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  1. Lord_Earthfire

    GUI Buff System (GBS) V. 1.43

    Hey there, The system readds the buff to a unit if it in any way looses it (like morph, burrow and bear form). It also works with the permanent morph bug (giving a morph ability with the alternative being the current unit to a unit and removing it to transform the target permanently). For as...
  2. Lord_Earthfire

    Mini-Mapping Contest #18 - Dungeon

    Walking Simulator games should have thaught us already that immersion is for some playergroups all they need. You could even argue that these 40% is somewhat on the low side. On-Topic: If i get a good idea i will probably join in. Although since my current project is a dungeon crawler, i am...
  3. Lord_Earthfire

    Developing ideas for semi-active "surviveability/dodge" abilities

    I have such ideas in mind and i got heroes that have summons that work as target dummies to some extend. The thing is, these are not really what i need here. Basically, i search for the heroes for an "oh, shit"-button. Almost all attacks are telegraphed, but sometimes when you get too greedy...
  4. Lord_Earthfire

    Reputation (+4): (Post) Thank you for the ideas/inspirations!

    Reputation (+4): (Post) Thank you for the ideas/inspirations!
  5. Lord_Earthfire

    Developing ideas for semi-active "surviveability/dodge" abilities

    I really like these ideas! I will take some inspiration from these. I actually have an ability on the zombie which makes the hero throw a poisonous cloud... i actually didn't thought about this, but just making it a direct aoe which does double as defensive tool is something i actually have...
  6. Lord_Earthfire

    1.32.9 PTR PATCH NOTES UPDATE

    I really like the functions of the targeting toggle. I will tinker sround with it when i got time. Honestly ivm not sure how exactly it works. Does anybody knows what happens if you set the targets to some invalid combination, like self+ward? Does something like this deactivate the auto attack...
  7. Lord_Earthfire

    Developing ideas for semi-active "surviveability/dodge" abilities

    Hello there, Before i start with throwing around a discussion round, i would go forward and talk about the project the ideas will likely be incorporated: Link: [Defense / Survival] - Invasion on Az'kar, a dodging based hero survival The game revolves around very fast paced fights in an area...
  8. Lord_Earthfire

    [Tower Defense] Random item TD

    I would not care for any version than the newst avaible one. Older versions are only used by a conservative fraction of the playerbase that will only decrease over time. Now, to the project: It certainly looks nice. The UI gives it a polished feel to it. What i would think about is to make the...
  9. Lord_Earthfire

    1.32.9 PTR PATCH NOTES

    No, not really. One or two people in the wrong positions can create structures like this, given enough time. Even more so, too few people in charge (meaning: strict, very linear hierarchies) can actually cause these structures. Although these exist in companies with very flat hierarchies either...
  10. Lord_Earthfire

    1.32.9 PTR PATCH NOTES

    No, they wouldn't. It is a classic that some newcomers in a company think "yeah, there is so much stuff going wrong, i can fix that easily.". Then they go into the place and begin working. Then they face what piece of crap the people before them have produced. They may even think "Well shit, it...
  11. Lord_Earthfire

    1.32.9 PTR PATCH NOTES

    I would not count on this. The last patches have shown that they work with the models they have instead, slowly updating them and adressing stuff, like naga sea witches' ears. Thatvs what i think as well. I don't think they want snother dumpster fire like the reforged launxh or some of the...
  12. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    I updated the map, added some requested features that were surely in need, like repicking. Actually, the repicking function was a critical step. Since i am now able to revert heroes and all researches/talents included, it should be possible to make the game completely restartable from point 1...
  13. Lord_Earthfire

    1.32.9 PTR PATCH NOTES

    I really hope this is still the priority, besides the proper ladder implementation. The patch sounds for me like "We got no big stuff currently in a stable state, but the artists already updated a bunch of assests, so we can implement these now." Artists cannot help much with the coding, so...
  14. Lord_Earthfire

    Mini Mapping Contest #17 - Boss Fight (Any Patch)

    I'm really a sucker for good boss fights and this sounds certainly entertaining (and experimenting could give me some ideas for my current project). Following the thread and will decide within the next days if i'm in (Didn't had the best record to pull through with contests, so i will try to...
  15. Lord_Earthfire

    [Solved] How to make a tileset buildable?

