Part I – Generalities
1. Introduction – purpose and aim of the tutorial
2. Prerequisites – before we can get started
3. Getting to know the Data Editor – brief description of the editor's menus
4. Object Categories – brief explanations of some StarCraft II classes
Part II – Ability...
2. Triggers – what’s up with that?
3. The Structure of a Trigger
6. Local and global variables
7. Parallelism and scheduling
8. Races & Locks
Frequently Asked Questions
Blizzard’s game mechanics are extremely powerful, and...
This is some basic tutorial but I am posting it because I recently had problems with the same and now I, as well as others could see which element can be linked where and how. Because in many cases this is confusing and I didn't see any tutorial on linking things. (it may be subject to editing...
Welcome to the Starcraft II
Icon Creation Tutorial
Gimp (Or Photoshop)
Gimp DDS Plugin (Photoshop has it implemented)
SageThumbs (optional, and not recommended anymore)
Start by installing Gimp (or Photoshop)
(Unless you already have it installed)
Installing the GIMP DDS...
This may be obvious for most but there are some who might not know and I've seen some asking. I'm playing from my
AW laptop as I don't have a PC. Once I used my laptop away from my room, detached from the monitor that I use. And that's when those questions came up - How do I watch replays...
Data Editor Fields: Abilities
"Actions that can be performed by units."
This is the one in a series of tutorials about the fields for the different objects that can be created in the Data Editor.
These fields are based on what is available for Battlecruiser -...
I couldn't leave without making a tutorial could I... ;)
Well SC2 is on the horizon and I'm worried that a lot of modelers for WC3 won't be able to transition due to a lack of up to date graphics knowledge. Therefore, I think it would be a good idea to look at some of the differences between...