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  1. Fakuspakus

    [General] Problem with channeling spell from item.

    Problem: Ability 1: (Item Ability: False), id: "spiritlink" (Current order of Caster) Equal to (Order(spiritlink)) this returns true but for Ability 2 which is literally copy of previous Ability it returns false, only difference is that its used in a item and Item Ability is set True. So if I...
  2. Fakuspakus

    [General] Where can I find backup file of last test map?

    I tried looking in wc3 folder, documents and appdata/local/temp. It's nowhere to be found Amount of work lost is so huge, just thinking about redoing everything makes me want to stop working on this map completely. :( General Preferences/Copied map file: "backup" Wc3 is not installed on my...
  3. Fakuspakus

    [General] Cloud abilitiy affects allied units that are not Player 1

    I have ability which creates dummy who then casts cloud at target location, problem is that it affects allied units (DOESN'T target allied units if player 1 uses it) Targets allowed are : Enemy, Ground I found posts with similar problem but they just recommend triggering whole spell, any way...
  4. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    That was my first idea but I am trying to avoid this method since I already got tons of periodic checkers in my map. Yeah, thats my bad. My reasoning was that it would complicate things more since I just needed to know how to make mine explode when allies touch it.
  5. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    I am not sure what I am supposed to see in this map test, I think you misunderstood me. I was creating Healing Rune which heals first ally who comes in range, I wanted to use AoE mine ability to do that but its hard coded it seems. I fixed my issue with damage engine, Rune attack nearby units...
  6. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    That would work only if enemy unit stepped on trap and allies were nearby, I want it to trigger on allied units too. (Ally steps on trap=explosion)
  7. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    Is this some hard coded stuff? I already tried many combinations of targets allowed in object data (player units, friend, allied) and it still doesn't work as I want it to.
  8. Fakuspakus

    [General] Sound stopped working out of nowhere

    I am using Horn of Cenarius sound in my map Sound - Play TheHornOfCenarius <gen> It played properly untill something broke... I tried reimporting it and also playing it as first trigger that runs in my map and it still doesn't work.
  9. Fakuspakus

    [Crash] WC3 crashes after quitting from map

    I made mistake while posting trigger, last line of StartSound is not there. My description is pretty short it doesnt exceed nomal length for sure. Is there a list of things that are potential problem for crash on map exit? (Checked some other posts, its not imports in my case - only empty...
  10. Fakuspakus

    [Crash] WC3 crashes after quitting from map

    Whenever someone quits from Scoreboard screen or alr+f4 game seems to crash (without giving error, just freezes on black screen) I am pretty sure I am removing every leak from unit/player groups, special effect and location. What else should I look for? Things that I have in my map but unsure...
  11. Fakuspakus

    [General] Skillshot in cone

    I want my hero to throw 3 projectiles in a cone, something like this: I tried doing it like this: If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions And - All (Conditions)...
  12. Fakuspakus

    [General] Attack Range(ua1m) is actually missle art?

    Unit - Set Unit: (Triggering unit)'s Weapon Real Field: Attack Range ('ua1m')at Index:0 to Value: 1600.00 I never noticed those 'Unit - Set trigger' before, are they new? I tried to change my units attack range with it and it doesn't work, I checked object data and 'ua1m' is refrence to missle...
  13. Fakuspakus

    [General] Alternative to local casters and waits?

    I thought that declaring caster as local unit makes it MUI even if trigger has waits.
  14. Fakuspakus

    [General] Alternative to local casters and waits?

    Perhaps that example was too simple, how about this one?: Tormented Soul Start Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chaser spell Actions Custom script: local unit udg_Caster Custom script...
  15. Fakuspakus

    [General] Alternative to local casters and waits?

    Example: Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Spell1 Actions Custom script: local unit udg_tempUnit Set tempUnit = (Triggering unit) Unit - Set Unit: tempUnit's Real Field: Animation - Run...
  16. Fakuspakus

    [General] Alternative to local casters and waits?

