I humbly request a custom GUI spell (can be JASS if its easier for you to create it that way).
Spell description: Every x sec (let's make it 5) instantly kill random enemy unit that starts casting a spell.
Spell type: Passive
Range: 1000 around unit that has this...
Can anyone get this skin working?
I tried importing, saving the map, closing & opening multiple times, also tried changing the path, but seems like nothing really works & skin creator hasn't been around since January of 2k20.
His other skins work correctly...
I have one question/request regarding a certain map.
Map in question is: Founders of the North 1.24
Neither the first creator of this map nor the second creator haven't been active in years, so I can't contact them and get permission to work on the map.
Since this map is kinda...
Thank you for the tips and hints IcemanBo, they where very welcome.
I must say I'm impressed Pyrogasm, thank you very much, really didn't expect that you would post the whole trigger. That is awesome man, and ty for some tips and tricks! This triggers are practically amazing.
And yes, there...
I have some questions regarding this trigger ("system"). The system that I'm trying to create is basically a spawn system, which would spawn x number of x unit types for every player every 60 secs.
My question is: Can I somehow reduce the amount of lines, for example in "Spawn action"...
So basically I would need one unit type array variable, one array variable for unit count and one array variable for players (force) and set them into a different loops for different players?
Edit: Solved in another thread. Ty Pyrogasm!
I need willing volunteer who can create a spawn system for my map. I have already searched for the spawn system, but most of them are respawn systems which I don't need.
Each player gets a spawn (different unit types, different amounts of each type) on a fixed map...
Can I somehow count how many buffs has a unit?
I know that I can check if unit has a specific buff, but can I somehow count them?
Can I count them by checking which buff it has and then setting the variable count to 1 or is there some easier workaround?
So I tried to rework Inferno spell (Dreadlord's ultimate, which deals aoe dmg and stun and summons infernal).
After tweaking it a little bit and testing it in game, the spell just doesn't work, it doesn't deal any damage, nor it stuns a target, but the animations, cd and mana cost...
It can't be triggered that way, but you can make it if unit dies while having that Buff you can Unit Group targets close to him and damage them with attribute based damage.
Or you can use dummy ability to damage that Unit Group.
I think it will cause problems, cause if you have 2 triggers using the same variable, but different declaration, one will override another. Although you can use for example: Your Strenght variable only and only if u use it in a triggered spells that you will use with only one hero-type.
Set strenght_dmg = ((Strength of (Casting unit) (Include bonuses)) x (Level of Death Coil for (Casting unit)))
When u declare the variable in this case (strenght_dmg) you can pick Arithmetic which is a function that offers you basic mathematical operations (+,-,*,/), then you pick each value...
1) Found a "workaround" solution with mount hippogryph ability
2) It was already based from hero ability: Searing Arrows and ty @Tasyen now it works!
3) Damn, shitty hardcode...
4) Now it works! ty again @Tasyen
5) Damn again, shitty hardcode...
Ty both for your help guys, +2 rep for both and...
You can try with this things, which I used in my map.
Basically u set up the integer variable, in my case "Set hadra_level = (0 + (Learned skill level))"
Patriarch bonus skill
Unit - A unit Learns a skill
(Learned Hero Skill) Equal to Locus of Hadra...
I have a few questions regarding some abilities and thingies, which are bothering me and I can't get any workaround solution.
So lets begin:
1) Can Sacrifice (ability which turns acolyte into shade) summon any other unit instead of Shade?
2) Can you somehow upgrade an ability with...
Totally forgot about Berseker Upgrade until Rheiko mentioned it, but for now this trigger works properly and it will, until I try to do and insert more complicated things into my map (hashtables for example), since I am just grasping and learning the basics of triggering (best things I can do...
I have one problem with this trigger, how to make it mui?
Trigger explanation: When u research research named "Afterlife" all of triggering players "Witches" should transform into "Banshess", but now it transforms all witches on the map into banshees, not just the triggering...
Hi, guys I need a help with this trigger.
So what a trigger does:
If a unit has a specific buff in this case "Wild Growth" this spells will consume this buff and heal a unit for 100 hp, while also removing all other buffs/debuffs.
If a unit doesn't have the buff it will function as normal...
Beautiful model, really love the pattern on dress and ofc the skull cap.
Hmm, "Walk" animation - legs move a little bit too much robotic for my taste, they have that clunky feel.
Overall, great model 5/5! :D