Search results

  1. Watcher

    Spell request

    Greetings! I humbly request a custom GUI spell (can be JASS if its easier for you to create it that way). Spell description: Every x sec (let's make it 5) instantly kill random enemy unit that starts casting a spell. Spell type: Passive Manacost: None Range: 1000 around unit that has this...
  2. Watcher

    Reputation (+4): (Post) Finding solution for problem with wrong skin path. Cheers mate! :D

    Reputation (+4): (Post) Finding solution for problem with wrong skin path. Cheers mate! :D
  3. Watcher

    [Import] Broken skin

    Sorry for late response. Thank you guys for your suggestions and the greatest thanks to @Warseeker and +rep, cause the wrong path was indeed the problem.
  4. Watcher

    [Import] Broken skin

    Hello guys! Can anyone get this skin working? RunicRavenWitch.BLP I tried importing, saving the map, closing & opening multiple times, also tried changing the path, but seems like nothing really works & skin creator hasn't been around since January of 2k20. His other skins work correctly...
  5. Watcher

    RunicRavenWitch.BLP

    Shame that the skin doesn't work... :(
  6. Watcher

    Hello, do you have unprotected and open version of map Founder of the North?

    Hello, do you have unprotected and open version of map Founder of the North?
  7. Watcher

    [General] Question about certain map

    Ty for replies guys, I will try deprotecting that map by myself, if I fail in it, I will probably make it from scratch.
  8. Watcher

    [General] Question about certain map

    Hi guys! I have one question/request regarding a certain map. Map in question is: Founders of the North 1.24 Neither the first creator of this map nor the second creator haven't been active in years, so I can't contact them and get permission to work on the map. Since this map is kinda...
  9. Watcher

    Reputation (+3): (Post) Nice help with triggers, big thanks :D

    Reputation (+3): (Post) Nice help with triggers, big thanks :D
  10. Watcher

    Reputation (+4): (Post) +4 rep for the biggest help with triggers ever :D <3

    Reputation (+4): (Post) +4 rep for the biggest help with triggers ever :D <3
  11. Watcher

    [Solved] Help with trigger

    Thank you for the tips and hints IcemanBo, they where very welcome. I must say I'm impressed Pyrogasm, thank you very much, really didn't expect that you would post the whole trigger. That is awesome man, and ty for some tips and tricks! This triggers are practically amazing. And yes, there...
  12. Watcher

    [Solved] Help with trigger

    Yeah about seperate spawn locations, I already have them, I just forgot to put the different one. Btw do I need to set regions into variables and than destroy them or?
  13. Watcher

    [Solved] Help with trigger

    Hi guys, I have some questions regarding this trigger ("system"). The system that I'm trying to create is basically a spawn system, which would spawn x number of x unit types for every player every 60 secs. My question is: Can I somehow reduce the amount of lines, for example in "Spawn action"...
  14. Watcher

    Spawn System

    So basically I would need one unit type array variable, one array variable for unit count and one array variable for players (force) and set them into a different loops for different players? Edit: Solved in another thread. Ty Pyrogasm!
  15. Watcher

    Spawn System

    Hi guys, I need willing volunteer who can create a spawn system for my map. I have already searched for the spawn system, but most of them are respawn systems which I don't need. Map explanation Each player gets a spawn (different unit types, different amounts of each type) on a fixed map...
  16. Watcher

    Exodus of the Horde (Expanded)

    Put it in your campaigns folder in your wc3 installation directory.
  17. Watcher

    [Solved] Counting buffs

    Big thanks m8! Thank you for clarification. :D +rep
  18. Watcher

    [Solved] Counting buffs

    How about counting specific buffs? For example count Cripple and Curse, but not Slow, as all of them are negative buffs.
  19. Watcher

    [Solved] Counting buffs

    Hi guys, Can I somehow count how many buffs has a unit? I know that I can check if unit has a specific buff, but can I somehow count them? Can I count them by checking which buff it has and then setting the variable count to 1 or is there some easier workaround?
  20. Watcher

    [General] Hero costs

    Thank you guys, now it works! :D +rep for both
  21. Watcher

    [General] Hero costs

    So I tried by typing this: "call SetPlayerState(Player(bj_udg_player_group), PLAYER_STATE_RESOURCE_HERO_TOKENS, 1)" "call SetPlayerState(Player(udg_player_group), PLAYER_STATE_RESOURCE_HERO_TOKENS, 1)" "call SetPlayerState(Force(udg_player_group), PLAYER_STATE_RESOURCE_HERO_TOKENS, 1)" And...
  22. Watcher

    [Solved] Reworked Inferno spell

    Bless you m8, it finally works! :D +rep for you
  23. Watcher

    [Solved] Reworked Inferno spell

    Hi guys, So I tried to rework Inferno spell (Dreadlord's ultimate, which deals aoe dmg and stun and summons infernal). After tweaking it a little bit and testing it in game, the spell just doesn't work, it doesn't deal any damage, nor it stuns a target, but the animations, cd and mana cost...
  24. Watcher

    [General] Hero costs

    Can I use this custom script inside a player group loop, since I already have player group loop for some other stuffs? And I just have to replace "forLoopAIndex" with my variable or?
  25. Watcher

