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  1. Arhowk

    Reforged Warcraft III Reforged - Community Feedback

    I imagine it will be the same as WoW, so doom guards will lose their tails but the rest will keep them.
  2. Arhowk

    Anyone interested in crossing over to dota 2 modding. I'm hiring.

    he develops this mod Steam Workshop :: Legends of Dota: Redux
  3. Arhowk

    Introducing the Trigger Viewer

    Did you have any plans of open sourcing the code? I'm working on recreating the trigger editor for DotA 2 and it would be nice to see some of the styling and the mechanics used in trigger files.
  4. Arhowk

    Warcraft III - Patch 1.28

    I still cant even patch it -_- i download the update instantly than can't apply it because its corrupted
  5. Arhowk

    Warcraft III - Patch 1.28

    Same issue. Here's the contents of that mpq file (before and after deleting it, no change) Imgur: The most awesome images on the Internet
  6. Arhowk

    Warcraft III - Patch 1.28

    Has anyone seen this issue? I can't find it in any of the frequently reported patching issues Imgur: The most awesome images on the Internet
  7. Arhowk

    What game mods do you want for DotA2?

    Nah. Naruto vs one piece has been on the front page for atleast half a year x hero siege is constantly GotD which uses original WC3 heroes + abilities + lore
  8. Arhowk

    Remove the notification bubble from "streams"

    Yeah I like that a lot better.
  9. Arhowk

    Remove the notification bubble from "streams"

    I rarely if ever come to this site anymore but whenever I load it my eyes instantly go to the notifications because that's all that really matters and I always get bamboozled when i see i have a notification on "Streams" and it turns out that nothings really notified, it's just the number of...
  10. Arhowk

    How to start playing DotA 2

    Dota buffs win Rate is based on all games played by the hero. I'm Not entirely sure what you're trying to say. The game is infinitely more than 1v1 fights (I mean one of the top heroes right now is shadow demon...)
  11. Arhowk

    How to start playing DotA 2

    Learn Dota 2: Coming from LoL
  12. Arhowk

    [Discussion] Recreating a Warcraft-3/Starcraft-2 like editor

    Eh, I'm a motivational being. ATM I'm getting settled into school. Who knows what the future holds If I understand what you're saying, than yeah i wrote my stuff in Qt which is cross platform (you could even develop on iOS/Android if u wanted to ^^ Qt is sweet)
  13. Arhowk

    (WIP) Curse of River's End

    First page I guess I complained alot more to Noya on the IRC than I did on here. (I suppose thats a little bit unhelpful for you isn't it...) Eh I'm 18 take it or leave it. My sarcasm radar is totally off right now I've been doing homework for like 5 hours straight... i would've said this...
  14. Arhowk

    I have ported the original eul Dota map (first dota ever) to Dota 2!

    N.. no... Blizzard lawyers are paid 6 figure salaries for things other than removing random mods from other game's workshops with 0 active players that use a name that sounds similar to a name used in a blizzard game from 2003.
  15. Arhowk

    I have ported the original eul Dota map (first dota ever) to Dota 2!

    You know that this is Dota 2 right?
  16. Arhowk

    (WIP) Curse of River's End

    Uhm... Okay.. Best of luck in the future.. I'm still incredibly wary of how your gameplay will appeal to the custom game community but I remember voicing my opinions earlier to no avail. (it just kills me that such a beautiful map will forever be with no active players due to gameplay when...
  17. Arhowk

    [Role Playing Game] Symphony ORPG Rise Of the Ancients [Return]

    Did you just reply to a post from two years ago?
  18. Arhowk

    (WIP) Curse of River's End

    Any updates?
  19. Arhowk

    GetLocalPlayer() faq

    uh yeah its certainly possible, I did it in FoE RPG, but I'm not digging up the code for that.
  20. Arhowk

    [General] what is the right coordinates for spawning a barracks next to a town hall

    you've spent more time saying that you need the position than you have actually trying to resolve the issue. you literally could have just plugged in any number and tweaked it as needed. please put your brain into your work.
  21. Arhowk

    Is there a way to find the differences between two maps

    jj's cp call DisplayTimedTextToPlayer(p2p,0,0,10,"|cffff0000Cheated by Devoltz|r" ) http://forum.wc3edit.net/fulfilled-requests-f75/hero-siege-rpg-v-20-alpha-t32953.html
  22. Arhowk

    How many lines of codes are there in your map?

    I was close to 300k on FoE before I quit it... (I remember hacking into it for some reason, don't remember why)
  23. Arhowk

    Instaban on join?

    I decided to screw around in warcraft 3 for a bit because I had nothing better to do. I log in, create an account (since the old one expired lol), and joined a game. When i hit join, i get "You have been disconnected from battle.net" immediately followed by "Battle.net has automatically...
  24. Arhowk

    Searching for a mapper for a high-quality aRPG mode

    Is this Boss Rising?
  25. Arhowk

    How high is your MMR ?

