Search results

  1. PurgeandFire

    Debugging

    Debugging Introduction: A bug is a fault in code that causes it to not function properly under certain conditions. Debugging is the process of removing those bugs. In this tutorial, you will learn how to check for errors in code and how to track down the source of the problems. Debug...
  2. jk2pach

    Using sounds: the example of projectiles

    I/ Introduction Abstract: a member of a board was not able to hear the sound he wants for a unit (turret of a Tower Defence) when the turret attacks an other unit (a creeps). He wants the attack sound of the Marine Unit (same sound than the attack 1 of the gyrocopter) to be played, in order...
  3. D4RK_G4ND4LF

    About Movement

    About Movement We will start with simple movement on flat terrain. First, NEVER use the GUI function for moving units because it is like 10 times slower. These awesome JASS-functions which can also be used in GUI as "Custom script" are much faster and additionally they don't interrupt orders...
  4. supertoinkz

    Damage Calculator, the Reverse

    Reverse Damage Calculator by supertoinkz Description: I saw many damage calculators where they calculate the Damage Base, Damage Number of Dice, and Damage Sides per die. But I never saw any calculator in the reverse mode (wherein it calculates the minimum and maximum damage to find the Base...
  5. Gamecrafter_DK

    Everything about tags

    Content: Prelude Dissecting the good tag Starting up making your own tag Expanding Systems So now what? Keeping on going Polishing your map Epilogue Prelude Prelude: Tags! I have never met any (not newbie - ) Warcraft-player, that haven't played one of these. Yet, the...
  6. supertoinkz

    How to add Hero Glow without Modeling

    How to add Hero Glow without modeling? by supertoinkz Description: First of all, I saw many questions and request about adding hero glow on models. They didn't know there IS a SIMPLE way to make any unit have hero glow. Well, I can't teach you how to add dissipate because there are no specific...
  7. Cobbot

    Arcade Shooter

    Arcade Shooter Difficulty - You'll need to be familiar with making triggers. I had this idea while playing Time Crisis at an arcade, it's the same on House of the Dead on the Nintendo Wii. It came out quite well and I figured I'd share it with the community. I'm looking for feedback...
  8. Piwlady

    How to make good looking lava in WE

    Hey all. I've seen some people in Terrain Board asking how to make good looking lava. First of all, you need UTM and MiscData.txt ( Download UTM. Download MiscData.txt) Let us start... First make an area of the size you want using the Lava Cracks tile. Next, lower and flatten it...
  9. Dr. Boom

    Pathing - Everything about it

    Pathing - Everything about it [2.0] Seas =) 1.0) The first words 2.0) Where can you see the pathing? 3.0) Different Pathing Types - 3.1) Structures - 3.2) Trees and Doodads 4.0) Naval Pathing ( Water ) - 4.1) Structures - 4.2) Units 5.0) The Pathing Blocker 6.0) Create...
  10. Gamecrafter_DK

    Understand the Numbers of WCIII

    UNDERSTAND THE NUMBERS OF WCIII Hello! This ‘tutorial’, thesis or whatever you could call it, lectures about a couple of things: Range, Colour, How to recalculate numbers in the editor. Introduction: Last night, I had a revelation! … Of sorts. I lay thinking about the numbers of Warcraft...
  11. X-OMG-X

    Creating a Dungeon Entrance

    Creating a Dungeon Entrance Difficulty: [4/10] Normal Step 1: Today, im going to create a mysterious dungeon, wich is playable and useful for rpg’s. First of all I will decide the tileset for my dungeon map. I choose the ‘dungeon’ tileset, and sets the intial tile to Grey Stones...
Top