I've been asked many times before how I go about making large spells and where to start when doing so. So I've written this Tutorial to explain my method of doing it that I've used for years:
Creating large abilities with many parts can be daunting and difficult to wrap your head...
Creating delayed spell effects that are MUI without the use of waits is fairly
simple. It just requires two variables and one periodic trigger. The first variable
is an integer that represents the current spell instance, whereas the second variable
is an integer that...