Thanks for the optimization tips, Im going to implement those. I'm not sure what the function of KB3D_Targeted_Unit is. Its not for the knockback target cause KB3D_Unit variable is for that
I did notice one thing, For KB3D_Damager i had it put equal to Rampage_Unit which is a variable for a...
Well I'll try bribes system out then. Its strange because im using the system for other things in the map and causes no problems in those cases. Just this one ability. I wonder if stopping the sound after fading could cause this problem. Cause, people get desynched like 1 to 1.5 second after the...
I'm using a 3D knockback system for this ability and it consistently causes about half of the players to be desynched when used. Is there anything that stands out as being a likely cause of this?
You Shall Not Pass Start Effect
Unit - A unit Starts the effect of an ability...
I have a question. I wanted to index heroes so i made a basic indexer. How would I use custom script like you have shown to take the custom value and add +1 for each entering unit.
Hero Custom Value Enters Map
Unit - A unit enters (Playable map area)
No i want to use a units custom value, which will be set with a unit indexer, as the array number for the timer. This way if a player has multiple heroes and they all die there can be a respawn timer and timer window for each one of them that wont conflict with eachother. It shouldn't matter how...
Why does this work?
When i put the arrary of the timer as a player number, then the timer works. It shows the time remaining, 60 for example.
Untitled Trigger 001
Countdown Timer - Start HeroRespawn_Timer[(Player number of (Owner of (Triggering...