Is it fine to fix all leaks in your map only in pre-release version or is it better to do it while making triggers? Because I personally find it annoying and fix leaks only in soon to be released maps. What about you?
Test it out yourself. Host map, pick hero (keep in mind, this is WIP project).
(Test it with 2+ players).
What happens is:
You are the only guy left in the game, other players crash instantly after picking their hero. I dont know where is the problem. Customscripts look fine, everything...
Hi, I'm making a survival type map with a lot of AI scripts in it, with neutral human/night elves towns, etc.
How to make their heroes to not auto-pick up the randomly generated items like these:
etc...? Any ideas? :vw_wtf:
How to make all whisps to use the Detonate spell on sight automatically (AI powered)?
I'm creating Survival/RPG. so I'll need that. It would be really cool and something new :) Like wandering whisps around, and then trying to detonate.
Altitude is a fun, original multiplayer game with a bunch of cool unlocks and game modes. It's easy to learn and perfect for quick 10 minute sessions when you're busy, or way longer if you're bored. Very fun multiplayer action. Make sure to try ball mode once you've learned the basics...
Hi all, im making a Teleport system for my map, that should send your unit to the other players lane. Here's my triggers. It's something wrong!
SOLVED! No more helping...
Unit - A unit enters RED END <gen>
((Unit-type of (Entering unit)) is A...
I want to make damage detection system. When you hit someone there should be a floating text with the damage count, and a command -dmg, that shows how much damage you absorbed,damage taken,the biggest taken damage.
+REP who will help, and i will add you to the credits in my map.
I need a runes system. When you combine it, actualy game needs to create a dummy.
Like: Wind Elemental (Wind, Earth, Earth)
When you got required items it'll create a dummy (Wind Elemental dummy) for combined (triggering) player. I tried everything.
GUI Only please.
I need a help with my Elements System. I tried to create it by my self, but it's too hard. I got a mess with it. I'm trying to create it thousand times.
What I Need:
1) When 3elements bought (Monster Recipe too), it'll TurnOn MonsterSpawn Trigger for Buying unit.
2) It must check conditions. So...
Each player will have 1commander (Hero).
Monster-Recipe: There will be much items, you need to combine them to spawn monsters. You can't have more than one same type creature, because your base spawn them. (Ex. You create Abomination. It will spawn every 120s.) Monsters will go to your...
There are so much people in hiveworkshop. I know, all of them want to do their own. We all are here, to create maps. When I was new in this community my first mistake was: "Tutorials Copying". I copied Jass codes and other users GUI's, and systems (From Tutorials). I thinked I'm...
Hello, i want to do the trigger that spawns var_unit_count for 4computers (if 4players are playing).
I picked them, but nothing happens. Can you help me?
If 1player playing spawn for Brown (12).
If 2players playing spawn for Player (Comp) (12) and (11).
I hope you agreed
So listen up, and please help. When i tested it in battle.net with players. Everybody get Disconnect from the map. I tested with my best friend, he said. I don't know but i got dc from your map.
It cannot be. Triggers are leakless.
Please help somebody.
Multiplayer: Disconnects all...
Hi there, i got really big problem. When i start to play it with players:
I pick a hero, and then everybody get Disconnect! Why? I attach a map.
Hello today this tutorial (THIS IS MINI-TUTORIAL!) will show you how to do basicly correct income (Without Leaks).
My own income sysyem (I use this in my maps):
Time - Every X seconds of the game time
Set tempGroup = (Units of type X...
Testing the map is very important. First you must fix all leaks (No leaks , good game). The second rule is: The Path... The pach must be placed correctly.
The third testing rule is: The Coding of Colors. The collor code is very important.You can't write color code like this: