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  1. 13lack_Ro$e

    Thank you very much dude.

    Thank you very much dude.
  2. 13lack_Ro$e

    Reputation (+1): (Post) Nice Info, Thanks.

    Reputation (+1): (Post) Nice Info, Thanks.
  3. 13lack_Ro$e

    How to fix a trigger with Issue order that doesn't work ? {solved}

    Dude , thank you so much! I just change the order of channel abilities from fog of war to sth else , and now the trigger works. Tnx again.
  4. 13lack_Ro$e

    How to fix a trigger with Issue order that doesn't work ? {solved}

    I tried some test and figured it out , in my map the issue order action - order to cast cloud - doesn't order at all.
  5. 13lack_Ro$e

    How to fix a trigger with Issue order that doesn't work ? {solved}

    the problem is there is no difference between them.I said if I click on the dummy and order it to cast the ability manually it will cast it , so the problem is not with mana or range or ...
  6. 13lack_Ro$e

    How to fix a trigger with Issue order that doesn't work ? {solved}

    Hello. I tried making an ability in which I need to create 1 dummy and add Cloud ability to it and order it to cast cloud on somewhere. This is so weird because everything works except the issue order action ( dummy is created and has the ability and if I select it and order it to cast it will...
  7. 13lack_Ro$e

    How to change AoE target images ? {Solved}

    Yeah , That was the reason , Tnx
  8. 13lack_Ro$e

    How to change AoE target images ? {Solved}

    Hello hive. Yesterday I created two AoE spells based on channel , the problem was , the target image for them was not same. well I tried everything in object editor, and finally they became 2 identical spells but again the target images was different (like the pictures below) . so I wanted to...
  9. 13lack_Ro$e

    Reputation (+1): (Post) tnx dude

    Reputation (+1): (Post) tnx dude
  10. 13lack_Ro$e

    Damage Engine 5.7.1.2

    Is this possible with this new update to have a Boolean : IsDamageCleave (like the Boolean IsDamageSpell) so we can detect if the damage is a result of cleave or direct attack?
  11. 13lack_Ro$e

    Reputation (+1): (Post) Tnx dude , that helped a lot

    Reputation (+1): (Post) Tnx dude , that helped a lot
  12. 13lack_Ro$e

    Reputation (+1): (Post) tnx dude!

    Reputation (+1): (Post) tnx dude!
  13. 13lack_Ro$e

    Reputation (+1): (Post) tnx dude

    Reputation (+1): (Post) tnx dude
  14. 13lack_Ro$e

    Ability based on normal attack

    Wow ! how I didn't realized that before? By the help of a good damage engine , it really worked ! the only problem is that single attack wont have other orb effects (for example if hero has cold attack orb and uses this ability as first attack , the first attack wont slow the target) but that...
  15. 13lack_Ro$e

    Ability based on normal attack

    Sorry for my late replay (I had an exam). So it seems there is no way to order a unit to attack and disable ordering that unit until the attack is done. However , is there any way or trick to make it like the unit attacked someone? for example , playing unit's Attack animation and just at the...
  16. 13lack_Ro$e

    Ability based on normal attack

    Hello hive ! I wanted to create an ability that causes hero to attack his target once , dealing bonus damage, I mean just one attack which manually is cast and deals more damage , not his next attack , it's a target unit ability. a similar ability to this , is the new version of tusk's ultimate...
  17. 13lack_Ro$e

    GUI Custom Illusion v1.1

    Nope , if I disable the Illusion system everything becomes normal.
  18. 13lack_Ro$e

    GUI Custom Illusion v1.1

    Hello , sorry to bother you again , but I felt like I have to say this , it seems this system has some problems with your knock back system , when both are installed and enabled , when I try to knock back some units it causes something more than a crash! the computer totally stops! and memory...
  19. 13lack_Ro$e

    Is there anyway to detect attack speed?

    Is there anyway to make this work with normal WE in GUI using custom scripts? Does this necessarily needs Newgen?
  20. 13lack_Ro$e

    Is there anyway to detect attack speed?

    Hello hive! As you all know there is no function for detecting AS in GUI (unlike MS) so , I wanted to know , is there any system or trigger (GUI friendly) on hive to detect AS as units (like how ms is measured) or as time (for example 1.7 seconds) ? Well , I tried to trigger it my self by...
  21. 13lack_Ro$e

    Is there any GUI system for in-place jump? {solved}

    well , sorry for posting before a complete search , after I a more careful search I found what I wanted here : JUMP SYSTEM v1.0.0
  22. 13lack_Ro$e

    Is there any GUI system for in-place jump? {solved}

    Hello hive , as the title says , I need a GUI system which can cause units to jump and go up until they reach a X height and then , land back at the same position they currently are on. Unfortunately AFAIK , Paladon's wont do this since if target point and caster point is same , the unit won't...
  23. 13lack_Ro$e

    Reputation (+1): (Post) tnx for your help

    Reputation (+1): (Post) tnx for your help
  24. 13lack_Ro$e

    Reputation (+1): (Post) tnx for your help

    Reputation (+1): (Post) tnx for your help
  25. 13lack_Ro$e

    GUI Custom Illusion v1.1

    Great ! That was exactly what I wanted ! Sorry if I'm obsessive and I ask too much , but , I already installed damage engine and unit event system in my map , so all I have to do is copy this system's folder and ability and item , and then configure them? no need for any other systems such as DDD?
  26. 13lack_Ro$e

    GUI Custom Illusion v1.1

    wow ! tnx bribe.
  27. 13lack_Ro$e

    How would one block incoming damage (greater than unit's max life)?

