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  1. Glorn2

    Progress Updates/Showoff

    The Cave is officially 100% complete! All future creep is done and over with! I had saved 1 region worth of space; because I wanted to make something special for the long-time players. This ended up becoming a dungeon which spawns randomly weighed enemies from anywhere in the game at the...
  2. Glorn2

    Progress Updates/Showoff

    When I first started the project, 6 years ago, it was a consideration. I had spent a lot of time in the WC3 editor. Overall, a lot of the systems I had to create for this RPG would have been much harder to create; and when I started, SC2 arcade still had a lot of players. In todays era, I...
  3. Glorn2

    Progress Updates/Showoff

    Alright, I know it has been a while of radio static (Busy life events, and relaxing after editing for so many years). The final dungeon and hardcore, elitist-only content should be out within a few months; completely wrapping up my involvement with this specific map! Lotta balance changes over...
  4. Glorn2

    Not gonna lie about how butt-hurt I am about these notes. 80% of that list, are things I've...

    Not gonna lie about how butt-hurt I am about these notes. 80% of that list, are things I've spent hundreds of hours creating work-around's for. But it is also very exciting. Glad to see they are also "Officially" using Renee's mod. I think it opens a lot of doors for modders; but does...
  5. Glorn2

    Progress Updates/Showoff

    As all the threads here slowly lock themselves for inactivity... I've still been busy with balance and QoL improvements. As they slowly come to a safe and stable point, and as the more active players are breaking the 1000 hour point; I have been planning some additional content for them. I...
  6. Glorn2

    Hosted Project: The Cave - RPG

    You should be able to complete the "story" of the game, which is a good 40 hours, completely solo. I would only suggest that for an "Easy" experience, dont pick a pure DPS class or pure support class. Since your hero evolves as you go; it isn't an immediate choice you need to make; you will...
  7. Glorn2

    Hosted Project: The Cave - RPG

    I would like to thank the guys at the Hive for hosting this. They bent a lot of their rules to allow me to progress my project with their endorsement, and to bring this map to a much broader audience. I hope that you guys take the time to check it out; even if you don't have SC2. Install it...
  8. Glorn2

    Progress Updates/Showoff

    Alright guys, today is the day! My last minute preparations include an achievement system which awards a unique currency, and a "Microtransaction" type shop, where players can buy graphics with the "achievement points" so that they can show off that they have done some cool things. At some...
  9. Glorn2

    Progress Updates/Showoff

    Alright, things are finally getting wrapped up around here! The testers have been excessively playing the game; dozens/hundreds of bugs and imbalances found and worked on. I'm extremely grateful for their hard work. In the past month, I had added Raid bosses to the game (8-10 man global...
  10. Glorn2

    Progress Updates/Showoff

    Tibia, never heard of it. I did just google it though; and surprised I have never heard of it, given how old of a game it was. I must have been too into Diablo II back then. Strongly inspired by the "classic" rpg styles of wc3 custom RPG games (Sc2 has none that would make it into the top 10)...
  11. Glorn2

    Progress Updates/Showoff

    Alright! Back already! Some stay-at-home time is getting me moving ahead. Glyphs are complete. 300 unique upgrades, which spawn on a specific item type. Each item rarity increase the mod count by 1; with rare glyphs having 1 mod, and twilight glyphs having 4 mods. Attached is a screenshot...
  12. Glorn2

    Progress Updates/Showoff

    A short update, but a massive undertaking. I have finally finished all of the final heroes. 15 heroes, 10 abilities each, 150 total abilities. Each hero has 2 ways to reach it's final form, granting a greater variety in hero customization. The intention is that not all skills be be equally...
  13. Glorn2

    Progress Updates/Showoff

    Alright, been a little bit since I've given an update, and this one is gonna be... As good as I can remember. Dungeon 9 and 10 are complete; but 10 still isn't balance (Crippling imbalance) tested. All of the quests (140) are complete; including about 15 end game quests; and about 20 quests...
  14. Glorn2

    Introduction

    The game is currently down on all servers. Version 3.0 (the out-of-beta version) is huge, and reaches into every corner of the game. I have been working around the existing structure as long as I can to keep the map up for newcomers, but my new work is starting to impact existing things. I...
  15. Glorn2

    Mini Mapping Contest #16 - Mini RPG

    If only SC2 submissions were allowed :(
  16. Glorn2

    Progress Updates/Showoff

    Twitch A video of a 5 man playthrough of dungeon 8 on heroic mode. Dungeon 9 and 10 will follow.
  17. Glorn2

