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  1. Septimus

    Map Genre Explaination

    The original Aeon of Strife originates from Starcraft and is believed to have been created by aeon64. It was a map that consisted of 3 lanes that connected 2 opposing teams that combated against one another until victory was achieved by destroying the opposing team's main structure. It can...
  2. Laserdude

    Upwards Counting Timer

    Upwards Counting Timer Okay, so in this tutorial, I am going to show you how to make a countdown timer that increases in time instead of decreasing. This type of timer can be used in several games such as survivals or in any map that displays game time. Requirements: Knowledge about...
  3. N1ghthawk

    Polishing Your Game

    POLISHING YOUR GAME There are essentially three phases of the design process. The first is general concept creation. This is essentially when you get together with your team and come up with the basic ideas that will fuel your game. The second phase is implementation. This is when you gather...
  4. G

    Everything about tags

    Content: Prelude Dissecting the good tag Starting up making your own tag Expanding Systems So now what? Keeping on going Polishing your map Epilogue Prelude Prelude: Tags! I have never met any (not newbie - ) Warcraft-player, that haven't played one of these. Yet, the...
  5. PurgeandFire

    Cameras

    Cameras Introduction: What are cameras? Cameras are objects that can change the perspective and view (literally) of a player. They are one of the more flexible objects in Warcraft III, allowing you to modify several of its properties, even via triggers. This tutorial will tell you all about...
  6. PurgeandFire

    Make a Map Work for Patch 1.24

    Patch 1.24 Compatibility Table of Contents: Introduction Why was it fixed? Typecasting - The Return Bug Patch 1.24 Fixing an Old Map Conclusion AIntroduction: Once patch 1.24 was introduced, many maps have died and no longer work for patch 1.24+. Those maps used a particular bug known as...
  7. S

    How to trigger Auto-cast (Arrow) Abilities

    Triggering Auto-cast Abilities (Difficulty = Easy) Introduction This tutorial is made to show GUI users a very easy way to add triggered effects to abilities that auto-cast on attack, such as Searing Arrows. I made this tutorial because I was unable to find any easy GUI tutorial on the subject...
  8. merdren

    Enterable Buildings

    Making a Decent Building You Can Enter In this tutorial, I will attempt to teach you my favorite method of making an enterable building with an interior. Section 1: The Outside This is one of the simplest processes. Just open the Object Editor (F6), go to the Doodads tab and select Create...
  9. Cobbot

    Arcade Shooter

    Arcade Shooter Difficulty - You'll need to be familiar with making triggers. I had this idea while playing Time Crisis at an arcade, it's the same on House of the Dead on the Nintendo Wii. It came out quite well and I figured I'd share it with the community. I'm looking for feedback...
  10. Septimus

    The Importance of Efficiency in Coding

    The Importance of Efficiency in Coding A lot of mapper (Especially newbie) adopt the concept of "As long as it work". They do not give a damn about triggering/scripting as long as their map look nice or done. This was a poor & awful concept to be adopt with, as it could lead to unnecessary...
  11. Septimus

    How to use the campaign editor

    Campaign FAQ A lot of mappers would probably ask this question. How to develop a good campaign? A lot of mappers, even those with experience in WE might struggle when it was the first time they start creating a campaign. This tutorial would teach you how to import custom resources, how...
  12. Septimus

    The Path Of Proper Map Making - What to do and what should be avoided

    The Path Of Proper Map Making A lot of mappers, especially new ones would probably ask this question. How to create a good map? There are a lot of ways to do so. To start with, I will begin with scripting/triggering. The Importance Of Proper Scripting A lot of people (Especially...
  13. Slaydon

    Fixing Invisible/White Tree Models

    How to correctly import a tree model Hello, i was in the model section and downloaded a custom tree, i see the posts and they say "My Tree is white, it only works for units, etc... etc.." Now, im going to tell you how to import one of these trees, as a "Tree" Go up to your editor and...
  14. M

    Making your map attractive to reviewers

    Making your map attractive to reviewers By M4stah Hello mapmakers! In this tutorial I will help you to make your map attractive to moderators and other people that want to try out your map and give a review. Also before reading this tutorial, READ THE RULES FOR UPLOADING A MAP! Contents An...
  15. Dumblor

    Successful and productive map making.

    About This tutorial isn't about triggers, jass, modeling etc. It's about productive map-making. What's that? Productive map-making is working with heart, not like a machine. It's when you really want to make a make, work with it, not because you need, but because you want. Be sure, otherwise...
  16. H

    Difficulty System - The Easy Way

    Hey there! This is a short tutorial I've just set together. It's about adding a difficulty system to your map. I think it's a really easy way to do it and to modify it later on, as it is based on simple spells. Here we go: Difficulty System Events Player - Player 1 (Red) types...
  17. Septimus

    Create precise timing cinematic using real variable

    Create precise timing cinematic using real variable Creating cinematic using real instead of countdown timer are efficient and less time consuming. Real are also quite accurate just like countdown timer does and easier to organize. First of all, create a Initialization trigger...
  18. Slaydon

    WE Map Editor for Newbies!

    Warcraft III World Editor Guide! 600 Index: For this tutorial I’m using Warcraft III Editor Unlimited which can be downloaded on www.wc3campaigns.net/tools/weu/. I’m using it because it can make your map a bit over 2x times bigger, and more items to use, but you won’t need it for...
  19. busterkomo

    Complete list of things that leak

    Complete list of things that leak This is a complete list of everything that leaks. I haven't found a complete tutorial elsewhere, so I decided to write my own. Unit Groups Locations Special Effects Player Groups Misc. Unit Groups GUI Creating groups leaks, and thus we must find a way...
  20. Mialee

    Creating Good Descriptions

    Well, I'm Mialee from Brazil and you're about to read a tutorial about how to create good heroes to your map. Do not expect a 100% correct grammar since my country doesn't speak english. ------------------------------------------ 1. Introduction 2. Making a good hero description 3...
  21. S

    Item-drop-system

    Only 1 item of every type- the item-drop system only 1 item of every type- the Item-drop-system I know there is already a tutorial about this somewhere but if you follow it correctly you would need for every item class as many triggers as players are aviable. So 5...
  22. Linaze

    Creating High Quality Characters

    How to create a high quality character Characters have the most important task in a story game or such, it is their duty to make sure that the reader / gamer etc keeps the interest in the game or story. Without good characters, a storyline cannot become good, take the warcraft lore for example...
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