My units have an omnilight ability. I tried disabling, for all units of player 1 (me), during the day and enabling during the night but it doesnt work
i even tested specifically disabling just on the peasant when the game starts but its not working either
I downloaded this omnilight Glowing Light
I need it to be the same lighting color as the torches in WC3.
I'm a beginner at Blender and tried to change it (after converting it to obj) but I can't
I also tried with Magos Model Editor but it shows nothing...
I had made a mod a longtime and don't remember if this issue happened. Today I tried playing but was taken by surprise when I loaded the map and gold mines and creeps were missing.
Anyone know why this is happening?
Here's my map mod
I haven't modded in a longtime. Came back to add 2 new walls to my advanced peon form but it doesn't work. When I click to build one of the 2 walls, the wall will show where it will be built as normal, the peon will walk towards to build it but then stop and do nothing.
I think this would be a good time to replace some boring abilities. For example Priestess of the Moon has two passive abilities and one scouting ability which makes her a simple move-and-attack hero.
Another reason is to give the gameplay a fresh new feel just like the graphics is getting. Of...
This is probably in late beta phase but I would like some feedback first. This map is a "how WC3 should have been" mod. So it still feels like the original game but with a few changes.
It needs some polishing and I want to add a few more features to it but the mod is fully playable.
Someone gave me a night trigger a long time ago, but it has some problems:
1. Buildings have a shade on them.
2. Once night time it doesn't turn day time again.
Here's a screenshot with the night trigger, notice how some areas are darker, most noticeable on the roof of hunter's hall, the...
I want to replace the sound of the Riflemen attack, how do I do this?
I also want to add a sound to a custom ability when used. It was made with complicated triggers (not by me) so I assume it might be tricky do add a sound to it.
plz help thanx
I tried adding the storm crow form ability to a custom druid of the talon using a custom model but when i click on the ability the game crashes. i imported a custom blp for the storm crow which i think automatically replaces the texture (path UnitsNightElfDruidOfTheTalonRaven.blp).
how do i fix...
So I downloaded a Frostmourne sword and converted it to mdx. I import it to World Editor and add it as attachment to my unit like I have done with other attachments. Problem is that the sword isn't visible in game.
Here's a copy of the mdx
I added the neutral War Stomp ability to the RPG Tauren unit I downloaded but there's a slight delay when casting the ability. I want the ability to be instantly cast when pressing the button, how do I do this?
Ok so I have converted an .mdx file out of an .obj, .mtl, and .tga. When I open it with ModelEditor I just get the sword all in black texture. I tried opening it with a .blp with the same name and same location but still no result. How do I associate the .mdx and .blp?
Ok so I haven't hopped into modding for 2 weeks now, I will get return to it soon, but I forgot to ask about this problem. I made a new skeleton soldier that becomes available with the Skeletal Mastery upgrade.
I used the original skeleton's same Button Position (X) and Button Position (Y)...
Hi, I extracted the rifleman model with the blp texture from the game. I even extracted the gutz, smoke and flame. When I open it with Mago's editor, the textures don't show, the model is all black.
What am I doing wrong?
All the files are in the same folder btw.
I'm trying to remove his rifle...
So I replaced the sounds of the Dranai with Lich King sounds, the sounds weren't perfect so I fixed them and tried to replace them again. But now I can't replaced them. Seems like the first sounds I replaced the original Dranai sounds are now stuck without it and can't be replaced.
I'm trying to make the Dreadlord's sleep ability be uninterruptible so the targeted unit can't be simply attacked to remove the spell. I tried adding an invulnerability buff and divine shield buff but it didn't work.
I guess it maybe needs to be done through triggers?
Hello, could someone be able to make knockback effect for mounted units so they push back about one meter all non-big units in it's path? The knocked back units will also receive some damage.
Something that resembles Total War.
I don't know if this is possible but does anyone know how to make a knockback effect when cavalry units run towards enemies? The knockback should push about a meter away and do some damage the surrounding units.
It will look like something you see in Total War.
Hello, I want to edit the magic attack type so it isn't considered a magic attack which will allow it to attack magic immune units.
Or would it be easier to make a completely new attack type?
How do I do these edits?
This is the normal Garden of War map with new units added.
Knights By Direfury
TrollBoarRiderVII By Uncle Fester
Elven Ballista Model\Texture: Mr.Goblin, Deolrin
Ogre Model\Texture: Mr.Goblin, Deolrin, Fan
Great Tiki Warrior by Skipper and modification by ILH
Ok, so I tried to remove the hero glows of downloaded models by following this thread http://www.hiveworkshop.com/forums/modeling-animation-276/simply-removing-hero-glow-272291/ but there is no hero glow that appear on the models so I can't even click on any glow to check which geosets it uses...
Hi, I'm requesting for a modification of an existing troll pikeman unit, please.
1. Remove the flame on the torch (but keep the torch).
2. Modify the...
Hi, I want make a multi arrow shot for my Kodo Beast Watch Tower. I want it to shoot 4 arrows each time it fires and it hits a unit with each arrow if there is enough units in this area (if 2 units in area then the other 2 arrows will simply hit nothing); OR does splash damage in the area where...