I rarely if ever come to this site anymore but whenever I load it my eyes instantly go to the notifications because that's all that really matters and I always get bamboozled when i see i have a notification on "Streams" and it turns out that nothings really notified, it's just the number of...
Dota buffs win Rate is based on all games played by the hero. I'm
Not entirely sure what you're trying to say. The game is infinitely more than 1v1 fights (I mean one of the top heroes right now is shadow demon...)
Eh, I'm a motivational being. ATM I'm getting settled into school. Who knows what the future holds
If I understand what you're saying, than yeah i wrote my stuff in Qt which is cross platform (you could even develop on iOS/Android if u wanted to ^^ Qt is sweet)
I guess I complained alot more to Noya on the IRC than I did on here. (I suppose thats a little bit unhelpful for you isn't it...)
Eh I'm 18 take it or leave it.
My sarcasm radar is totally off right now I've been doing homework for like 5 hours straight... i would've said this...
N.. no... Blizzard lawyers are paid 6 figure salaries for things other than removing random mods from other game's workshops with 0 active players that use a name that sounds similar to a name used in a blizzard game from 2003.
Uhm... Okay.. Best of luck in the future.. I'm still incredibly wary of how your gameplay will appeal to the custom game community but I remember voicing my opinions earlier to no avail. (it just kills me that such a beautiful map will forever be with no active players due to gameplay when...
you've spent more time saying that you need the position than you have actually trying to resolve the issue. you literally could have just plugged in any number and tweaked it as needed. please put your brain into your work.
I decided to screw around in warcraft 3 for a bit because I had nothing better to do. I log in, create an account (since the old one expired lol), and joined a game. When i hit join, i get "You have been disconnected from battle.net" immediately followed by "Battle.net has automatically...
Saying "I wanna see X" is a little bit wierd becauses youre just asking for a dumbed down gameplay on an enhanced graphics engine? I prefer to see new, unique ideas taking advantage of the full potential of the engine.
That being said, there are NO good RPGs in DotA 2 atm D: (mainly cause all...
If the hive wants a DotA 2 resource section than there has to be full-fledged devotion towards supporting the DotA 2 modding community. This would require a group of modders willing to take the charge in making the Hive a community for DotA 2 modders. If its just going to be what happened with...
alright warcraft 3 can go burn. Sounds good to me. Not worth my time to fix an issue like this (and deactivate triggers one by one when nearly every library is dependent on the other and in the end its due to something stupid like the map size)
To be clear - I changed the model of the dummy and tried to cast it manually and it worked fine. No mana cost, no cast time, no cooldown, etc.
So I just ported it to a different map and tested it and it worked great. FML.
Heres the original map. To test
1) Hit right arrow (or left...
The dummy unit is copy and pasted over from the version that works perfectly.
I know the trig fact, but this shouldn't be an issue because no Matter what angle is input, target point is the same and distance from target is the same
Ugh... I slightly remember this problem but I've been out of wc3 for a while now
I have this code
function FireWave takes integer playerId, integer id, real x, real y, real angle, integer this returns nothing
local unit dummy
set dummy = CreateUnit(Player(playerId)...
In my map I have the following-
No..? If the delayed recycling feature is off than the missiles should simply get recycled immediately
2e/ If your using an external missile system than you should rely on it's properties for recycling >.> I...
Are you sure you're recycling missiles properly? My memory jumps about 2mb every spell cast and I can't tell if its my spell or your system. I'll double check w/ Dirac's
E/ it appears to be on your end. I switched and it had similar behavior for the first ~5 casts than (im assuming the missile...
So I was experiencing a different frustrating bug with Dirac's system (placing multiple missiles on top of one unit only fires some of the missiles) so I decided to switch to this one.
From what I can see, there are no real noticeable differences between the two systems (besides bug fixes and...