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  1. KaiserG

    Pirates of the Sea v3.32 EN

    Have you tried selecting the ship and using the "-board" command? That skill has much more range than the Attack action. Just make sure to be selecting the ship.
  2. KaiserG

    Reputation (+1): (Post) I'm glad you liked our map!

    Reputation (+1): (Post) I'm glad you liked our map!
  3. KaiserG

    Pirates of the Sea v3.32 EN

    First of all, thanks for your interest! I'll answer some of your recommendations: The hotkey is "F". Although it doesn't show up on this version (forgot to add it to the Ability Name). And the reputation can be seen by using "-rep" command. The message pops up when you enter the city. You can...
  4. KaiserG

    Pirates of the Sea v3.32 EN

    Ill explain a little about the City Siege System: There's a new Rep system, which now controls the faction's stance towards you, and the entire crew. Remember that you can see your current rep by using the -rep command. So, if you pillage, or kill a lot of people from any city, then that...
  5. KaiserG

    » Chernobyl - Lost Riddles

    When it comes out, Is it possible for a bot hosting this map on several servers? I play on a local PvPGN from my country, several ppl is online there. It would be really cool. If not I can still go to bnet :B
  6. KaiserG

    » Chernobyl - Lost Riddles

    Waiting for this project! Just played a round of Chernobyl 0.30b, got stuck at the "money rules the world" with the morse code coins... Couldn't figure it out. Good luck and if you need a beginner JASSer (I doubt it) I'm at your service.
  7. KaiserG

    Cruiser Command v0.93g

    Its a great map, love to play it. Sadly my PC starts freezing at minute 30-35 because of leaks. I have to quit when I have like 0.4 fps at minute 40, just when the fun is about to come! So please if u ever can fix the major leaks in the map (maybe I could help, I like it to be a Win-Win, ask me...
  8. KaiserG

    Emoticon Contest #2 - Poll

    My favourite color is Violet. So, because of that, and the quality of the images plus smooth animation, my vote goes 100% to the Voidwalkers. Very nice work you've made. Gratz!
  9. KaiserG

    Phoenix Trial #7 - Poll

    Don't get me wrong, but I didn't like that much banana's icons, not so Wc3 style for my eyes. Maybe it's just me. Though they are very well detailed and they look really good. On the other hand, my vote goes for LightSkin, I really like the simplicity on icons. Best to make them not too loaded...
  10. KaiserG

    WC3 games you would like remade for sc2

    NOTD: Aftermath The best map I've played for Wc3 remade in a complete matching UI and engine. And most of the space themed maps like Space Rogues, Battlecruiser, Solar Conquest, and the likes.
  11. KaiserG

    [JASS] Preloading Abilities with Loop

    No, it just helped me to find the bugged abilities by their ids. Now it doesn't crash anymore! And mostly thanks to you.
  12. KaiserG

    [JASS] Preloading Abilities with Loop

    I did something similar but from base 10 to 256. function I2ASCII takes integer i returns string local string charmap = "??????????????¤????¶§...
  13. KaiserG

    [JASS] Preloading Abilities with Loop

    Well... As far as I've gotten before coming back here to read the response from before was somewhere near 300. After 315 or so it was crashing seriously. So with this offsets it means that the 'limit' variable has to be of at least 1000 or more. It's difficult at this time for me to get the...
  14. KaiserG

    [JASS] Preloading Abilities with Loop

    Berb you're a genius, you saved me a lot of time. I had found the ability which was causing the first crash... After deleting lots of abilities that were causing crashes, I came here to post something about it and after reading your post I had to go back and take a look at the deleted abilities...
  15. KaiserG

    [JASS] Preloading Abilities with Loop

    What is really annoying is that 'A051' does exist, and the equivalent 'A000'+51 should be 'A018', and it does exist too... Sometimes WE annoys me. If it helps, I have abilities rawcodes used up to A063, so I'm 98% sure that there IS an ability with that rawcode. THIS IS IMPORTANT: Adding...
  16. KaiserG

    [JASS] Preloading Abilities with Loop

    call BJDebugMsg(GetObjectName('A000'+i)) gives "Default String" no matter the number I give call BJDebugMsg(I2S('A000'+51)) gives 1093677155. That's because Ability integers are integers in base 256 or something like that I think. and I think 'A051' isn't the ability with index 51, I suppose...
  17. KaiserG