    Progress Updates/Showoff

    Last 3 dungeons. The first picture is of the final dungeon. Scale doesn't really give it justice; it is nearly twice the size of any other dungeon. Dungeon 7 is complete and tested, dungeon 8 is complete and partially tested. Dungeon 9 unit abils are designed, but not made. d10 needs units...
  18. Glorn2

    Need help fixing the cave rpg

    Hey. Hmm, I have never heard of anyone having an issue like this. Hero selection is a 2 step process. You pick your hero from the load slot, and then, on the screen on the right which displays all of the other players in the game (their name, level, class) you have to hit "start" to spawn in...
  19. Glorn2

    Future Patch Plans

    I have recently compiled all of my old patch notes into an easier to read list; for anyone interested in how the game has changed since its release; and with 3.0 being planned on the 1 year anniversary from the first beta test, we can see just how far the map has come...
  20. Glorn2

    Future Patch Plans

    And, a bit of info on something that I have been tossing around for a while, and finally have a more solid plan on: Runes/Glyphs What Are They: These items will alter the way specific skills on heroes are played. For example, Halving the CD, and doubling the cost of a skill. Turning a skill...
  21. Glorn2

    Progress Updates/Showoff

    Part 3: Almost part 4. Dungeons 5 and 6 are complete, and have been tested. Considered my best work so far. Dungeon 7 is made; and the abilities for units are currently being designed. A few more regions fleshed out. The only incomplete regions/creeps are the bottom left and right corners...
  22. Glorn2

    Future Patch Plans

    Just going into a little more detail with the bestiary concept, now that I have it completely fleshed out (in concept). - through the quest chain; you eventually completed all the beastmaster quests at the end of the game; unlocking the bestiary repeatable quests. - He sends you to kill a...
  23. Glorn2

    Progress Updates/Showoff

    Part 2, the rest of the general regions (I also touched up the previous ones, and added dungeon and teleporter regions to them)
  24. Glorn2

    Progress Updates/Showoff

    Been working on the new regions, almost halfway there. A little finishing work on a couple of these. 4 more general regions to go, and then some dungeons to make!
  25. Glorn2

    Reputation (+2): (Post) Glad someone who isn't me chimed in with their opinion.

    Reputation (+2): (Post) Glad someone who isn't me chimed in with their opinion.
  26. Glorn2

    Suggestions

    Your MF point is... Right. I have heard it from multiple sources. I don't agree with it though, I feel you are creating your own concept of "all or nothing" which is a self-imposed regulation. What I had already done when 2.0 came out, was triple base rarity, and nerf MF by 25%. A huge...
  27. Glorn2

    Suggestions

    Due to limited map space, raid bosses will simply be random world spawns, as well as the beastmaster vendor. They won't be their own dungeons. Mechanical based seems a little off, but I can incorporate something about the blacksmith in there. Some of the 8dras I can work into raid bosses too...
  28. Glorn2

    Suggestions

    Raid Boss Ideas: (From players) cakesoup: Omega v2.1 - The Iron Giant. Skills, 1. Magnetize & Energize - two targets excluding the main threat will gain a positive and negative charge and must come together within a certain timer. Failure to come together or touching another without a charge...
  29. Glorn2

    Hall of Fame

    Some players are nuts. Many of you are nuts. I will try to keep a list of the insane things that players are able to measure, and claim record of. Peasant King: Leveling a tier 1 unit all the way to the end of the game, and then completing end game content with it. -Vermillius All Classes...
  30. Glorn2

    Progress Updates/Showoff

    This is just a section where I can keep everyone updated on the progress of the map. I will include screen shots and give little write-ups as I hit mile-stones. Every couple of weeks I will try to update this.
  31. Glorn2

    Development Manifesto

    A lot of people have a lot of different ideas about how games should be made and played. Some people want to play a game that is not the game I am making. So this is just sort of my development ideals, so people can get inside my head and know what my end goal is. As of version 2.0...
  32. Glorn2

    FAQ, Information, Help, Mechanics & Reviews

    This section is a little less organized, it is just kinda a dump for all of the information that has been written out to best explain various mechanics. I will do my best to keep it readable. Any questions can be asked here. General Information: Very Basic Info: Heroes: - Stat gains per...
  33. Glorn2

    Introduction

    Yeah, Ralle was gonna put it up when I'm ready. I'm out of town for work, and doing this from my phone. I have more assets at home I want to include before it is announced. Thanks for the concern though. On the topic of reforged, I agree. But the arcade is free (I should include that...
  34. Glorn2

    Future Patch Plans

    While I have a great view of my end goal, a lot of the smaller things are based on the community, feedback and suggestions, and the reality that comes along with some design choices. The implementation of everything here isn't set in stone, and may be in varying degrees. This is more of a...
  35. Glorn2