    This works pretty easy without triggers or the like. What you essentially want is a different tileset that looks the same, but is buildable. So you need just to override the texture of a different tileset with the wanted one. Firstly, you need to extract the tileset you want to be buildable...
  16. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    So, i began working on the project again. I decided against porting the whole map to be playable with reforged and classic, since i am not able to bring the terrain to a point where it looks appropriate for reforged and classic. Simply because the doodads of reforged do neither fit in form or...
  17. Lord_Earthfire

    [Feedback] Compiled List of Bugs & Issues for 1.30.1+

    The Bug/Issue is reported on several occassions in the blizzard forum, but i have not found it here: Tech requirements have some issues, but ability are the most bugged of all. If you have an ability with multiple tech requirements, only the first one is needed to research the tech. Switching...
  18. Lord_Earthfire

    1.32.6 PTR PATCH NOTES

    From what i read in the melee community, the balance changes are welcommed. And well communicated. I'm still a bit bummed by the fact that multiple dependancies of abilities still get ignored when more than 2 are added, this wasn't a patch that adressed bugs really.
  19. Lord_Earthfire

    Warcraft III: Reforged Developer Update

    I really would liked it they communicate like this from the beginning. It would have mitigated some of this mess. So this update is definetly a positive thing. I don't really care for most features promised there (although it is good for the melee community) , but having bug fixes as higher...
  20. Lord_Earthfire

    1.32.2 PATCH NOTES

    Welcome to the gaming industry. Most players buy games and only use singular parts of it (like i consider campaigns in most games being extended tutorials and thus don't touch them. Honestly, i didn't used any of the features that were lost with reforged...). Nowadays you need to provide...
  21. Lord_Earthfire

    1.32.2 PATCH NOTES

    Well, this are updates. Normally this is stuff that could be postponed until you get the big changes rolling. But in the current situation it is, just from a PR perspective, wise to pump the small fixes out imediatly while bigger issues get worked on. I really appreciate the sound fixes...
  22. Lord_Earthfire

    Blizzard Speaks out about Warcraft 3: Reforged

    If a "major PR desaster" causes a single question, which is easily handwaved away, you know where priorities lie. Now of course earning calls are a place where hard numbers are spoken out, but if reforged would have been a project that promised big chunks of money in the first place, the...
  23. Lord_Earthfire

    Warcraft III: Reforged Developer Update

    I think it is the first part here. Custom campaign is such a niche feature of wc3 (with a passionate community, though) that i doubt that they would pick exactly this feature to make a paid dlc. That small margin won't be worth the outcry that followed Well, with most wc3 maps having copyright...
  24. Lord_Earthfire

    Warcraft III: Reforged Developer Update

    For stock market changes, you really have to look at a duration of 6 months to properly access the situation. And if you do that, you see that actually all changes when reforged came out were within the normal variance of the stock value of the past 2 months. Or differently speaking: Reforged...
  25. Lord_Earthfire

    Warcraft III: Reforged Developer Update

    You mean like adding new natives to the editor and getting rid of warcraft 3s "most popular maps" option (bots)? I really hope they get it at least in a stable state.
  26. Lord_Earthfire

    [Role Playing Game] Fallout Tactics: Feral Despair (FTFD). Test Version Release.

    Just to save you from yourself. You should really try to get some competent opinions on the EULA before you throw your project under the bus I mean noone can stop you. But that one is a big decision for you, so you should be sure of the circumstances.
  27. Lord_Earthfire

    Warcraft III: Reforged Developer Update

    Actually i hope this screwup won't affect wc3 and thus i wont care. I don't care for admitting any fault or bullshit like that. I expect fixes for the problems. And when i see they aknowledge problems and announce fixes for that, that is what i want to see. Like 1.31.1 brought for example...
  28. Lord_Earthfire

    Warcraft III: Reforged Developer Update

    They won't, with a 100% chance. Now on topic, it is most what i expected. Fixed portraits in reforged and shading in classic are some of the bigger issues and they promised melee matchmaking to return properly. I would have wished some statements towards bringing back custom campaigns and...
  29. Lord_Earthfire

    Reputation (+4): (Post) Thank you for the information!

    Reputation (+4): (Post) Thank you for the information!
  30. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    Oh, thats great information! I haven't tinkered much with the reforged editor at this point, but this information saves much work. Thank you very much!
  31. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    So, a few words what i have planed for the map so far with reforged coming out: Most systems are working properly, except potion upgrading and the visuals on the profession system (looks like the new natives were messed up or file paths for icons). On classic, the game looks and feels the...
  32. Lord_Earthfire

    WARCRAFT III: REFORGED PATCH NOTES

    Ok, i'm reading a bunch of bullshit about the EULA changes in the past few days. I mean come on, who goes all the way and tries to create an IP in wc3? People are paranoidic rambling about "not having another dota" while there are games like HoN, which was almost a dota clone at the beginning...
  33. Lord_Earthfire

    WARCRAFT III: REFORGED PATCH NOTES

    Not only "fanboys". Everyone should have seen that coming. I'm absolutely baffled by the completely naive reaction of the community. Everyone who took their time and read one or two sentences about the last patches or the beta should have known that. So i personally am really at loss how...
  34. Lord_Earthfire

    WARCRAFT III: REFORGED PATCH NOTES

    To my knowledge, they had paragraphs like these in their eula before. I believe that was changed some patches before. Not that these would withstand a proper lawsuit anyway, but bullshit nonetheless. Anyway, sounds like another patch to wait out. I will test some stuff to make sure i can run it...
  35. Lord_Earthfire

    A new version of my Project, Invasion on Az'kar came out! Check it out...