    Attribute Based Hero Spells

    It can't be triggered that way, but you can make it if unit dies while having that Buff you can Unit Group targets close to him and damage them with attribute based damage. Or you can use dummy ability to damage that Unit Group.
  26. Watcher

    [General] Hero costs

    Hi guys, How to make that 1st hero u create costs nothing, just like in the melee maps? PS: I removed "Create starting units trigger" for gameplay purposes
  27. Watcher

    Attribute Based Hero Spells

    I think it will cause problems, cause if you have 2 triggers using the same variable, but different declaration, one will override another. Although you can use for example: Your Strenght variable only and only if u use it in a triggered spells that you will use with only one hero-type. Try...
  28. Watcher

    How do I merge different object files

    Can you not export object editor data and then import everything into one map? Shouldn't that work if you created races separated from 4 main races?
  29. Watcher

    Evil Wisp

    Simple yet brilliant idea and nice model, I can confirm it has black puff on the portrait in game, it is just not shown on the ss.
  30. Watcher

    Attribute Based Hero Spells

    Set strenght_dmg = ((Strength of (Casting unit) (Include bonuses)) x (Level of Death Coil for (Casting unit))) When u declare the variable in this case (strenght_dmg) you can pick Arithmetic which is a function that offers you basic mathematical operations (+,-,*,/), then you pick each value...
  31. Watcher

    [Solved] Some questions

    1) Found a "workaround" solution with mount hippogryph ability 2) It was already based from hero ability: Searing Arrows and ty @Tasyen now it works! 3) Damn, shitty hardcode... 4) Now it works! ty again @Tasyen 5) Damn again, shitty hardcode... Ty both for your help guys, +2 rep for both and...
  32. Watcher

    Attribute Based Hero Spells

    Most probably yes, I triggered it cause I used a little complicated system of that so I needed a value stored in variable.
  33. Watcher

    Attribute Based Hero Spells

    You can try with this things, which I used in my map. Basically u set up the integer variable, in my case "Set hadra_level = (0 + (Learned skill level))" Patriarch bonus skill Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Locus of Hadra...
  34. Watcher

    [Spell] Skill Combo

    Try using this suggestions by @dtnmang Just rework this trigger Bonus Damage Every 3rd consecutive Attack
  35. Watcher

    [Solved] Some questions

    Hi guys, I have a few questions regarding some abilities and thingies, which are bothering me and I can't get any workaround solution. So lets begin: 1) Can Sacrifice (ability which turns acolyte into shade) summon any other unit instead of Shade? 2) Can you somehow upgrade an ability with...
  36. Watcher

    [Solved] Help with trigger!

    Funny explanation haha, but yeah I will just stick to the function calls. Thank you m8, best wishes 2u2! :D
  37. Watcher

    [Solved] Help with trigger!

    Totally forgot about Berseker Upgrade until Rheiko mentioned it, but for now this trigger works properly and it will, until I try to do and insert more complicated things into my map (hashtables for example), since I am just grasping and learning the basics of triggering (best things I can do...
  38. Watcher

    Goblin Alchemist Ogre

    Will do! :)
  39. Watcher

    [Solved] Help with trigger!

    Ooooh I get it now, thank you for clarification m8 :D
  40. Watcher

    [Solved] Help with trigger!

    Thank you for help guys! @MyPad Isn't this "Custom Script: set bj_wantDestroyGroup = true" same as this "Custom script: call DestroyGroup (udg_banshees)" ?
  41. Watcher

    Hive's Simple Edit Resources Thread

    Wow, big thanks m8! +rep :D
  42. Watcher

    [Solved] Help with trigger!

    Hi guys, I have one problem with this trigger, how to make it mui? Trigger explanation: When u research research named "Afterlife" all of triggering players "Witches" should transform into "Banshess", but now it transforms all witches on the map into banshees, not just the triggering...
  43. Watcher

    Goblin Alchemist Ogre

    Thank you m8, just what I was looking for. +rep!
  44. Watcher

    Hive's Simple Edit Resources Thread

    Hey guys, can anyone edit in game Alchemist model by deleting goblin and his seat, so basically only ogre model and alternate version, where he is blue and purple.
  45. Watcher

    Goblin Alchemist Ogre

    bump.
  46. Watcher

    Shaman and Derivatives

    Wow, that pandaren variation is epic! :D
  47. Watcher

    [Trigger] Dispell Magic

    Oh thank you guys! Now it works +rep for both ;)
  48. Watcher

    [Trigger] Dispell Magic

    Hi, guys I need a help with this trigger. So what a trigger does: If a unit has a specific buff in this case "Wild Growth" this spells will consume this buff and heal a unit for 100 hp, while also removing all other buffs/debuffs. If a unit doesn't have the buff it will function as normal...
  49. Watcher

    Necrowitch

    Beautiful model, really love the pattern on dress and ofc the skull cap. Hmm, "Walk" animation - legs move a little bit too much robotic for my taste, they have that clunky feel. Overall, great model 5/5! :D
  50. Watcher

    Toad Rider

    Awesome model, love the animations, especially the "stand channel" anim, looks so epic! Please do continue with models of your "Swamp People" - I want to see the whole roster :D
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