    Introduction

    The Cave - RPG By Glorn Discord: Join the The Cave - RPG Discord Server! NA: battlenet:://starcraft/map/1/305693 EU: battlenet:://starcraft/map/2/214321 KR: battlenet:://starcraft/map/3/131660 TL;DR: A MASSIVE classic WC3 style, progression based RPG where heroes evolve as they level, loot is...
  36. Glorn2

    Suggestions

    Have suggestions for the game? Leave them here! I will also be migrating suggestions made on discord to here, as a way to keep track of suggestions and show what suggestions were implemented by the community. Popular Suggestions (responses) Stat re-allocation: Yes, but it will not be...
  37. Glorn2

    The Cave - RPG (Map)

    The Cave - RPG By Glorn The attached file is not the game itself, due to the lack of protection offered, and the lack of updates. However, it does have all of the data related to heroes, items, quests, regions, ect. It can be used as an information resource for players. It was also a...
  38. G

    The Cave - RPG (Starcraft 2 Map)

  39. Glorn2

    The Cave - RPG

    The Cave - RPG By Glorn TL;DR: A MASSIVE classic WC3 style, progression based RPG where heroes evolve as they level, loot is randomly generated, there are plenty of quests, lots of content, and dungeon mechanics; all while your kingdom is under siege, and you are on a quest to figure out why...
  40. Glorn2

    Custom Hero Arena 3D Final

    What is gameranger and how could some of my clan members get on there to play? We are always looking for outside communities who have learned the game without my inflence. For me and many of the people I play with, none of those skills are viewed as op. For cf yes, windwalk. It grants invis...
  41. Glorn2

    Custom Hero Arena 3D Final

    People still play this? ^_^ on USA-East you can stop by channel Clan CHAO to try to find a decent player, if any are online. The invulnerable thing is not related to blade masters; but do to a problem with the disconnection screwing shit up. It has been something I have been unable to fix...
  42. Glorn2

    Custom Hero Arena 3D Final

    Twice, I have tried to take steps similar to this in the past, to help with kiting. There ended up being quite a few problems along the way, and they were all removed. To draw a line between what is "alright kiting" and what isn't was an issue. Reincarnation with strength heroes was also an...
  43. Glorn2

    Custom Hero Arena 3D Final

    Alright, i have updated the map, and addressed the yiff problem. Initially I had wanted him to be an early game options, but you are right, his payout is far too high. I decreased the payout at early levels, and I increased his base HP by 1000, so it will be another duel before he is easily...
  44. Glorn2

    Custom Hero Arena 3D Final

    how are people going about killing him? his gold payout really isnt that high, it is something like 50x level (similar to killing a hero) but the time spent in there, compared to the time spent killing creeps; while the gold is higher, the exp should be much lower. I will see what randomloser...
  45. Glorn2

    Custom Hero Arena 3D Final

    i am pretty sure -tint9 0 9 or -tint9 9 0 is yellow. the one that isnt yellow is magenta.
  46. Glorn2

    Custom Hero Arena 3D Final

    You gain "player Experience" and all of your kills and deaths are saved. You can show off your stats by typing -stats. As you gain player levels, you get neat graphics attached to your hero, and unlock a handful of heroes which are modeled after the bosses of the game (Though they are balanced...
  47. Glorn2

    Custom Hero Arena 3D Final

    Hahaha, creepy! You are the single individual from the CHA community to outdate me. You used to test for Slayerdragon back in like 06, yeah? Anyway, I am still very slowly editing CHA for sc2. Being an adult and all, it is a come and go hobby when I have the free time. Every few months I...
  48. Glorn2

    Starcraft 2 Animation List

    since this has been brought up; I do have a question. When issuing an order through an actor event to play an animation; how do you get things like "attack right" or "turn left" to work properly? Entering 1 field as "turn" and the other as "left" makes him not turn, and not turn left. Same...
  49. Glorn2

    [Need Info] SC2 editor low fps and freezing when placing units

    uhhh; I guess? My mouse auto changes back to "no tail" pretty frequently too (daily at least) and when it happens; my editor lags like hell and drops FPS from 200 to quite literally 0. When I move the mouse and I do not have a tail; the entire screen will freeze until I stop moving the mouse...
  50. Glorn2

    [Need Info] SC2 editor low fps and freezing when placing units

    Alright, this is pretty comical. It is something I have been observing for a while now in my own editor. try this: Go into your control panel, and get into your mouse cursor options. In your mouse cursor options; ENABLE a mouse tail on your mouse. Go back into your editor and be amazed that...
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