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  1. Dr. Boom

    Pathing - Everything about it

    Pathing - Everything about it [2.0] Seas =) 1.0) The first words 2.0) Where can you see the pathing? 3.0) Different Pathing Types - 3.1) Structures - 3.2) Trees and Doodads 4.0) Naval Pathing ( Water ) - 4.1) Structures - 4.2) Units 5.0) The Pathing Blocker 6.0) Create...
  2. Xonok

    How to reduce loading times of Object Editor data

    One of the main things that makes big maps lag is inefficient use of the object editor. This tutorial is meant to bring out some things that can be used to prevent that. This tutorial is not limited to object editor stuff, but it somewhat focuses on it. Whenever you change something in the...
  3. Xonok

    The Theory Behind Spellbooks

    An in-depth explanation on spellbooks This is everything that I know about them. Table of Contents: Introduction Definition How spellbooks work Bugs TheHelper about spellbooks(and what's wrong) Facts Wrong Links Introduction The first tutorial about spellbooks I ever saw was the...
  4. ALEXz407

    How to stack standart buttons (remove Patrol, Hold Position, etc)

    Better way to hide ANY button founded by leandrotp. But it crash on MAC versions. 95% Command Buttons Stacking You do not have enough space on the unit's command card because standard buttons occupy it? Now you can fix it! Fold unnecessary buttons under top-left corner button and free...
  5. S

    Originality vs Creativity (CT #2)

    Originality vs Creativity Discussion on Psychology about Ideas Creative Tutorial #2 Let's start this tutorial / discussion with two rather obvious questions which will take the scope of this thread: 1. What is originality? 2. What is creativity? Originality noun the...
  6. S

    Simplicity vs Complexity (CT #1)

    Simplicity vs Complexity Discussion on Mechanics Creative Tutorial #1 Let's start this tutorial / discussion with two rather obvious questions which will take the scope of this thread: 1. What is simplicity? 2. What is complexity? Simplicity Simplicity is meant as something...
  7. A Void

    Projectile & Missile Tutorial

    Tools: World Editor, Object Editor. To start off you must understand what a projectile or a missile is, a missile or projectile is a ranged attack, some sort of object or anything is thrown, pushed or moved at a unit damaging the targeted unit from afar, thus it is called a ranged attack. This...
  8. ~Void~

    Hero Craft: Function, Role, Synergy and Balance

    Hero Craft > Function, Role, Synergy and Balance < 500 Foreword: The purpose of this tutorial is to guide new and experienced developers in the right path when designing heroes for their maps. I find the problem with heroes is that, no matter how polished and efficient the map's code, no...
  9. Xonok

    Hidden inventories with little code

    And here's for something completely different! Story I have a map, where each hero has a spellbook. At some point I got tired of adding the Inventory(hero) ability to each hero, so I put it in their spellbook. On one of the heroes I forgot to remove the ability from hero itself. The result...
  10. Xonok

    Soul of a story - The art of lore

    Introduction Nowadays it has become quite relevant for hivers and people in general to be able to write stories. However, no one starts out very good at it and many never truly master the art of writing lore. This tutorial is meant to help out in that regard. 1. Grammar For a good story...
  11. Crigges

    Set spell UI position in a spellbook

    Background: You can add a spell to a spellbook by putting the spell into a dummy spellbook with the same order ID. Afterward, you only need to disable the dummy spellbook and add it to the unit. For more information, see...
  12. Xonok

    Techtree vs Techweb

    When making one of my projects in the past I came across a problem. I had 4 kinds of walls: Basic Wall(Horisontal) Basic Wall(Vertical) Basic Wall(Diagonal1) Basic Wall(Diagonal2) I needed to make a techtree requirement, that tells you to build a wall - any wall of the ones mentioned...
  13. MoCo

    Symmetrical Hero Scaling

    Symmetrical Hero Scaling Or: Secrets and Pitfalls of Hero Balancing This tutorial discusses some issues and solutions in terms of game mechanics for creating symmetrically scaling heroes. Symmetrical scaling means that the relation of power between multiple heroes stays constant across...
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