got BonusMod working too and am trying to use it with your system but the example you gave to add the Bonus to an item doesn't seem to be working. Any ideas? Thanks bud -Edit It was because I left a '.' at the end...
  30. ToolorDie

    [Solved] Basic Variable Assignment :(

    I edited your Star Game trigger to replace the equipment.create to what it is now, set equipment = equipment.create(udg_myunit) It compiles properly but when I go into the game, the unit doesn't have the abilities of Character and Inventory. Adding these abilities to the hero manually crashes...
  31. ToolorDie

    Hm. Maybe I can help. What kind of message are you getting?

    Hm. Maybe I can help. What kind of message are you getting?
  32. ToolorDie

    Hey buddy! We chatted a bit about Bpower. I finally got bonus mod to save with my map. Do you...

    Hey buddy! We chatted a bit about Bpower. I finally got bonus mod to save with my map. Do you know how I can use BonusMod with BPower? I try to use the ItemAddBonus but compiler says it can't convert the integer. Hope you can help!
  33. ToolorDie

    Hey buddy, fixed the problem. Use the registry fixer under "tools" or just use the link here...

    Hey buddy, fixed the problem. Use the registry fixer under "tools" or just use the link here. Run it on your war3 mpq. https://www.hiveworkshop.com/threads/warcraft-iii-registry-fixer-1-0.62929/
  34. ToolorDie

    Please generate bonus mod abilities for me

    I just downloaded latest WEX, running it with 1.29 PTR editor. I get a JASSHelper Error. On external call: //! external ObjectMerger $FILENAME$ Warcraft mpqs could not be opened I get a similar error with auto index. I assumed it was just the generation of abilities causing this but maybe it...
  35. ToolorDie

    Please generate bonus mod abilities for me

    Wow. I can't thank you enough, this is amazing. Thanks for the tip as well! -edit Oh man, I can't save the map though using my editor. I get something about an external call. May I ask what editor you are using?
  36. ToolorDie

    Please generate bonus mod abilities for me

    I'm using 1.28 WEX, not the 1.29 editor. 1.29 doesn't accept any of my triggers at save. Please don't use it. Thanks very much! I'm trying to get this bonus mod implemented into my map but every time I try to save I get an error, won't let me generate abilities. Please don't make me copy and...
  37. ToolorDie

    Inventory v2.1a

    No, your system will still work in 1.29. What I mean is the problem for me was opening my map in 1.29 World Editor, when I was using a map I was working on with 1.28. The save works for no triggers. There is nothing wrong with this system and it is amazing
  38. ToolorDie

    Inventory v2.1a

    Looks like my problem is from opening a pre 1.29 map with 1.29, it will reject all triggers. The fault is not with the system, should have followed up to state that. My bad!
  39. ToolorDie

    Inventory & Equipment UI System v1.4.3

    Triggerhappy would you consider making a tutorial on how to implement this for the weaker-minded Hiver's like me? Perhaps a youtube video or something
  40. ToolorDie

    Reputation (+4): (Post) Helping with trigger, good guy

    Reputation (+4): (Post) Helping with trigger, good guy
  41. ToolorDie

    [Solved] Making Progress, Still Need Help

    Whoops, rookie mistake there. That did it, everything works as intended. Thank you kindly!
  42. ToolorDie

    [Solved] Making Progress, Still Need Help

    Hey buddy sorry for the long wait. I gave your method a try, this is what I've got. The problem that occurs is when a miss is registered the target still takes damage. Everything look ok here? I think I'm close. From Hive Events Game - DamageModifierEvent becomes Equal to 1.00...
  43. ToolorDie

    [Solved] Basic Variable Assignment :(

    I'm trying to implement TriggerHappy's Equipment System and I'm just bad at everything I think. I'm just trying to change what unit gets to use the system, I can't even figure out how to assign "equipment" to a unit I want, instead of the default based on what race you are. I think this is...
  44. ToolorDie

    Inventory & Equipment UI System v1.4.3

    If anyone has a strange message about $File Name$ or something when trying to save after editing, TriggerHappy made this version and it worked for me.
  45. ToolorDie

    GUI Knockback 2.5D v4.2.5.0

    You're the best, Bribe
  46. ToolorDie

    Inventory v2.1a

    anybody able to get this system to work on the Public Test world editor? Conflicts with it for me.
  47. ToolorDie

    The Guy - Disturbed _ v2

    Oh wow haha seen this face staring at me many times. Very cool.
  48. ToolorDie

    Can I legally edit this?

    Rules are always helpful I'll start there next time haha thanks gang!
  49. ToolorDie

    Can I legally edit this?

    Nephilim by Cayle (Have you freaking heard of Cayle?) This person made a really great model, they seem to have really wanted a decent texture, and I really don't think we should let this thing sink. I'd like to give the texture a shot, but I don't even want to start unless I know I'd be able...
  50. ToolorDie

    Fel/Shadow Shivarra

    Wow, this is incredible
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