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  1. part207

    Zephyr Contest #9 - Assassination

    "Notice the use of "skill"; skill or talent would accompany the assassination theme. A spellcaster would hardly be called 'assassin' in the fantasy world. Based on this, the concept might be defective the other way around." i find a small problem/disagreement with this. i am an avid D&D...
  2. part207

    Techtree Contest #6 - No Imports!

    the anticipation is slowly wearing on me.
  3. part207

    Whitescreen problem pls help me

    try opening it as admin. if that doesnt work, re-install wacraft 3. should work.
  4. part207

    [Model] Covered Wagon

    could just do one that had hitches or whatever theyre called that just extend out, then use the knight riderless model to lead it or somehting.
  5. part207

    Reputation (+1): (Post) welcome to the hive :)

    Reputation (+1): (Post) welcome to the hive :)
  6. part207

    "Random" path system request

    I need a system or set of triggers that orders a unit(s) to move from its spawn (the x's (randomly picks 1 of the 4, then sends it to one of the unpicked 3)) to a path off the map. when the unit(s) reaches a crossroads (circles), it needs to pick a random path, that will still eventually lead to...
  7. part207

    Reputation (+1): (Post) this post made me laugh.

    Reputation (+1): (Post) this post made me laugh.
  8. part207

    Solo Mini-Mapping Contest #7 - Boss Fight

    2.5 sounds good. odds are i will be in when this is finalized. as a judge or as a participant. all depends on time
  9. part207

    Techtree Contest #6 - No Imports!

    @codric youre a little late. from what i understand the contest is over
  10. part207

    Techtree Contest #6 - No Imports!

    Submission Name: Tuskarr Nomads Author: Part207 Additional Comments: Download Link (No-pastebin/No-external sites): http://www.hiveworkshop.com/forums/attachments/arena-226/112527d1333331587-techtree-contest-6-no-imports-8-plainsofsnow-techtree-contest-six-part207-.w3x
  11. part207

    Reputation (+1): (Post) thank you for this.

    Reputation (+1): (Post) thank you for this.
  12. part207

    Techtree Contest #6 - No Imports!

    @Wraithling im pretty sure mine will disappoint :P im no good with jass/advanced triggers, so i essentally just made a regular old race.
  13. part207

    Solo Mini-Mapping Contest #7 - Boss Fight

    about how long will this contest last? if its a 1 week deal ide be less interested than a 1 month contest.
  14. part207

    Techtree Contest #6 - No Imports!

    wheres pharaoh_? :vw_wtf::vw_wtf::vw_wtf:
  15. part207

    Techtree Contest #6 - No Imports!

    i agree with that guy ---^
  16. part207

    Techtree Contest #6 - No Imports!

    He's a pretty good lookin whoever he is ;)
  17. part207

    Techtree Contest #6 - No Imports!

    That a pic of your hero waz? :p
  18. part207

    Techtree Contest #6 - No Imports!

    Tuskarr Nomads I ran out of time due to being in the middle of jobs (finishing up 2 weeks while doing training in free time) so heres what ive got. Race: Tuskarr Nomads Units: +Gatherer - Worker Unit. Can gather Gold and Lumber, Build and Salvage structures. +Scout - Light melee unit. Can...
  19. part207

    Techtree Contest #6 - No Imports!

    His race needed 'thereisnospoon' and greedisgood 9000000' :p
  20. part207

    Techtree Contest #6 - No Imports!

    I've played your wip. To be honest, I personally think you've got a lotta work left. Maybe make a quick how to on your race. I was just sitting waiting for gold for a majority of the time.
  21. part207

    Techtree Contest #6 - No Imports!

    These wips will have to be my final, I don't have time to finish before the deadline. I do however, really want to use come of the hives resources and make a tuskarr campaign. Anywhoo. Here's my finals :http://www.hiveworkshop.com/forums/2125098-post157.html Please be gentle :)
  22. part207

    Techtree Contest #6 - No Imports!

    the point of this contest is to do a lot with little. also, i need to hurry and finish....
  23. part207

    Techtree Contest #6 - No Imports!

    'ace' doesnt sound very gnomey, go with something like 'Gizzet Spazrocket" or 'Edrik the Ill Advised'. even though im against you from a competitive standpoint i do like your idea and wish you the best. ps: you can use those names, no credit required
  24. part207

    Techtree Contest #6 - No Imports!

