Search results

  1. D.O.G.

    \m/

    \m/
  2. D.O.G.

    Thank you for guys! I am a bit late though :D

    Thank you for guys! I am a bit late though :D
  3. D

    Wc3 Universal Calculator & Colorizer 5.3.2.exe (Binary)

  4. D.O.G.

    Wc3 Universal Calculator & Colorizer v5.3.2

    Now updated! Check please with your antivirus. Later on, I will rewrite this using Java (to be OS-independent, excluding registry part) and probably more modifications will be needed due to Wc3 Reforged possible changes.
  5. D.O.G.

    [Snippet] ZLibrary

    Even if it's removed? It's leak then. I remember something similar with items. When you pick up consumable, it didn't disappeared, but remained very small on the ground.
  6. D.O.G.

    [Snippet] ZLibrary

    Can you explain please? Haven't touched Wc3 for quite long time (university and work, etc). You mean custom model?
  7. D.O.G.

    My Demon birth model is rejected without providing info about the reason. However I allow you to...

    My Demon birth model is rejected without providing info about the reason. However I allow you to include it in pack as long as credits are given.
  8. D.O.G.

    Wc3 Universal Calculator & Colorizer v5.3.2

    Run program as administrator. It needs to install Warcraft 3 font into your system.
  9. D.O.G.

    To open Name generator iInstall Java. Then you should be able to open on double-click or choose...

    To open Name generator iInstall Java. Then you should be able to open on double-click or choose "open with..." and select jre.exe
  10. D.O.G.

    Thank you, guys!

    Thank you, guys!
  11. D.O.G.

    Reputation (+1): (Post) Wanted to say the same))

    Reputation (+1): (Post) Wanted to say the same))
  12. D.O.G.

    JASS Benchmarking Results

    Nice work done here) Could you test please Rad2Deg(r) vs bj_RADTODEG*r vs 57.29578*r? And Filter vs Condition?
  13. D.O.G.

    ZLibrary updated!

    ZLibrary updated!
  14. D.O.G.

    [Snippet] ZLibrary

    Updated a bit: 1) Replaced lua script with Object Merger script 2) Added check for Auto Fly library existence (not sure whether it works) 3) Added functin GetWaterType (detect whether there is no water, shallow water or deep water)
  15. D.O.G.

    [Snippet] ZLibrary

    Thanks for your response. 1) Ok, I will remove SetUnitPosition from CreateUnitZ function. 2) Test map is included, destructable can be extracted from there. 3) 'Otip' has very small height (<1 as I remember) and thus system will be able to detect water depth <1. Also, all walkable...
  16. D.O.G.

    Point2Int

    You can do as you think will be better. I won't defend this resourse - it is not so expensive to me)
  17. D.O.G.

    Point2Int

    Already mentioned before by BPower.
  18. D.O.G.

    Reputation (+1): (Post) Thanks for info))

    Reputation (+1): (Post) Thanks for info))
  19. D.O.G.

    Point2Int

    It is possible to create unit or smth outside playable area, therefore world bounds are better to use for that case. I haven't tested, but I believe that you can create location outside playable area but inside world bounds.
  20. D.O.G.

    My drawings

    Great amazing pictures! P.S. Those russian (I guess so) picture names made me smile)
  21. D.O.G.

    Petition for creating DestroyTrackable or DestroyHandle

    StarCraft is different game))
  22. D.O.G.

    [Release] WurstScript - A Wurst to Jass Compiler & IDE

    Are function overloads implemented? This is very useful thing. For those people who don't know what it is: They are functions with same name but different argument count. If not, it is not hard to implement them, compiler can check number of arguments in function and add suffix "_N" for example.
  23. D.O.G.

    Petition for creating DestroyTrackable or DestroyHandle

    Main problem is that they won't make those functions even if new patch will be released.(
  24. D.O.G.

    Petition for creating DestroyTrackable or DestroyHandle

    I'm not sure where post this thread... I have an idea - make a petition for creating DestroyTrackable or DestroyHandle on special site and send link and message to blizard, so hopefully they make those functions in next patch. Chance is low but anyway, it's worth it) What do you think?
  25. D.O.G.

    [JASS] Hidden ATTACK_TYPE in the World Editor?

    Yeah, I've already got it)
  26. D.O.G.

    [JASS] Hidden ATTACK_TYPE in the World Editor?

    Haha, this is pretty much the same as I did, only the difference was that I have tried only 17th color - game crashed and I thought that the same will be for other values)) This is a lesson for me now - never give up!) Thanks for pointing out that there is some effects for greater values)
  27. D.O.G.

    [JASS] Hidden ATTACK_TYPE in the World Editor?

    Have any example code/settings which gave that special effects?
  28. D.O.G.

