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  1. TheBigMetalHandInTheSky

    [General] Interested in re-learning how to make custom spells

    3 years ago I quit trying to learn how to make custom spells on my own since I could never get anything right, but now I would like to re-learn everything. What resources are there besides tutorials on this site that I could use, if any, since most tutorials only cover specific topics?
  2. TheBigMetalHandInTheSky

    What modeling program(s) did you use to make the Silithid Devourer? Good job on it by the way...

    What modeling program(s) did you use to make the Silithid Devourer? Good job on it by the way. Did you get the voices from another hero or did you voice them yourself?
  3. TheBigMetalHandInTheSky

    First World Problems list

    Help me compile a large list of first world problems. My signature is one.
  4. TheBigMetalHandInTheSky

    post memes

  5. TheBigMetalHandInTheSky

    Ok

    Ok
  6. TheBigMetalHandInTheSky

    The 69 picture

    The 69 picture
  7. TheBigMetalHandInTheSky

    Reputation (+1): (Post) Thank you for helping me with the Siphon Life spell!

    Reputation (+1): (Post) Thank you for helping me with the Siphon Life spell!
  8. TheBigMetalHandInTheSky

    Reputation (+1): (Post) Thank you for helping me with the Siphon Life spell!

    Reputation (+1): (Post) Thank you for helping me with the Siphon Life spell!
  9. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Thank you for your hard work. I will submit this spell now. Close the thread if you'd like.
  10. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Here is the file.
  11. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    What do you mean by that? Do I index it with SL_Level and SL_Index? Is it your third post? If not, where is it? I did what the third post said, and it still does not work. Do you mean that I have to create another spell index? This is frustrating; at least we're almost done. :) With that...
  12. TheBigMetalHandInTheSky

    Absolutely disgusting. Deleted.

    Absolutely disgusting. Deleted.
  13. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Sorry for double posting, I just didn't want to do a 6th update, and Hive doesn't alert you when I edit a post. Everything is fine except: When I cast the ability twice, nothing happens. I think it has to do with resetting the indices. The AoE heal does not do anything.
  14. TheBigMetalHandInTheSky

    Yes, I am... obey! :P

    Yes, I am... obey! :P
  15. TheBigMetalHandInTheSky

    I posted the code on my thread Spell Problems.

    I posted the code on my thread Spell Problems.
  16. TheBigMetalHandInTheSky

    How did you find the Hive Workshop?

    How did you find the Hive Workshop?
  17. TheBigMetalHandInTheSky

    Nothing except a bunch of spells. I like making spells more than maps , icons etc. XD I saw your...

    Nothing except a bunch of spells. I like making spells more than maps , icons etc. XD I saw your signature and thought to ask if there was an update.
  18. TheBigMetalHandInTheSky

    How is your demon campaign progress coming along?

    How is your demon campaign progress coming along?
  19. TheBigMetalHandInTheSky

    Spell Request - Cone of Cold

    Well, yeah, but what if the coincidence chances that two units cast it at exactly the same time? Just kidding. :alol:
  20. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Ok, thank you! I'll post the code to check if all the errors are gone. I'll post the code tomorrow: a family member is using the computer right now and I have school the next day x_x UPDATE: The codes now Siphon Life Config Events Map initialization Conditions Actions...
  21. TheBigMetalHandInTheSky

    Spell Request - Cone of Cold

    I won't upload it right away, that's for sure. XD
  22. TheBigMetalHandInTheSky

    Spell Request - Cone of Cold

    I will also look at these spells for if this situation arises again. Thank you too. Keep in mind that the spell is not MUI though. I'll attempt to MUI-ify (?) the trigger (to help me improve my skills).
  23. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Considering that now, the spell does stack. If it requires to redo the whole darn trigger, then no. How would I do that? Do I just save the Index in a hashtable and load it when I index the killed unit? Update: I've edited some things in all of the triggers except config. Here are the new...
  24. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Thank you, Tasyen, but I'm wondering: why would I want to avoid synchronizing the spell? Is it because I could add something in between the 0.05 seconds?
  25. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Oh ok. I don't know if my math was wrong, or the trigger multiplies percentages differently XD How would one make a counter to avoid synchronizing the spell? I thought it was not possible to do that. So, instead of indexing the target with SL_Index, I would do something like this, Hashtable...
  26. TheBigMetalHandInTheSky

    [Trigger] Spell problems.

    Hello Hive. I am planning to submit this spell, but there are a few problems which I can't solve myself. (you will get credits in the spell) Here is the spell description. -Even though the target is supposed to be damaged for a percentage of their life, when I target the unit, instead of...
  27. TheBigMetalHandInTheSky

    Triggering Spells

    Triggering Spells
  28. TheBigMetalHandInTheSky

    Cone of Cold

    You should copy the trigger so we can see the problem. -Right click the paper icon next to your trigger, where it says events, conditions, actions. -Click "Copy as Text". -Type your message here and do [*trigger] your trigger [*/trigger]. Don't add the *'s by the way. Like I said, you're just...
  29. TheBigMetalHandInTheSky

    [General] What is a node?