    The Night Wish

    2 words: Epic win
  18. KaiserG

    [JASS] Preloading Abilities with Loop

    Don't know, I calculated that it is this one, based on Roar: If there's some way to get the ability index from a simple integer like "51" it would be good to know.
  19. KaiserG

    [JASS] Preloading Abilities with Loop

    It's only that ability. Using the scratch trigger to manually add the abilities it crashes only when I type 51. 50, 52, 53 doesn't crash. Edit: Shit! 64 and 65 at least crashes too!
  20. KaiserG

    [JASS] Preloading Abilities with Loop

    Yeah, the game crash stopped. By the way, I made the counter slower so I could see that it was the 52 that was crashing and not another around that number. Also, tried starting from ability "30" and it still crashes at 52. It's that damn ability. Some random info, the dummy is a flying one...
  21. KaiserG

    Reputation (+1): (Post) Helped a lot! Found more problems though :S

    Reputation (+1): (Post) Helped a lot! Found more problems though :S
  22. KaiserG

    [JASS] Preloading Abilities with Loop

    Berb thats really helpful! +rep, thanks a lot for that! But still.... there's a problem. With your functions I've been able to check that when the preloading tries to preload the Ability Integer "52" or when the "preloadClockCounter" reaches 52 or 53 it crashes my wc3. So I've noticed now...
  23. KaiserG

    [JASS] Preloading Abilities with Loop

    Well... I'm trying to preload all my abilities as they are a lot and when a hero is selected, each of them having at least 40 abilities (counting that they have spellbooks), it lags for something around 2 or 3 seconds for the 1st time. So I decided to do a preload in map init but I get a wc3...
  24. KaiserG

    Pyritie's Adventure 2.3

    Inverse Psychology :D
  25. KaiserG

    The Chosen Ones 1.0

    holy s**t! 100mb, really nice! I will post some review when I complete it or something :D EDIT: Actually... I just saw the same thing when I clicked on information... It was something like WTF is that? xD Not the same with the Honor Points Items vendor who properly displays info about them.
  26. KaiserG

    Pyritie's Adventure 2.3

    A shame this wasn't continued. I could kill someone to play chap3 :D
  27. KaiserG

    [Trigger] Destructible Dies: Get Killing Unit

    Nice idea, it would not only allow me to do this XP thing but will solve a lot of problems I have with them as Destructibles. The only problem is that I have something around 12.000 trees in the map, what's the unit limit for a map? Won't this lag a lot?
  28. KaiserG

    [Trigger] Destructible Dies: Get Killing Unit

    Unit - A unit Is issued an order targeting an object That is my problem. That will only trigger when the order is issued, and after a while when the destructible dies, the trigger wouldn't check again when the tree dies. I don't know if you get what I'm saying but I need to give the XP to the...
  29. KaiserG

    [Trigger] Destructible Dies: Get Killing Unit

    But that will trigger only when the unit is issued the order, and not every time the unit attacks the tree, so it doesn't work for me. By the way I'm using another trigger to add the event to the WoodDropping trigger. So the trigger would have "A Destructible Dies" as event
  30. KaiserG

    [Trigger] Destructible Dies: Get Killing Unit

    Well... I have this trigger but it doesn't seem to work. Is there any event response to get the unit which is killing the destructible? WoodDropping Events Conditions Actions Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  31. KaiserG

    [JASS] Help me improve in using structs

    Well, I just made another trigger with use of structs, but I feel I'm not that good at it, so I was just wondering if someone could give me some advice if there is something wrong that I could improve with my code. Just to learn a little bit more. struct WkUp integer i endstruct...
  32. KaiserG

    Cruiser Command v0.93g

    Yeah, anyways, most ppl doesnt read the info on the maps. Thats a truth.
  33. KaiserG

    [JASS] Handle Variables Linking

    Well, as I've seen, Kattana's Handle Variables system is not working anymore, seems too old. It also seems that a good replacement for it is the Vexorian's Table3, but after surfing on lots of webpages, I've found no help or tut about using it. Im pretty new to JASS but if you could help me...
  34. KaiserG

    mai firzt mudel

    hahahahaha It made me laugh a lot, really nice model, pretty nice detail. I double checked the adress of the post because I thought for a moment that I was in the SC2 forums lul. Oh, and I'm glad that you're back :D
  35. KaiserG

    hahaha I was really waiting for someone to tell me that when I thought of posting that. Really...

