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  1. maxodors

    [Spell] A dummy that knock ups, blocks path, clickable, destroyable and can change pitch

    (Note: 1.26 and vJass/Jass) -> Use MemoryHack, so can change effects' rotation and etc. I need some help with creating a spell. I want a spell that creates a rock (dummy) in the target location. This rock knock-ups targets in the area. After this, this rock blocks path (3d), can be killed, is...
  2. maxodors

    [Solved] Spell does not go on cd after immediate order

    My spellbook does not go on cd after I issue my unit immediate order "immolation". How can I fix this or go around this? If I don't issue this order, everything works fine. EDIT: Another question I have to how to make shared cooldown with the spells I add to the spellbook by triggers or maybe...
  3. maxodors

    [General] Can't transfer info to the Buff System

    I am using [vJASS] - Buff System and [vJASS] - Movespeed. With this, I am trying to create a slow buff. The problem is that I can't pass a real to the slow buff from the first time for some reason, and I can't understand what is the problem. In other words, percentBonus returns zero. library...
  4. maxodors

    [General] Detect that unit is running away from the enemies

    What is a good way to detect that the unit is running away from the enemy heroes?
  5. maxodors

    [General] TimeStop that does not cancel channelling

    Is there a way to "stun" the unit without cancelling its channelling for the purpose of time stop? I found this: [System] PreventOrders , but there are a couple of problems with it: (1) A bug: I can't activate the unit back (2) It does not stop immediate orders (berserk, mana shield) I changed...
  6. maxodors

    [General] TimeStop for Effects

    Disclaimer: I code for 1.26a As I am trying to make time stop spell in my map, I need a system for creating effects, enumerating them and stopping them. However, I am not sure how to do this. This is the way I see it from the interface perspective: library EffectSystem function...
  7. maxodors

    [Spell] Spell that creates death marks [vJass]

    I have been trying to create a spell, but I encountered a problem with transferring data and with the damage system, so I thought someone might help me. For the spell I use the following libraries: Nes DDS nestharus/JASS Spell framework Spell Framework [vJASS + GUI] v2.1.0 Nes Unit indexer...
  8. maxodors

    [General] Sphere Unit Selection

    I am making a map that considers 3d positions of units, and I have a spell that creates an explosion. So, I wanted to ask how heavy it is for performance to select units in the sphere for the purpose of KB and Damage and what is the best way to do it? Edit: After thinking a little bit more...
  9. maxodors

    IsDistMoreThanObjectLength

    I wanted to ask someone to help me with the function that checks whether the remaining dash distance is bigger than the length of the not walkable path. The idea of this function is to have a check for knockback and dash spells, so they stop the movement if they can't cross a walkable path...
  10. maxodors

    [General] Change the angle of the caster towards the mouse location

    I wanted to ask for help to make a function for the following: The caster's facing angle increases or decreases until its facing angle is not similar to the angle between the caster and the mouse. Here is my attempt, but it did not work: function GetAngle takes real x1, real x2, real y1, real...
  11. maxodors

    [General] Nes DDS Installation

    I am still trying to install Nes DDS into my map. One of the thing that I had to change is to use [System] UnitDex - Unit Indexer instead of Nes UnitIndexer (nestharus/JASS). However, I get an error for some reason, which does not make sense to me. I put Nes code in the comments. GetUnitById...
  12. maxodors

    [General] Calculation of Yaw, Roll, Pitch and Space Rotation for Effects

    I wanted to ask for some help with the math on Yaw, Roll, Pitch and Space Rotation. Unfortunately, my math skills are not the best. I am building a map on 1.26 and , therefore, I use MemoryHack for these functions. However, calculations in this memory hack are not correct. Therefore, I thought...
  13. maxodors

    [Spell] Spell Feedback

    I just started to code recently, and I would really appreciate some feedback on my code. So far, everything seems to work as intended. Spell Description: Hero dashes to the target location and uses one of his shunpo stacks. Hero has (1 * spell level) shunpo stacks. The shunpo requires 1 stack...
  14. maxodors

    Nes DDS vs Bribe DDS. Question on installation of Nes DDS

    I just wanted to ask what can you do with Nes DDS compared to Bribe DDS? (I build for 1.26). Also, I tried to install Nes DDS, and I get an error after installing his Init library... library Init /* v1.0.0.0...
  15. maxodors

    [Spell] Passive - Remove CC after a delay [vJass]

    I am making a passive for a hero in a moba map, which removes Crowd Control (CC) from the hero x time later it was applied. On use, the passive knocks enemies back cause them damage and go into cooldown. For setting Crowd Control, I use [vJASS] - Buff System. The problem that I have is I do not...
  16. maxodors

    [Spell] Time Stop, Gravity, Spell Destruction and Spell Reflection

    I want to have 4 spells in my map, for which I think I need systems beforehand in order to not recreate all spells from the scratch. Therefore, I wanted to ask knowledgeable people on how to approach it in the best way. I am open to any systems, and I build for war 1.26: 1) Time Stop The spell...
  17. maxodors

    [Crash] Stun System based on Flux's Buff System

    Note: I code for 1.26 war3. I am attempting to make a simple stun system based on Flux's Buff System. However, on usage, it gives me a fatal error (this fatal error does not occur on 1.31 for some reason). The code below uses a 'thunderbolt' spell ('A001') with the same buff as 'Aura Slow...
  18. maxodors

    [General] Pathability for Dummies [Jass]

    I am looking for an efficient way to detect if there are decorations in the area or unit type structure. Ideally, I am looking for a system. I want my certain projectiles to go through high ground (level 1) and low ground (level 1), but not go through trees, towers and decorations (walls). I...
  19. maxodors

    [Solved] Invisibility (Pyke W) [vJass]

    I am trying to make a spell similar to Pyke's invisibility from LoL: Hero cast a spell and becomes invisible; if there is an enemy hero in the radius x or the caster got damaged, it becomes visible for y second; if the caster casted a spell or attacked, the spell finishes; if the timer is...
  20. maxodors

    [Solved] Libraries and Systems

    Disclaimer: I build for War3 1.26a Hi, I am making a MOBA map with interesting and complex mechanics. As I just started learning about Jass (and soon vJass), I wanted to ask experts for advice on libraries and some other topics. While learning from examples, I noticed that many spells use...
  21. maxodors

    [Solved] Condition based on spell ID

    How can I catch the ID of the used spell? I have a trigger that activates if any of the 4 spells had been casted. However, I want to have different effects, depending on the spell casted. Therefore, I need to catch the spell ID in my conditions for if/then. I tried to do it like this, but it...
  22. maxodors

    [Solved] Pre-Loaded Functions

    I wanted to ask whether it is okay to use pre-loaded functions. What I mean by this is to create some functions beforehand and then use them in other spells. This significantly increases map saving time, so I wondered whether it can effect performance. Here is an example: #include...
  23. maxodors

    [Spell] Hook. No hooking, but stunning (JASS)

    Hello everyone, I had been struggling for the last couple of days to create a spell. I just started learning JASS. Description of the spell: The concept of it similar to the hook from Dota. However, the main differences are: 1. The spell is channelled by the caster, and therefore it can be...
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