    I just tried Bribe's and yes, it can be used to prevent unit's from dying.
  28. 13lack_Ro$e

    How would one block incoming damage (greater than unit's max life)?

    wouldn't be easier to just use a damage detection engine (like bribe's or etc.) ? check if the damage is greater than unit's max life (with options of your DDS) and if its greater than units max life , change it to whatever you want.
  29. 13lack_Ro$e

    Does more than 1 Initialization triggers cause problems? {Solved}

    As the title simply says , will it cause problems to have more than one triggers with "Map Initialization" Event?
  30. 13lack_Ro$e

    GUI Custom Illusion v1.1

    hello , I'm currently using bribe's damage detection system in my map and I'm gonna have this system too , since it uses a different damage detection system (DDD) does this cause a malfunction?
  31. 13lack_Ro$e

    Reputation (+1): (Post) tnx for your awesome icons

    Reputation (+1): (Post) tnx for your awesome icons
  32. 13lack_Ro$e

    Reputation (+1): (Post) tnx for your awesome Icon

    Reputation (+1): (Post) tnx for your awesome Icon
  33. 13lack_Ro$e

    Damage Engine 5.7.1.2

    well , the problem is solved now but I'm worried for when the map is finished and I've uploaded it so people are playing it , as a player , when something weird happens in , I will send a replay of my game to the developers so they will fix it in next update , but I don't like to have an error...
  34. 13lack_Ro$e

    Damage Engine 5.7.1.2

    How can I make recursion error message temporary? I mean , during my test , well I don't know why but it appears even when I'm not using any trigger to deal damage and I don't even know what it really mean, so since everything else seems fine I tried to ignore it and keep testing but wait , it...
  35. 13lack_Ro$e

    Damage Engine 5.7.1.2

    And I said : "...changing or using..."
  36. 13lack_Ro$e

    Reputation (+1): (Post) thanks for your opinion.

    Reputation (+1): (Post) thanks for your opinion.
  37. 13lack_Ro$e

    Reputation (+1): (Post) Thanks for your help.

    Reputation (+1): (Post) Thanks for your help.
  38. 13lack_Ro$e

    Hero Selection Window v1.0

    I know it's probably too late too ask but how much heroes can this system present? Is it possible to import 70 heroes? If yes then how ? ( I could not figure it myself)
  39. 13lack_Ro$e

    Damage Engine 5.7.1.2

    Well I had never used custom value in my triggers before because : 1)I thought custom value is for a unit type not a particular unit 2) I thought changing or using custom values may cause bribe's unit indexer to malfunction (which I don't know what actually does but I know it's necessary for...
  40. 13lack_Ro$e

    Damage Engine 5.7.1.2

    Is there any way to separate damage of direct attacks from cleaved ones? (I want to have a custom orb effect on attack but this makes it happen to all units damaged from a cleave too.)
  41. 13lack_Ro$e

    how much map size can wc3 handle?

    Hello all. Can WC3 handle a map with almost all units replaced with high quality ones which causes the map size to grow up to 300 MB and more ? (yeah 300 , I know its very very very very big for a map) I mean , is there a limit for map size? for example maps bigger than X will cause the game...
  42. 13lack_Ro$e

    How to play after victory? {solved}

    That was creative! Tnx Dude.
  43. 13lack_Ro$e

    Reputation (+1): (Post) Nice Idea

    Reputation (+1): (Post) Nice Idea
  44. 13lack_Ro$e

    How to play after victory? {solved}

    Thanks for your replay but no , that is only for melee maps , I want such option for non-melee maps.
  45. 13lack_Ro$e

    How to play after victory? {solved}

    Hi all. I saw in melee maps that when you win the game if you select dialog button "Continue" you can keep playing the map after you won the game (hunting jungle creeps and etc. ) so is it possible to be done in a non-melee map?
  46. 13lack_Ro$e

    Reputation (+1): (Post) Thanks Dude.

    Reputation (+1): (Post) Thanks Dude.
  47. 13lack_Ro$e

    How to switch animations using neodex?

    Hello all. As the title says I want to add a model's animation to another (for example adding blade master animations to a paladin) using neodex and 3ds max (2011).So how should I do this? ( I'm so noob in modeling) I tried to import the model , go to animation tab of 3ds/save animation , to...
  48. 13lack_Ro$e

    How to detect if a region has blight ?

    in this method if someone cast dispel on the corners , the region will be assumed as clear while it's center still has blight , btw I tried this way , somehow you cannot pick units with locust ability and remove them , so there is no way to remove those dummy units after they are dispelled , and...
  49. 13lack_Ro$e

    How to detect if a region has blight ?

    Unfortunately no , I use the basic WE of Warcraft (because I don't know JASS and also newgen has issues too -when I click "test map" I doesn't open the map-)
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