Thank you for stopping by.
I do have an idea like this in mind for over a year by now where enemy on certain day would be fully themed but plenty of other improvements got importance over it. Why I haven't made it yet is because it requires some real cautious implementation and thinking so the...
From what's I've tried it does seem to be hard-coded with no easy way around it.
It will have to come down for me replace the building as soon as it's built with unit and then place a pathing blocker under so you can't build there again. And on top of that the unit needs to be made immobile...
it's just a template. Dead unit is picked picked by groups correctly.
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Player - Player 1 (Red) types a chat message containing a as An exact match
Set VariableSet Storage_Group = (Units in (Entire map) matching...
Is it possible to pause and then resume decay of bones of unit that died?
"Unit - Suspend corpse decay for (Picked unit)" this does work to pause it but then using "Unit - Resume corpse decay for (Picked unit)" has no effect
Thank you for wide feedback Krauser.
Sacred Pillar Destructible: I may eventually remove it but still some people play without it.
Items: many items will simply feel bad because they are designed for different purpose. It's an extra feature making rewards feel less hollow and enhacing high...
This is just too much hustle. Tried to make another picture sized 1024x1024 under the same compression and it doesn't work :D Such an outdated function.
Thanks for the idea though. Could come in handy at some point. For now I will think of something else and easier to execute.
Does anybody know what are the limitations of the game showing fade filters properly? There are only couple old tutorials here and there talking about blp file has to be converted 512x512 tga but 1024x1024 managed to work for me which obviously still looks like crap.
Any ideas how to get it to...
True you did mention there could be bugs but in the end it just makes the map look worse than it is. We all know who to blame though. Thanks Reforged.
I can see why you call it it's not complex enough which it isn't but I did go creative with spells and behaviours while staying themed to each...
I'm pretty satisfied with the way it is for now \o/.
Btw you should stop using Map Adapter when doing reviews. You have basically downgraded the review by something that is not related to the map at all.
There is 2.25-3 second timer before he shockwaves in the direction of facing after he stopped moving. That is decent amount of time to be aware. Of course it is difficult first time you play it. What challenger map is not gonna suprise you before you learn how to work through.
1. There is no such setting for it to highlight B. It must be reforged related bug.
2. That is the whole point to survive through all 10 levels. If you had full hp you could start the game, go shopping and come back to victory screen.
4. Everything looks random if you ignore it's...
Single player minigame to test your dodging reflexes.
Who ever thought in Blizzard to give bears the Blink ability? One of them messed around too much and blinked somewhere he wasn't supposed to. Now vile magic of mysterious square isle is hunting him. Can you help him to make it through...
Wow you really got screwed over by those siege. I already had a suspicion they were spawning bit more than intended. I'll neft them soon.
Thanks for letting me know about Divine Guardian. There was small chance that it would random no unit.