"Notice the use of "skill"; skill or talent would accompany the assassination theme. A spellcaster would hardly be called 'assassin' in the fantasy world. Based on this, the concept might be defective the other way around."
i find a small problem/disagreement with this. i am an avid D&D...
I need a system or set of triggers that orders a unit(s) to move from its spawn (the x's (randomly picks 1 of the 4, then sends it to one of the unpicked 3)) to a path off the map. when the unit(s) reaches a crossroads (circles), it needs to pick a random path, that will still eventually lead to...
I ran out of time due to being in the middle of jobs (finishing up 2 weeks while doing training in free time)
so heres what ive got.
Race: Tuskarr Nomads
+Gatherer - Worker Unit. Can gather Gold and Lumber, Build and Salvage structures.
+Scout - Light melee unit. Can...
These wips will have to be my final, I don't have time to finish before the deadline. I do however, really want to use come of the hives resources and make a tuskarr campaign. Anywhoo. Here's my finals :http://www.hiveworkshop.com/forums/2125098-post157.html
Please be gentle :)
'ace' doesnt sound very gnomey, go with something like 'Gizzet Spazrocket" or 'Edrik the Ill Advised'. even though im against you from a competitive standpoint i do like your idea and wish you the best.
ps: you can use those names, no credit required
some wips. i changed to a tuskarr race. theyre a nomadic race, with the ability to salvage their buildings and rebuild elsewhere. they train beast to aid them in defending their tribes.
--seems my net is too shitty to allow me to upload my wips <.<... guess ill up load it all tomorrow..--
this one is very nice, also has a couple of extra features added to it. http://www.hiveworkshop.com/forums/spells-569/advanced-camera-keyboard-movement-system-148930/?prev=search%3Dkeyboard%26d%3Dlist%26r%3D20
Woo, i stumbled onto this quite late.. heres what ive made in the last few hours..
3 tier main
hero alter (although currently empty)
high tier unit building
here are a couple WIPs
odds are i wont even place...
is there a way to check if the unit has an item class in ANY slot (without having to check each slot individually)? heres what im using. are there any major errors with this?
Unit - A unit Is attacked
(Attacking unit) Equal to Player_Unit...
maker, i have a very mixed emotion for you festering in myself. i hate you because i just went through and did the trigger (my way) for each item type. now i have to go and do them all your way. +rep :)
Heres the one i ended up using, thanks for your direction :) (+rep)
All in 1
Unit - A unit Acquires an item
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
What i want here is a system that only allows any unit to have 1 item of any type (except for charged).
example "billy" has an artifact in his hero inventory. he tries to pick up another artifact item, and cannot. if he were to drop his artifact (lets say artifact1), he could pick up the other...
I am in need of a stamina system. preferably GUI
whenever the hero attacks (regular attacks), it subtracts a to later be determined amount of the hero's current mana. if the hero's mana is 0, he will be unable to attack.
when the spell "run" (based on defend, can be turned off and on)is...
I was just going to use 1 timer, then around 100 if/then/else actions.
With your trigger what do I need to do/change? Besides the trigger names and triggers to run. Do I need to name my regions special? Do I need to set any additional variables?
first off, here are my triggers.
Time - Every 0.03 seconds of game time
(1o <gen> contains Hero) Equal to True
Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
Camera - Set the camera bounds...
i am in need of someone to vastly improve the terrain of my map.
the bridges need to stay where they are, the river aswell.
the bandit camps can be changed, but will still need 2 watchtowers and 5 tents.
the cobblestone paths need to still connect the regions (you'll see what i mean)...
The way the map works is:
There are 2 bandit factions
They capture towns to gain food/supplies
Randomly moving(following the various cobble paths around the map) trade caravans can be robbed to provide additional supplies
So I think ill just have various regions around the paths and at the...
is there a way to make a unit walk from region x to region y and only walk on a specific terrain type?
example. i want a villager to walk from the lower right corner to the upper right and follow the winding cobble path ive made.
how would i do this?if its a trigger, can you give me a...