    I am using tons of local units with waits in my triggers, everything works fine but I am wondering if it might generate some problems in a long run? I heard some bad things about wait function.
  17. Fakuspakus

    [General] Spell Shield using GDD

    Every map with this DDS gives me the same error so the problem is on my side This is ver of my wc3, pretty sure its updated
  18. Fakuspakus

    [General] Spell Shield using GDD

    Does it work for you on this patch? I am getting "level info data missing or invalid"
  19. Fakuspakus

    [General] Spell Shield using GDD

    Is it dumb to use local caster with low value wait instead?
  20. Fakuspakus

    [General] Spell Shield using GDD

    It works properly but if Hero is at 100% hp, he will still take damage. How can I fix it? Events Game - GDD_Event becomes Equal to 1.00 Conditions (GDD_DamagedUnit has buff Shield ) Equal to True GDD_DamageSource Equal to DamageTypeMagic[(Player number of (Owner...
  21. Fakuspakus

    [General] Negative Values of "Max Life Gained" work only on level 1.

    If I add this ability to a Hero he will have -70 life, but if I use trigger "set level of ability" or "increase level of ability" it still stays at -70. Any ideas, or alternatives on how to do effect like this?
  22. Fakuspakus

    [General] 3d Sound not playing on unit and location

    Set Caster = (Triggering unit) Set tempLoc = (Position of Caster) Set tempGroup = (Units within 200.00 of tempLoc matching (((Matching unit) is alive) Equal to True)) Unit - Remove (Triggering unit) from the game Unit - Create 1 Dummy for Neutral Hostile at...
  23. Fakuspakus

    [General] Why does GDD detect unit targeted spells as damage?

    Thanks friend, it works properly now.
  24. Fakuspakus

    [General] Why does GDD detect unit targeted spells as damage?

    My spells which are based on slow/cripple etc will trigger this event Game - GDD_Event becomes Equal to 0.00 Why is that?
  25. Fakuspakus

    [General] Multiple projectiles bug

    I got speed to work, last problem remains with iC, is that a problem if in finish trigger I use iM instead of iC? (Recreating iC will take some time, because every trigger with it is blank so I kinda want to avoid that)
  26. Fakuspakus

    [General] Multiple projectiles bug

    Replacing that in custom script gives an error that SS_IC and MissleSpeed don't exist. I will try to recreate SS_iC.
  27. Fakuspakus

    [General] Multiple projectiles bug

    Got one more question, how does he select SS_iC in world editor? When I try to find it in the list its only SS_iM in there. SS_iM is integer with 0 def. SS_iC is integer with NONE def but when I try to edit it, its type is empty. This is why I was doing custom script before.
  28. Fakuspakus

    [General] Multiple projectiles bug

    You mean something like this? Unit Group - Pick every unit in SS_Group and do (Actions) Loop - Actions Set SS_eUnit = (Picked unit) Trigger - Run Finish Trigger 1 <gen> (ignoring conditions) Finish Trigger 1 Events Conditions Actions Special Effect -...
  29. Fakuspakus

    [General] Multiple projectiles bug

    I changed them to IC before set udg_SS_Move[udg_SS_iC] = PolarProjectionBJ(udg_SS_mLoc[udg_SS_iC], 50.00, udg_SS_Angle[udg_SS_iC]) call SetUnitPositionLoc( udg_SS_Missle[udg_SS_iC], udg_SS_Move[udg_SS_iC] ) So are you telling me to use 1 loop after all? I knew thats way to fix it but I really...
  30. Fakuspakus

    [General] Damage Detection function

    My fear is that those might break in future wc3 patches.
  31. Fakuspakus

    [General] Multiple projectiles bug

    Config File (Some things are not used) SS Config Events Map initialization Conditions Actions -------- object editor variables -------- Set SS_Dummy = Dummy -------- missle config -------- Set SS_MissleSize = 125.00 Set SS_MissleAoE =...
  32. Fakuspakus

    [General] Multiple projectiles bug

    It's same as the one I posted, only difference is speed value and dmg.
  33. Fakuspakus

    [General] Multiple projectiles bug

    Each projectile spell has its own init and loop. In init speed is stored in SS_MissileSpeed array
  34. Fakuspakus