    Jampiom, sorry for the late response first of all, I live in a different time zone. Here is the spell. Meteor Strike v2.01 What is a dynamic data structure? :grin:
  30. TheBigMetalHandInTheSky

    [General] What is a node?

    I've seen stuff like this in more advanced spells. Set MS_NodeNext[MS_Spell_ID] = 0 Set MS_NodeNext[MS_NodePrev[0]] = MS_Spell_ID Set MS_NodePrev[MS_Spell_ID] = MS_NodePrev[0] Set MS_NodePrev[0] = MS_Spell_ID So, I am wondering, What is a node? What are its functions? For what types of...
  31. TheBigMetalHandInTheSky

    Cone of Cold

    It's complicated because you need to enhance an existing ability. Also, it's a cone shape. In triggering, circles and rectangles are much easier to do. I will make the spell for you. Don't be frustrated. You're just a beginner. :) Update: Since I'm only adept at triggering, I can't seem to...
  32. TheBigMetalHandInTheSky

    Cone of Cold

    I'm not sure if it's possible to program dummy units in the object manager. Without triggering, your limits are very big. There are lots of triggering tutorials for beginners that I used when I was like you. You can post on the forums if you are stuck with questions. I'll see what I can do to...
  33. TheBigMetalHandInTheSky

    [Spell] Increasing stats of a trigger enhanced spell based on level

    Ok, thank you. I meant to use config for My Spell.
  34. TheBigMetalHandInTheSky

    [Spell] Increasing stats of a trigger enhanced spell based on level

    How is it possible to increase the stats of a custom spell (like damage, amount of targets hit etc.) based on the level (without a pattern like 20/40/60)? I already know to do the following: My Spell Events Unit - A unit Starts the effect of an ability Conditions...
  35. TheBigMetalHandInTheSky

    What resources did you use to help you in making GUI spells? I'm learning GUI and hearing from...

    What resources did you use to help you in making GUI spells? I'm learning GUI and hearing from experts is always great for me.
  36. TheBigMetalHandInTheSky

    What resources did you use? I can't find good tutorials here.

    What resources did you use? I can't find good tutorials here.
  37. TheBigMetalHandInTheSky

    How'd you learn all these advanced triggers for your spells? I was reading the triggers for them...

    How'd you learn all these advanced triggers for your spells? I was reading the triggers for them and it seemed so complicated.
  38. TheBigMetalHandInTheSky

    Spell Request

    Its like a chain lightning. And you are correct about your first sentence.
  39. TheBigMetalHandInTheSky

    Spell Request

    The lightning bolt happens while he attacks. Also, this ability isn't passive, you click on it to activate it (sorry for not saying).
  40. TheBigMetalHandInTheSky

    Spell Request

    Yes, but that is attack-based. Also, since it is not based on triggering, limits might be a problem. This hasn't satisfied my request, but thank you anyway!
  41. TheBigMetalHandInTheSky

    Spell Request

    Here is the spell I'd like for a mountain king hero. It is called Enchant Lightning (for lack of a better term). Tip: When I write "Number/Number/Number", it means that the number changes depending on level. -The spell lasts 20/25/30 seconds -The spell has a cooldown of 60 seconds -The spell...
  42. TheBigMetalHandInTheSky

    [JASS] JASS trigger disabled due to errors

    Nope. I copied and pasted in the spell, but I still get a truckload of errors. I tried to download vJass (do I need it to run the code?) and my AntiVirus said I was risking downloading a Trojan virus on my computer. By the way, I didn't realize that indenting code lines was important! LOL! I...
  43. TheBigMetalHandInTheSky

    Spell ID's

    Thank you for helping! I hope I will stop asking all these questions soon.
  44. TheBigMetalHandInTheSky

    Spell ID's

    Killcide, here is the code causing crashes whenever it is enabled. The spell is Wild Growth (like the WoW spell). It instantly heals 5 allies within 500 yards and then heals them over time. The healing decreases as time progresses. Here are some problems I had with coding: I couldn't figure out...
  45. TheBigMetalHandInTheSky

    [Spell] Every x Seconds of Game Time in JASS

    Wow, how am I that dumb to not convert an 'every x seconds of game time' to Jass? Lol. Thanks anyway!
  46. TheBigMetalHandInTheSky

    [Spell] Every x Seconds of Game Time in JASS

    I am familiar with the "Every x Seconds of Game Time" in GUI, but not Jass. How would I replicate this system into my Jass Spell? Note: for my spell, I'm making it so every 1 second of game time, a unit gets healed (until the timer runs out)
  47. TheBigMetalHandInTheSky

    [JASS] JASS trigger disabled due to errors

    How do I hand a local over as an argument? Sorry for the late response.
  48. TheBigMetalHandInTheSky

    [JASS] JASS trigger disabled due to errors

    I looked at the example spell in the Jass tutorial and copied it (In order to familiarize myself with JASS), but my trigger has been disabled due to a truckload of errors (37!). Here is the code (Ignore comments in the code): If you're wondering why I put the code in JavaScript, it was because...
  49. TheBigMetalHandInTheSky

    Spell ID's

    Also, whenever I make a Jass Code, Warcraft III World Editor crashes and closes without saving anything. :( Should I use third-party tools?
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