    Here are those WIPs i was talking about. give me some feedback :)
  25. part207

    Techtree Contest #6 - No Imports!

    some wips. i changed to a tuskarr race. theyre a nomadic race, with the ability to salvage their buildings and rebuild elsewhere. they train beast to aid them in defending their tribes. --seems my net is too shitty to allow me to upload my wips <.<... guess ill up load it all tomorrow..--
  26. part207

    animations depending on item class

    Thanks a lot :) you guys are always so helpful
  27. part207

    Comment by 'part207' in media 'Lufiko'

    lolwut
  28. part207

    animations depending on item class

    Is there a way I can do it all in 1 trigger? Gui pref
  29. part207

    Reputation (+1): (Post) if you collect a lot of these, something good is bound to happen ;)

    Reputation (+1): (Post) if you collect a lot of these, something good is bound to happen ;)
  30. part207

    RPG Camera

    this one is very nice, also has a couple of extra features added to it. http://www.hiveworkshop.com/forums/spells-569/advanced-camera-keyboard-movement-system-148930/?prev=search%3Dkeyboard%26d%3Dlist%26r%3D20
  31. part207

    Reputation (+1): (Post) cookie!

    Reputation (+1): (Post) cookie!
  32. part207

    Reputation (+1): (Post) cookie!

    Reputation (+1): (Post) cookie!
  33. part207

    animations depending on item class

    maker, would it remove the animation tag if the were to lose the item? i dont want the unit shooting a bow when it has no bow equipt. as i dont want it 2 handed swinging with a dagger and mace.
  34. part207

    Techtree Contest #6 - No Imports!

    Woo, i stumbled onto this quite late.. heres what ive made in the last few hours.. Race: Spirits/Ghosties 3 tier main upgrade building hero alter (although currently empty) barracks caster building high tier unit building farm here are a couple WIPs odds are i wont even place...
  35. part207

    animations depending on item class

    is there a way to check if the unit has an item class in ANY slot (without having to check each slot individually)? heres what im using. are there any major errors with this? bow Events Unit - A unit Is attacked Conditions (Attacking unit) Equal to Player_Unit...
  36. part207

    Reputation (+1): (Post) you brilliant bastard

    Reputation (+1): (Post) you brilliant bastard
  37. part207

    [Solved] Item Limit Trigger (Needs Fix)

    maker, i have a very mixed emotion for you festering in myself. i hate you because i just went through and did the trigger (my way) for each item type. now i have to go and do them all your way. +rep :)
  38. part207

    [Solved] Item Limit Trigger (Needs Fix)

    Heres the one i ended up using, thanks for your direction :) (+rep) All in 1 Events Unit - A unit Acquires an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  39. part207

    [Solved] Item Limit Trigger (Needs Fix)

    What i want here is a system that only allows any unit to have 1 item of any type (except for charged). example "billy" has an artifact in his hero inventory. he tries to pick up another artifact item, and cannot. if he were to drop his artifact (lets say artifact1), he could pick up the other...
  40. part207

    Stamina (using mana) System Request

    this helps some, but overall i am still lost on how to really get it all together. thank you for your suggestion, but i am still in need of a system or a step by step how to.
  41. part207

    Reputation (+1): (Post) nice guy, thanks :)

    Reputation (+1): (Post) nice guy, thanks :)
  42. part207

    Stamina (using mana) System Request

    I am in need of a stamina system. preferably GUI whenever the hero attacks (regular attacks), it subtracts a to later be determined amount of the hero's current mana. if the hero's mana is 0, he will be unable to attack. when the spell "run" (based on defend, can be turned off and on)is...
  43. part207

    Region/Camera Help Required

    I was just going to use 1 timer, then around 100 if/then/else actions. With your trigger what do I need to do/change? Besides the trigger names and triggers to run. Do I need to name my regions special? Do I need to set any additional variables?
  44. part207

    Region/Camera Help Required

    will this trigger work with what ive got here? (attached map) ive got 4 regions/rooms/areas using my triggers. will yours do the same?
  45. part207

    Region/Camera Help Required

    first off, here are my triggers. Zone1 Events Time - Every 0.03 seconds of game time Conditions (1o <gen> contains Hero) Equal to True Actions Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds Camera - Set the camera bounds...
  46. part207

    Spice Up My Terrain

    i am in need of someone to vastly improve the terrain of my map. the bridges need to stay where they are, the river aswell. the bandit camps can be changed, but will still need 2 watchtowers and 5 tents. the cobblestone paths need to still connect the regions (you'll see what i mean)...
  47. part207

    [Solved] Question about Terrain

    The way the map works is: There are 2 bandit factions They capture towns to gain food/supplies Randomly moving(following the various cobble paths around the map) trade caravans can be robbed to provide additional supplies So I think ill just have various regions around the paths and at the...
  48. part207

    [Solved] Question about Terrain

    Sorry, but I'm still lost. How does checking the terrain make the unit stay in the terrain.?
  49. part207

    [Solved] Question about Terrain

    ive got hardly any idea where to start with a trigger like that.
  50. part207

    [Solved] Question about Terrain

    is there a way to make a unit walk from region x to region y and only walk on a specific terrain type? example. i want a villager to walk from the lower right corner to the upper right and follow the winding cobble path ive made. how would i do this?if its a trigger, can you give me a...
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