    [General] Multiple projectiles bug

    I am using projectile skillshot system I found on this forum but I am having a problem when theres multiple projectiles at once. Example: -Spell 1 has speed of 50 -Spell 2 has speed of 10 If spell 1 is still in air and spell 2 is casted, then spell 2 gains speed values of spell 1. Triggers...
  35. Fakuspakus

    [General] Damage Detection function

    I heard that newest patch added a way to detect damage like GDD does, but I can't find it anywhere. Could anyone show me an example?
  36. Fakuspakus

    Neutral Hostile no kill bounty.

    Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Player - Turn Gives bounty On for (Picked player) Player units give bounty gold, Neutral Hostiles give bounty gold in World Editor test map too, but when I host the map, they dont give bounty anymore...
  37. Fakuspakus

    Serpent Wards focused by creeps way too much

    I gave them low priority and fortified armor, but still creeps will go out of their way to target them... What else can I try here?
  38. Fakuspakus

    [Trigger] Dummy expiration triggers 'Unit dies' event

    Unit dies Events Unit - A unit Dies Conditions Or - Any (Conditions) are true Conditions (Owner of (Dying unit)) Equal to Player 11 (Dark Green) (Owner of (Dying unit)) Equal to Player 12 (Brown) (Unit-type of...
  39. Fakuspakus

    [Trigger] Dummy expiration triggers 'Unit dies' event

    I have a trigger which triggers whenever unit dies, I made condition (Unit-type of (Dying unit)) Not equal to Dummy But it still triggers... Any fix for this? (Killing player is always detected as player red, even if dummys owner was blue etc)
  40. Fakuspakus

    [General] Can game break from using bulding model as a Hero unit?

    Order Summon Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units of type Monster Nest) and do (Actions) Loop - Actions Unit - Order (Picked unit) to Special Rexxar - Battle Roar Monster...
  41. Fakuspakus

    Is there map copy created from World Editor 'Test Map'?

    I am playtesting only 1 map, WorldEditTestMap.w3x in my folder is just some 20kb map. Tbh I just gave up and 'repaired' my lost progress, it was super annoying to repeat all things I made before but whats done is done. I renamed test map name in preferences to 'MAP COPY' and its still nowhere to...
  42. Fakuspakus

    Is there map copy created from World Editor 'Test Map'?

    WorldEditTestMap is some random empty stuff :S, I guess I ll have to do everything over again :/ Thanks for help
  43. Fakuspakus

    Is there map copy created from World Editor 'Test Map'?

    I can't find it, whats the name of file + is it w3x?
  44. Fakuspakus

    Is there map copy created from World Editor 'Test Map'?

    I lost good amount of work because my power went off randomly, I was play testing a lot, so could I somehow recover last tested map from World Editor 'Test Map' ?
  45. Fakuspakus

    [General] Can game break from using bulding model as a Hero unit?

    There are 2 spell related triggers, but game crashes only when it dies and it doesn't always trigger (maybe once in 12 games).
  46. Fakuspakus

    [General] Can game break from using bulding model as a Hero unit?

    I have stationary Hero that has Murloc Hut model, sometimes when players kill it game just crashes, could model be an issue or should I look somewhere else?
  47. Fakuspakus

    [Trigger] Deal AoE damage per second trigger with waits. Is this spell MUI?

    Works like a charm so far, thanks a lot.
  48. Fakuspakus

    [Trigger] Deal AoE damage per second trigger with waits. Is this spell MUI?

    If you could I would be thankful, only way I could do it is by indexing but I also have an idea to spawn dummy, set its base damage to lvlofability+Agi of caster do periodic event every 1 sec and order dummy to attack every unit in group, am I overcomplicating this too much?
  49. Fakuspakus

    [Trigger] Deal AoE damage per second trigger with waits. Is this spell MUI?

    So the only way to make it MUI is indexing?
  50. Fakuspakus

    [Trigger] Deal AoE damage per second trigger with waits. Is this spell MUI?

    Then should I make dummy a local unit too to make it MUI?
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