"...Everwood ORPG was scrapped and reforged..."
I guess that's where my anger had stemmed from.
Anyways, sorry about the flaming post, I hope you complete the project with high quality. I'll be playing starcraft 2 and might come back to wc3 just to play the map.
First - I thank all map makers for their time. I truly appreciate the time you spend working on maps.
Second - I feel like I have been tricked by the original poster regarding the progress of the map based on his progress reports. Granted, it COULD have just been me not reading things...
I was hoping this map would come out before starcraft 2.
However, it seems that the developers have failed me.
I've been following this map for about 1.75 years now. I bookmarked it from both wc3c and hive, yet there has been no release. Depressing. The initial posts made...
depressing to see it be done with.
But yeah, I haven't played the recent versions, because I was depressed to hear of character reset when i reached the end of a particular version :P
Anyways, it remains one of my fav wc3 rpgs
First off, I'm diggin the game thus far. Gotta play it more before I tell you how much I like it. First scenario was pretty good for what I saw. Few things:
- As with most wc3 RPG's, I had to toy around with things a lot to learn them. The biggest problem was the dig feature, until I...
It sounds good so far, I appreciate you making the map.
I hope you see it through to the end; I cannot bring myself to play an Alpha version of the map [I hate leaving things unfinished] but it sounds like a great idea.
I really really really really hate when map-makers FORCE 3rd-person into the player. I don't know what crack these guys are smoking...
It's nice to have the option if you desire it, but don't force your preferences onto others; I've quit a few maps because of the camera angle.
Starting from lvl 1, with other level 1's, this game really annoyed me. There was excessive grinding when I was playing this game, often times without a quest. You complete a quest, you get another, then all the sudden they seem to disappear on you. I was extremely disappointed when I...
This game had quite a bit of a learning curve for me, especially since it had so many things at the beginning.
I haven't played it since 1.05 though, but this is one of the BEST RPG's I've seen on WC3. One thing that does irritate me is the format of the numbers that you're using; 1.05 = past...
From what I read, I expected this to be good, pretty epic.
It is not. It's the worst grind I've ever seen on an rpg for the early game. It requires a full house or someone ultra buff to carry you.
I tried to play with my friend and even the simplistic monsters were destroying us. The first...
Thanks, but that's not it :S
It's an awkward bug. Hard to replicate, but it happens every now and then.
Basically, there is no way that the item should hit above 5 charges; each item modifies an ability level of unit, so it's impossible to get above 5.
But, every now and then, you can...
Well, here we go:
function Trig_Item_Charge_Actions takes nothing returns nothing
local item i = GetManipulatedItem()
local unit u = GetTriggerUnit()
local integer a = 1
local integer it = GetItemTypeId(i)
local integer ci = GetItemCharges(i)
local integer cr...
Footmen Custom Version .89
Originally Created by: Grade-Zero
with help from: Clan N0F0
This map was created from scratch but based loosely on Footmen Frenzy. The style of Frenzy just got old. So with the limitless knowledge (and free time) that Grade-Zero has, he created Footmen Custom...
I'm looking for members of the following:
Brainstormer - 10+
Modeler - 1
Trigger Leader - 1
Trigger Supporter - 1
Icon Maker - 1
I'm currently working alone on the map content itself, and would appreciate it if I could get a crew together to make this map even better...
Help on a new Jass Ability - Complex
Alright, so I'm trying to make a new ability based on a suggestion from a friend:
This is his description:
ultimate: Drop your sac and run from the cops. Goes invisibile, leaving a mirror image of himself which is actually a ward that basically does...
I'd like to see your AI coding for the footmen map.
To me, a simple attack move just won't cut it for the map I'm making.
Thus, I'd like to see yours.
I have never touched the AI editor, so yeah. Just seeing how advanced things are done would be nice.
Alright, I made a map, and used a DH, and modified all his abilities to be more, modified the base stats of the demon hunter, and now he causes server splits when he dies.
Anyone know this problem, and how to fix it?
A lot of maps that I have seen have a little menu when you click them for choices, I have even seen them in some RPG's.
Usually, the menus are just labed with choices on an item or such in which you can click on and it does a trigger.
I've seen some maps start up by picking your race in one...
Alright, I'm looking for a way to create a help menu, so to say. This could be impossible, or extremely hard, but basically, i want a system that doesn't give you a text based view like the display message function.
I want it to pop up with a window, that gives you 4 options, as you see in...
Desiring to play a new footmen map with innovating and awesome ideas?
Desire to have a fun time?
Try out this map:
The work on the map is great, many of the things are done, but the map is in no way polished.
Feel free to write your comments...
Alright, I need help on a system.
I've tried but failed, on my own, and I'm not good at JASS nor GUI, so comments would be appreciated.
The plan is to create a system which does the following:
Unit uses ability 'Combine':
Checks if Unit has item 'A001'
Checks if Unit has item 'A002'...
this right here confuses me:
[number] Position X
[number] Position Y
if(GetItemTypeId(i) == 1650814070) then
if(GetItemX(i) == 1024.00) then
if(GetItemY(i) == -512.00) then
Thank you very much, that helped a lot.
I'm still new at JASS, so I'll make n00b mistakes nonstop because I really haven't seen how things are supposed to be done much at all.
But I'm running into another problem:
How to change this for it to work...
so are you telling me...
since you aren't putting in an example, just spacial "if's"
leaving me to guess
it would be
GetItemTypeId(Boots of Quel'Thalas +7) = 'belv'
GetItemTypeId('belv') = 'belv'
Alright, this has been bugging me to some extent.
I can't think of a way to do it, because of my lack of knowledge in the world editor in general.
If anyone has some free time, I'd greatly appreciate a map example or something.
Here's the plan:
When X takes an attack from melee, X has a Y%...
So the main function that I jacked up was my variables?
And as far as the adding new units and junk, I got those right, I think... in my post, or did I do them incorrectly?
function Forge_System_Actions takes nothing returns nothing
local unit u = GetTriggerUnit()...
I did some searching on this page, about 10 threads which seemed like good info, but couldn't find it, so here I go:
Is it possible to have a skin and the original unit both on the same map, or do skins virtually replace the old one with no way to keep it?
So, I'm rather new at JASS.
I know how to look at a lot of the coding now, but I really have no idea how to make it from scratch.
I tried my best on this, and clearly I cannot get it right, nor do I know how many memory leaks it has. I'd greatly appreciate if you could fix this up for me so...