    hahaha I was really waiting for someone to tell me that when I thought of posting that. Really fun xD
  36. KaiserG

    Cruiser Command v0.93g

    TKF, I think he was sayin' about Cruiser Command, not Solar Conquest :D You messed up your mind between both maps, lulz
  37. KaiserG

    Reputation (+1): (Post) Good templates! Useful!

    Reputation (+1): (Post) Good templates! Useful!
  38. KaiserG

    Map Description - Templates

    Really useful! I'll surely use some of these as a base for when I submit my finished map! +rep of course!
  39. KaiserG

    I just hope you're ok... does anybody know something about how you are? It makes me feel cold...

    I just hope you're ok... does anybody know something about how you are? It makes me feel cold when I remember of your departure... We need of someone like you. The Hive is not what it used to be.
  40. KaiserG

    Cruiser Command v0.93g

    Well... I've found this version to be a lot better, but there are still some bugs I could find. - Remember that I told u sometimes FPS dropped a lot? Well, I think I've found why, or maybe one of the reasons when I bought 4 refinery drones. Then the FPS started to drop seriously. After a...
  41. KaiserG

    Cruiser Command v0.93g

    Did you tried LightSkin's POTS? I know this map has a long way to go, my brother and I are going slowly but the map is getting better from version to version. Our final version would be something very similar to this one. And after a good version is released, we're going to make an English...
  42. KaiserG

    Modeling Contest 17 - Air Units

    Just_Spectating, if you want to subscribe PLEASE use the proper menu to do it. If you have some questions about it please go here (its in the news section of the hive) http://www.hiveworkshop.com/forums/latest-updates-news-101/subscribing-resource-threads-169752/
  43. KaiserG

    Cruiser Command v0.93g

    Did you tried with [Ctrl+D]? It hides doodads so you can see what you're doing. It's definitely a deselection bug, but didn't know that F8 was the selection of the console, that will help pretty much. I'll post some results when I get that bug again. Normally that bug has been appearing in 3...
  44. KaiserG

    Cruiser Command v0.93g

    I'll do some reports on your map: - First of all, sometimes the FPS starts to drop very quickly and then gets back to normal after a while, pretty annoying if you ask. Couldn't realize what was causing this but you may want to take a peek at the code. - Another thing is that sometimes...
  45. KaiserG

    Reputation (+1): (Post) Nice tips

    Reputation (+1): (Post) Nice tips
  46. KaiserG

    [JASS] DisplayTextToForce Long Strings

    Thanks for all your help, I've already opened the damn .wts file but as I said before I could only find STRING and not TRIGSTR. The file ended in somewhere near 3570, so "3594" in this case wasn't showing up either. If you have some concrete info about this file it would be good to know...
  47. KaiserG

    Cruiser Command v0.93g

    Holy crap I cant stop playing this map! Just found it today and LOVED it! Always wanted to do a map like this one, it has a lot of pretty nice things... the only thing I ask, is that you release a 1.0 version before doing the SC2 map... Really like the wc3 version. THANKS FOR THIS AWESOME MAP
  48. KaiserG

    [JASS] DisplayTextToForce Long Strings

    Ok thats good to know, thanks about that. But what with the BJ's? Do they have something wrong so that I shouldn't use them?
  49. KaiserG

    [JASS] DisplayTextToForce Long Strings

    Yeah, the trigger from the example was a conversion from GUI, it had a TRIGSTR_3594 but I want to edit the TRIGSTR directly sometime later, someone said all custom strings are stored in that war3map.wts but never found the ones I wanted. And about your fix: First of all, the text should display...
  50. KaiserG

    [JASS] DisplayTextToForce Long Strings

    I know this maybe would be a stupid question but, is it ok to place a long string in JASS code? This is an example of some of my code call DisplayTextToForce( bj_FORCE_PLAYER[0], "Select the game mode (Default is Rush)|n-|c000080ffRush|r: Hordes of desperate and hungry cannibals will be...
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