Data Editor Fields: Units
Objects that appear in the game world and affect the game state.
This is the first in a series of tutorials about the fields for the different objects that can be created in the Data Editor.
These fields are based on what is available for...
This tutorial will teach you how you can use catalog functions to retrieve and set data from the data editor ingame. Requires a basic knowledge of triggering.
The first catalog function is Catalog Field Value Get. In short, it tells you what the value of a certain field...
This tutorial is a basic introduction to the "Effects" tab of the Data Editor; it will overview each kind of effect and different uses they can have. Effects can be used to create complex and unique spells/abilities without using custom script - almost anything is possible.
What Are Mods?
Mods are files that contain data and imported files to be used in other maps. These can be published to Battle.net, allowing for mapmakers to access these mods and use them in their maps. This is useful because each mod/map is seperate, so if multiple maps use the same mod...
Heck, this is really easy.
1. Galaxy Editor
2. Ladik's MPQ Editor
There are 5 Kinds of stuff you can export from a map.
Now, open your map.
Terrains consist of all T3 called files. If you move those to another map, then the terrain will be swapped. (someone test this)
Welcome to my first Starcraft 2 Tutorial: How to make a custom loadscreen
All you need:
http://www.gimp.org/ (free download)
So first of all you need Gimp.
Open it and the create a new picture with 1920 wide and 1200 height
Now you can add your Custom Load Screen into it.
The most anticipated release of the StarCraft 2 Editor has many of us quitting our most dearest Battle.net for a moment and see what new and exciting features this tool has in store for us.
IndexBasic SC2 Trigger Editor Tutorial
Let's get to the basics
The Trigger Editor for the Galaxy Editor is damn powerful, it has almost unlimited features.
It will take a while before I can grasp its advanced features so I’ll share here what I’ve...
Data Editor Fields: Effects
Individual effects used to define abilities, and behaviours.
This is one in a series of tutorials about the fields for the different objects that can be created in the Data Editor.
These fields are based on what is available for the effect...
Data Editor Fields: Abilities
"Actions that can be performed by units."
This is the one in a series of tutorials about the fields for the different objects that can be created in the Data Editor.
These fields are based on what is available for Battlecruiser -...