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  1. Marcelo Hossomi

    Path Check for TD

    You sure have a lot of things in there o_o Anyway, I just guess that "IsPathBlocked" might be useful :P I will try that later, thanks. I tried those because they were the most straight and common-sense approach, didn't think much about effectiveness... But I should have imagined that they...
  2. Marcelo Hossomi

    Path Check for TD

    Hello guys, After millions of years away from the Hive and map editing, I have come back for a while with a few ideas to try out. One of them is a TD with dynamic path check. That is, the path will be checked at the moment a player places a tower. The arena is always rectangular...
  3. Marcelo Hossomi

    You still use this avatar? hahaha

    You still use this avatar? hahaha
  4. Marcelo Hossomi

    I was just Rick Roll'd D:

    I was just Rick Roll'd D:
  5. Marcelo Hossomi

    Unit Groups not working properly

    This might be because of the set bj_wantDestroyGroup = true. That script may be destroying LightningStormGroup, therefore your trigger will only work in the first time it runs (when this group still exists). When it's destroyed, the following executions will fail. Try removing that line and...
  6. Marcelo Hossomi

    Terraining Contest #14 - Racial Settlements

    Hmm, maybe I could give it a try. My terraining is far from good, but it's funny anyway ^^
  7. Marcelo Hossomi

    Terrain Pathing

    Is it better to create a doodad pathing blocker, instead of the destructable one? (unless, of course, if I need to remove those blockers)
  8. Marcelo Hossomi

    Terrain Pathing

    For playable terrains, some terrainers prefer removing the doodads pathing and do the pathing themselves. Do you do it with pathing blockers?
  9. Marcelo Hossomi

    [Trigger] figures does not grow

    (not with WE to check it) I guess "Units" is your hashtable. You never set the hashtable variable to the created hashtable. You have to do something like: Hashtable - Create a hashtable Set Units = (Last Created Hashtable)
  10. Marcelo Hossomi

    [Solved] Problem with Unit - Dmg Target :(

    Is Attacked_Unit a variable? If so, the variable must be set before this action is executed. Or did you mean to use "Event Response - Attacked Unit"?
  11. Marcelo Hossomi

    Techtree Contest #5 - Innovation

    May I use one of the ideas I had for one of these contests? I couldn't even finish that entry, anyway. The whole race and theme will be different, of course.
  12. Marcelo Hossomi

    Changing editor's interface

    Ah, I imagined ^^ I did not find the option to hide UI elements. Do "elements" include buttons? I could hide the copy/paste/cut buttons, as I've never used them (hail Ctrl+C Ctrl+V Ctrl+X!) Thanks ^^
  13. Marcelo Hossomi

    Changing editor's interface

    Hello there :D Back into editing with Starcraft II! xD I'm crazy with so many features to edit @[email protected] But the size of the buttons in the tool bar (in the editor itself) is annoying me. They're too big in my opinion. (And the ones to the right won't show in my PC as it's not widescreen. Not a big...
  14. Marcelo Hossomi

    Interesting, we've got the same avatar xD

    Interesting, we've got the same avatar xD
  15. Marcelo Hossomi

    [Trigger] Why isn't this working properly?

    I never found a situation in which And - All (Conditions) are true could be useful... The problem is that I can only use it in the trigger conditions or IF conditions, where I can already see each condition in separate lines (and the "And" is already implicit). But in functions that have...
  16. Marcelo Hossomi

    [Trigger] Why isn't this working properly?

    To hide the icon you'll have to use a spellbook. It's an ability that holds other abilities, and when you click it those abilities inside the spellbook are shown. However if you disable this ability for all players and add it to a unit, the passive skills inside it will still work as if the...
  17. Marcelo Hossomi

    Mpi | mui

    When we talk about MUI or MPI we're not talking about usefulness, exactly. We're talking about being able to be used simultaneously by more than one player (MPI) or unit (MUI). It's useful for some things, not for others. For example, take a hero selection system such as double-clicking. You'd...
  18. Marcelo Hossomi

    Mpi | mui

    I think you know it, but MUI stands for Multi Unit Instanceable, and MPI for Multi Player Instanceable. That is, MPI systems/spells/snippets can be used by every player simultaneously without malfunctioning, but generally not by every unit simultaneously. In Pharao's example, the sound would be...
  19. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    In fact I intend to make only three heroes, I don't have any done so far xD
  20. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    I think I won't be able to finish mine on time >.> Still have 3 heroes to make... If I make them in such a hurry it will turn into crap D:
  21. Marcelo Hossomi

    Single or multiple timers

    Hi people :P I have a simple question: I'm making a Damage over time struct that is linked to a buff - that is, if the target does not have a certain buff anymore, the damage is cancelled. To do so I check all instances every short period, like 0.1 sec. Would you recommend me to: 1. Use a...
  22. Marcelo Hossomi

    Barbarian Skills 1.1

    Check the existance of all variables. I guess FI_FallHeight is missing, for some reason... These lines are in Feral Impact Move trigger, below the Customization #3 tag. Check if any variable used there is missing. If this is not the problem it'd help if you posted what error the parser shows :P
  23. Marcelo Hossomi

