Just a quick rundown of things I noticed:
- A lot of uncredited skins in this map, though not mandatory it is often a nice gesture to give credit to resource makers.
- Some really terrible grammar. I realize that you may not be english, but you can get someone to proof-read the stuff for...
Balance shouldn't be an issue. Getting proc items won't be anymore powerful than castable or non-combat or pure damage items. In fact I think the majority of proc items will be more in the defensive end of things.
Well I am spending a bit of time on terrain, because how a map looks is the first thing they see, if it turns them off they will never get into the gameplay.
Now just something I am tossing out there, as a possibility. I reworked the generic damage trigger I made, so I can now detect with...
Yes, I would appreciate that.
And improveable creeps are definately high on the list for things to add(thats one of the benefits of the nodes I mentioned before).
@Raszul, well I am trying to stick a bit of a story, so unfortunately the good vs evil thing will have to stay for the moment...
Terrain is going to be a big thing. My friends are both working on it, one will do something then the other improves, and Whitehorn had offered to pop over it a little, so eye candy shouldn't be a problem.
What sort of ability choosing system did you have in mind? Because however much I...
I am remaking my old map, and I decided that instead of thinking of ideas I would go to the best source. The people who I hope to have playing it.
Throw out any ideas(features, not heroes) you have for what would make the perfect AoS for you.
Well you can always just use the targeted mirror image effect and make it target enemy heroes. But that leaves them without their casted abilities. But if you trigger it you will have problems with adding the abilities and it may mess with some hero death systems you got.
Unless you are willing to use JASS for now you will have to be content with an aura only working for a single unit, of course you could make it work for multiple players, and if you do want that I can easily set it up.
As to not using preset units just use a unit group pick that will get the...
Well its done, but the problem is that if I want to make it work for multiple units it will cause MORE lag(I suspect) than if only for one unit.
Also there is an issue I ran into with the new method, that effectively makes it impossible.
When you add ir remove(not sure yet which) an...
The position is only there to get around the stupid way that wc3 auras tend to stick on unit's even out of range for a certain amount of time.
As for a unit you can use presets, or you can use a global variable defined earlier. Or if you want to you can do
Pick Every Unit matching - **Unit...
Try it out, make a spellbook with a spell in it(multi-level) and increase its level through triggers. You will see that it increases, now hide it and try the same, using a trigger to output the level of the spell.
You will find that even in a disabled spellbook they maintain their levels, and...
Time - Every 2.00 seconds of game time
Set tempu = *YOUR UNIT*
Set i = (Level of *AURA SPELL* for tempu)
Set tempp = (Position of tempu)
Set tempg = (Units within 500.00 of...
Quality should always win out over quantity. Although as has been mentioned before people who are new do need a way to get feedback.
To this end I suggest a section, below director's choice, where all the highest downloaded resources can be viewed. Generally if lots of people download it...
I have been goofing off with Photoshop, trying to create a decent display image for my map(Can't find a real artist, so I gotta fake it).
I wanted to merge some of the images I found, mainly Victory screens from RoC, for now they are merged by using them each as a layer, with them as Lighten...
If (Level of (Learned Ability) equal to 1) THEN
Unit - Add (Faked) to (Learning Hero)
Unit - Increase level of (Faked) for (Learning hero)
Simple and smarter, just keep increasing the level of the faked one to add an icon.
Stupid method...very very stupid method. Chaosarmy please ignore Ramza's post, its a bunch of needless work. Refer to the Maps section(I think, it might be in spells) and read the similar post that someone made in which Daelin outlined the intelligent way to fix this.
These are Loop actions. What it basically does is sets a value to the maximum and minimum value, starts at the minimum and counts up until it reaches the max.
Integer A/B/Variable are all the same, its just so you can put them inside each other, because a Loop A Inside a Loop A will replace...
This way is stupid
if- (Level of (Light Aura) for (learning Hero) equal to 1
Then - add (Light Aura) to (learning hero)
else - increase level of (light aura) for (learning hero)
any other way is just needless work.
well if you are looking for people with nothing better to do but filter maps coming in I could help, I usually download most of the maps that come in anyway and check them out. Dunno how qualified I am to pass judgement, but I can rule out blatant ripoffs/cheesily done crap.
Maps are for sure the biggest hog. Ony just the first 3 pages of maps there are at least 4 DotA ripoffs of some sort, and there is a Skibi too(Wtf).
This is the sort of shit that should be removed, its just trash that gets in the way of real resources that people worked hard on.
If you use the conditions then you would have loads of triggers, for the condition though I would say use a condition to filter out a certain item-class. I dunno but it seems to me that its best not to have it go through loads of checks each time you gain any item.
I put up a tutorial for this on another forum, just follow the Link and check out the code for it.
This multiboard has
PlayerName ReviveTime Kills Deaths Spree
Alright I have been trying to make a Mental Domination skill for my map and I hit a bit of an impasse. It is supposed to have a permanent effect on creeps and channel against heroes. But the problem is that once I change their ownership the spell craps out because it can't target allies.
All it does is adds a speedup to the hero(Doesn't matter how you do it). Personally I would use Purge since you can make it increase a negative slow(resulting in a speedup).
Nextly you must make a dummy belonging to the caster to cast faerie fire on the target unit. This will be important for...
Well on a spell the animation field would be
I know this is with an attack two, but the principle is the same whether its triggered or done normally, for you it would be Attack then Slam on the list. For triggers I think you can use concanate strings or whatever they are called(Too lazy...