    A new version of my Project, Invasion on Az'kar came out! Check it out: https://www.hiveworkshop.com/threads/invasion-on-azkar-a-dodging-based-hero-survival.290217/
  36. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    Well, there we go again, i promised to rework some rounds and add a few items. Well, i went a bit overboard. Regulary testing does certainly motivate to work on the project :D . Anyway, i have reworked the cursed garden, but also the frozen river while adding round 26-30. So the max round...
  37. Lord_Earthfire

    [General] Max flying height

    That would require to get every single terrain height change on the map and make a region for it. What could be possible is to probably map the maps locationZ's of the terrain grid and syncronize them via the game cache funktions and save them in an array. Then you could interpolate with these...
  38. Lord_Earthfire

    [General] Max flying height

    Hover does only give the unit the flying height, but it still got ground collision (so it will still collide with terrain and destructables. It would be great if turning off colision would work. The problem here is that the pathing algorithm still considers these units even if you could run...
  39. Lord_Earthfire

    [General] Max flying height

    That could become problematic sice the getlLocationZ is a function that returns on ramps/bridges a desychronised varianble that gives out different heights, depending (to my knowledge) on the rendering of the corresponding PC (mainly an issue of games where mac users are involved iirc). I don't...
  40. Lord_Earthfire

    [General] Max flying height

    Hey there, so i got a certain problem currently. If units with flight are created or fly above a elevation, they fly way higher than they actually should, which is really annoying the heck out of me, since it looks pretty bad. Is there a method to actually force a unit on a maximum flying...
  41. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    So. I am screwing around with Reforged, but sadly it seems like i got hit by one of the issues that are known (Windows 7 systems with under 4gb ram crash when loading most custom games, my potato hits that mark exactly. Wanted to upgrade next year anyway...) But from what i saw in the editor, i...
  42. Lord_Earthfire

    1.32.0.4 BETA NOTES

    I think it should be clear by now that it isn't just a reskin. But an overwhaul of this pasta-code we call the "engine". And so far, whenever they touched it or any other part of the code, litterally everything broke (remember the patch they went to server based hosting? Or they patched to...
  43. Lord_Earthfire

    Reputation (+4): (Post) Thank you very much for the information!

    Reputation (+4): (Post) Thank you very much for the information!
  44. Lord_Earthfire

    [Trigger] Manipulating Ability hotkeys

    I haven't checked out the beta editor until now, but this sounds very promising. I make sure to check that out. Thank you very much.
  45. Lord_Earthfire

    [Trigger] Manipulating Ability hotkeys

    Hello there, currently i run into the problem that foreign keyboards have a hard time working with the qwer-hotkey setup i'm currently using in my map. Whats even worse is that in different languages, the hotkeys for the common orders of "move" "attack" and so on overlap with qwer. Now, i have...
  46. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    So hello again! I updated the map with some new stuff but mostly balance changes and adjustments. Most of the stuff are balance changes to make the game easier (honestly, getting wiped on round 9 on easy with a full group was not funny anymore....) and to make the creeps less tanky (even more...
  47. Lord_Earthfire

    GUI Buff System (GBS) V. 1.43

    Hi again, I updated the system again. There was a bug with the indexing of modules within the table that caused false information in the buff table that could bleed into the tables for the units, potentionally causing buffs to get wrongly transfered from one unit to the other. Also, this can...
  48. Lord_Earthfire

    GUI Buff System (GBS) V. 1.43

    I fixed a bug that screwed up the allocation of buffs. It was a single line of code, but it cause the system to believe that a unit had less buffs then were really present. This caused all kind of weird behaviour. But most importantly when modules are used it could have caused memory leaks due...
  49. Lord_Earthfire

    [Defense / Survival] Invasion on Az'kar, a dodging based hero survival

    So, since i'm working further, i add some screenshots here. The progress is going fine and i fixed some good chunk of bugs and reworked some stuff. I will hopefully upload a new version within a week or so. Or earlier, lets see :) Image 1: A showcase of the Farseer, which went for a...
  50. Lord_Earthfire

    World Editor and Undead Race NOW LIVE

    @azgarol: this is already doable in GUI via custom scripts if you just set the varables beforehand or define global variables as locals in the beginning of the trigger (well, it bites itself with the GUI if/then/else blocks, because of the way these are absolutely atrocious converted in jass)
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