    Barbarian Skills 1.1

    In fact it was. If you want so I can make a version that it does not happen.
  24. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    Are druids necessarily bound to animals, and not to any nature element?
  25. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    I tired that too, didn't work D: There must be a way, I guess xP
  26. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    Thanks :D Balance will be one of the last things I'll do as it's the most difficult part, in my opinion... xD I didn't think about the food usage advantage, though xP
  27. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    This is what I have so far (along with some upgrades, already, but won't show it in sreenshots xD)
  28. Marcelo Hossomi

    Oh thanks (and sorry), I've already fixed it xD

    Oh thanks (and sorry), I've already fixed it xD
  29. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    Here's a small WIP... No heroes yet, just the resource "system" xD Am I in the right path to the light of this contest? Edit: for those who tried to play it and bleh, I've fixed the map. Probably had problems when renaming it and not saving it again. Known bugs (oh noes, already?) 1. If...
  30. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    As far as I can understand the heroes' name case... We have to choose "classes" (that is, not the proper name, but the name itself) that fit the race lore. Example, I couldn't use "Outland Druid" as a Night Elf hero as there's no druid from Outland as far as I remember xP
  31. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    I was just kidding about hacking the game, but I've looked at previous contests as you suggested and got it :P Now time to work \o/ I think I'm gonna mix druids with ents - they seem to go well together... Do new heroes must exist in the warcraft lore? That is, in melee games the heroes are not...
  32. Marcelo Hossomi

    Barbarian Skills 1.1

    This was made as a mainly GUI spell... You're not supposed to work with raw codes at all. Maybe you have the old version of the map? I've made (really) significant changes from the first one to the second. Instead of changing raw codes, you have to update the Initialize trigger to the abilities...
  33. Marcelo Hossomi

    Techtree Contest #4 - Improved Melee Race

    How are we supposed to put our race in the template map? Trigger a little system to choose the new race as if we would play a melee map in Warcraft? Just place the new race town hall and peons in the map and delete the Initialization Trigger? Hack the MPQ and make Warcraft think the new race is...
  34. Marcelo Hossomi

    Reputation (+1): (Post) Thanks :D

    Reputation (+1): (Post) Thanks :D
  35. Marcelo Hossomi

    Reputation (+1): (Post) Pointed the stupidity

    Reputation (+1): (Post) Pointed the stupidity
  36. Marcelo Hossomi

    Arithmetic comparison fails D:

    Dumb me. Thanks Adikutz. That's an ugly way to deal with numbers, though x.x
  37. Marcelo Hossomi

    Arithmetic comparison fails D:

    I have tried using integers like InfinateAnswers said. However that way I get another problem: local integer Percent = Time/TrainingTime*50 //50 is the size of a life bar, let's say That will always return 0 or 1 no matter what value that division results. I've also tried using R2I in all...
  38. Marcelo Hossomi

    Arithmetic comparison fails D:

    Hello there :D I've run into a strange problem here... An arithmetic comparison simply fails: set Time = Time + 0.05 if Time >= TrainingTime then call this.Finish() // This will create a unit endif This portion of code is run every 0.05 second. However the method Finish is only called...
  39. Marcelo Hossomi

    [Trigger] Replacing unit +stats +abillity

    Stop asking people to do things for you... Bundling a few things together done by others in a map is not called making a map.
  40. Marcelo Hossomi

    Barbarian Skills 1.1

    The problem is in the trigger repeating time. If you take a closer look in the trigger, you'll see it counts the time the spell has been running in the line: Set TO_Duration[to] = (TO_Duration[to] - 0.10) That is, by default, the trigger was set to run every 0.10 second - that's why the...
  41. Marcelo Hossomi

    Barbarian Skills 1.1

    Thanks! :P We have to be picky, small details make big differences in the long run xP
  42. Marcelo Hossomi

    Barbarian Skills 1.1

    That's fine ^^ Thanks for helping :P
  43. Marcelo Hossomi

    Barbarian Skills 1.1

    I don't think so... The max number of instances should be decreased whenever an instance finishes executing -- the else above that action runs only when Max != 1, that is, when there are more than 1 instance still running. Are you sure? The other skills are like that, too.
  44. Marcelo Hossomi

    Barbarian Skills 1.1

    Ok, did it! Guess it's fine now :P
  45. Marcelo Hossomi

    Barbarian Skills 1.1

    Ok, I'm already doing any changes that are necessary :P In one or two days I'll update... Thanks ^^ You mean, even the icons and the effect? The orc model I agree it's unecessary, but... I'm removing them anyway. Would it be enough to make it skippable by pressing esc? Uh... That would...
  46. Marcelo Hossomi

    Barbarian Skills 1.1 (Map)

    Barbarian Skills 100 Hello there! This map contains 4 spells which fits for a barbarian hero. Not very creative, though, I know. Feral Impact: The well-known leap-attack Bonebreaker: The well-known knockback Battle Fury: Increases attack speed when uses a spell. Bonus vanishes slowly...
  47. M

    Barbarians (Warcraft 3 Map)

  48. Marcelo Hossomi

    Terraining Contest #11 - Battlefields

    I guess the screenshot may (uh, must?) be taken ingame, right? Seriously thinking about being owned entering this one =P
  49. Marcelo Hossomi

    Solo Mapping Contest #3 - Results

    Third place? :O I really wasn't expecting so... xD Thanks \o/
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