    Source? I had a 56% winrate going into calibration, won 9 out of 10 games, and ended at 2800 mmr
  26. Arhowk

    DOTA 2 Modding Resource List

    Yes................................. The default warcraft 3 models....
  27. Arhowk

    What game mods do you want for DotA2?

    Beg who? This is just a discussion thread :p
  28. Arhowk

    What game mods do you want for DotA2?

    https://moddota.com/forums/discussion/68/dotacraft
  29. Arhowk

    What game mods do you want for DotA2?

    Saying "I wanna see X" is a little bit wierd becauses youre just asking for a dumbed down gameplay on an enhanced graphics engine? I prefer to see new, unique ideas taking advantage of the full potential of the engine. That being said, there are NO good RPGs in DotA 2 atm D: (mainly cause all...
  30. Arhowk

    Banjoball v1.18

    Ignored in favor of zealot hockey on sc2 and Dota strikers on Dota 2
  31. Arhowk

    [vJASS] Missile

    CreateUnit() leaks. (this is a rather simplified version of the issue; CreateUnit() itself doesnt leak but the consequences of repeated calling are similar to that of repeated leaking)
  32. Arhowk

    Petition to get a Dota 2 models resource section

    If the hive wants a DotA 2 resource section than there has to be full-fledged devotion towards supporting the DotA 2 modding community. This would require a group of modders willing to take the charge in making the Hive a community for DotA 2 modders. If its just going to be what happened with...
  33. Arhowk

    Issuing orders effectively doing nothing

    I'm sorry I only waited seven years to be able to issue a damn order to a unit and still can't do it.
  34. Arhowk

    Issuing orders effectively doing nothing

    .. seriously? alright warcraft 3 can go burn. Sounds good to me. Not worth my time to fix an issue like this (and deactivate triggers one by one when nearly every library is dependent on the other and in the end its due to something stupid like the map size)
  35. Arhowk

    Issuing orders effectively doing nothing

    the map was attached in my previous post
  36. Arhowk

    Issuing orders effectively doing nothing

    To be clear - I changed the model of the dummy and tried to cast it manually and it worked fine. No mana cost, no cast time, no cooldown, etc. So I just ported it to a different map and tested it and it worked great. FML. Heres the original map. To test 1) Hit right arrow (or left...
  37. Arhowk

    Issuing orders effectively doing nothing

    It's not about theft (hell I've tried to push the rest of the community to use my code lol) it's just that sections of my code are rather obfuscated. I'll see what I can do.
  38. Arhowk

    Issuing orders effectively doing nothing

    not possible
  39. Arhowk

    Issuing orders effectively doing nothing

    but the order isn't even being recieved in the first place
  40. Arhowk

    Issuing orders effectively doing nothing

    The dummy unit is copy and pasted over from the version that works perfectly. I know the trig fact, but this shouldn't be an issue because no Matter what angle is input, target point is the same and distance from target is the same
  41. Arhowk

    Issuing orders effectively doing nothing

    yes yes yes yes and yes
  42. Arhowk

    What is the best way to increase stats over time for many units?

    LUA isn't and has never been necessary for making these abilities.
  43. Arhowk

    Issuing orders effectively doing nothing

    false works fine (also target is fine) yes
  44. Arhowk

    Issuing orders effectively doing nothing

    Order string is indeed "carrionswarm" Dummy name is good, id is good difference scan netted nothing of interest
  45. Arhowk

    Issuing orders effectively doing nothing

    Ugh... I slightly remember this problem but I've been out of wc3 for a while now I have this code function FireWave takes integer playerId, integer id, real x, real y, real angle, integer this returns nothing local unit dummy set dummy = CreateUnit(Player(playerId)...
  46. Arhowk

    [vJASS] Missile

    I was using MissileRecycler.
  47. Arhowk

    [vJASS] Missile

    In my map I have the following- BoundSentinel MissileRecycler GroupUtils UnitIndexer No..? If the delayed recycling feature is off than the missiles should simply get recycled immediately 2e/ If your using an external missile system than you should rely on it's properties for recycling >.> I...
  48. Arhowk

    [vJASS] Missile

    Are you sure you're recycling missiles properly? My memory jumps about 2mb every spell cast and I can't tell if its my spell or your system. I'll double check w/ Dirac's E/ it appears to be on your end. I switched and it had similar behavior for the first ~5 casts than (im assuming the missile...
  49. Arhowk

    [vJASS] Missile

    So I was experiencing a different frustrating bug with Dirac's system (placing multiple missiles on top of one unit only fires some of the missiles) so I decided to switch to this one. From what I can see, there are no real noticeable differences between the two systems (besides bug fixes and...
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