    [JASS] Hidden ATTACK_TYPE in the World Editor?

    I had similar idea in the past - change texture by changing player color to 16+ and importing that textures with appropriate name. But this did't worked, game crashed when I was setting 16+ color to unit( Interesting, what result you had?
  29. D.O.G.

    Problem: Model sticks to other units in WE

    That also didn't helped. I'm in despair now... Thanks for your help anyway...
  30. D.O.G.

    Problem: Model sticks to other units in WE

    I have modified model, see attachment. It anyway sticks to everything. I thought the problem is in matrices but I have looked into Rock Golem model and there is almost the same except that it doesn't stick. I've attached also reduced Rock Golem model.
  31. D.O.G.

    Problem: Model sticks to other units in WE

    Thanks for response but this didn't help( There must be another error)
  32. D.O.G.

    Problem: Model sticks to other units in WE

    Actually, I need to add each vertex to 2 bones. I know it is possible, I have seen this on some models.
  33. D.O.G.

    Problem: Model sticks to other units in WE

    I know, many people have faced this problem, several threads I found, but anyway I can't fix that! I'm using Mdlvis, magos model editor and notepad. Model (*.mdl) in attachment.
  34. D.O.G.

    [Snippet] Bit Manip

    You can avoid "I2S" function declaring "bit0" as string.
  35. D.O.G.

    My ZLibrary (GetWaterDepth, GetTerrainZ, SetUnitZ, ...) have been updated one more time) Added...

    My ZLibrary (GetWaterDepth, GetTerrainZ, SetUnitZ, ...) have been updated one more time) Added one more function and documentation. You can check it out if you have a wish)
  36. D.O.G.

    [Snippet] ZLibrary

    Actually, this is that I did) EDIT: UPDATED! Now system doesn't require custom model, only custom destructable, which can be easily copied from attached map or generated by included script. Added "CreateUnitZ" function and documentation.
  37. D.O.G.

    [Snippet] ZLibrary

    I moved it to separate trigger. Thanks) There are two small problems: if I suggest to put my GetPointZ to that library then there will be two libraries using custom platform model and destructable and GetUnitZ and SetUnitZ work uncorrectly on ground units. Therefore I have redone that...
  38. D.O.G.

    [Snippet] ZLibrary

    Functions require 1 custom destructable. Object Merger script for generating destructable is inside code, demo map is attached to the post. library ZLibrary //// by D.O.G. version 2.6 //// /////////////////////////////////////////////// /////////////////// A P I ///////////////////...
  39. D.O.G.

    Reputation (+1): (Bundle) useful. Make other runes too!)

    Reputation (+1): (Bundle) useful. Make other runes too!)
  40. D.O.G.

    [Snippet] Simple ASCII

    "TRUE > true" implies that "TRUE" is bigger than "true" (only look at them)) Bigger means slower as bigger man is usually slower than smaller one)
  41. D.O.G.

    [Snippet] Multiboard Group

    System updated from 2.0 to 2.1. Added more interface options: spacing left and right strings, colors of tab names, timer period, some new functions. So why this isn't good enought to be approved? This is unique resource anyway) It works in multiplayer and supports many groups. I'll keep this...
  42. D.O.G.

    [Snippet] Simple ASCII

    There is integer division - for example 15 / 8 = 1 not 1.875. And that expression is equal to remainder from division. Modulo_operation
  43. D.O.G.

    Point2Int

    Nes already have expressed his opinion) Do whatever you want. This only can be used in simple save-load systems which don't have their own built-in similar function. By views count you can decide usefulness of this)))
  44. D.O.G.

    Point2Int

    How you store points in save-load system? If you are converting each coordinate to integer then you have 2 integers, mine code generates 1 integer.
  45. D.O.G.

    Point2Int

    I think this will be useful for synchronization systems because it can replace two reals (coordinates only) by one integer and speed up sync process. I need to warn that it doesn't return exactly the same coordinates, but they are pretty close to original. On 256x256 map coordinates difference...
  46. D.O.G.

    [Snippet] Simple ASCII

    true is faster than TRUE because TRUE is contant defined as true.
  47. D.O.G.

    [JASS] How to remove leak properly?

    Thanks! I don't use them) This is only example and location's init function is smaller than unit's) SOLVED)
  48. D.O.G.

    [JASS] How to remove leak properly?

    Very simple silly question inside: function Test takes nothing returns nothing local location p = Location(0.0, 0.0) /* do stuff here */ call RemoveLocation(p) set p = null // The question - Do I need this line? endfunction Same...
  49. D.O.G.

    [Snippet] Press Spacebar Event

    I mean together with mine.
  50. D.O.G.

    [Snippet] Press Spacebar Event

    Yes, I remember, I have tried to use your Network - nothing worked))
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