Search results

  1. madman9800

    [Miscellanous / Other] Looking for a this map

    yes thats it! thank you so much!
  2. madman9800

    [Miscellanous / Other] Looking for a this map

    Hi, I'm looking for a map I played a long time ago but forgot the name. The map used the sunken ruins tile. You started next to a little boat, it was raining. Your character was this shaman with a really cook custom tiger skin. Whistling music played in the background. I believe the...
  3. madman9800

    [Trigger] Check if a unit is in the field of view of any other unit.

    IsaacNewbton, I tried your suggestion, it didn't do anything. Besides, Maker is calculating the angle from the same points as I. And I'm planning on optimizing the trigger AFTER i get it to work first, but i do appreciate the heads up bro. Maker, Besides the conditions which check if the...
  4. madman9800

    [Trigger] Check if a unit is in the field of view of any other unit.

    I'm sorry but I think you misunderstood my question :/. Have fun watching booty bay.
  5. madman9800

    [Trigger] Check if a unit is in the field of view of any other unit.

    This one still doesn't work. How come this one still doesn't work. Again, it is completely random, sometimes it says "undetected" when im right in front of a unit, sometimes it says detected when i'm behind him, sometimes it says both randomly. What is wrong with this trigger. (p.s don't...
  6. madman9800

    [Trigger] Check if a unit is in the field of view of any other unit.

    I have what appears to be a basic trigger which checks if a unit is in the field of view of any other unit. If they are NOT in anyone's field of view the variable "visible" is set to 0 and the text "undetected" is displayed. The trigger does not seem to work. It displays detected /undetected...
  7. madman9800

    Baskiron Bandits

    Thanks for the rating Vengeancekael, I've downloaded your map pack and I really like your single player RPG campaign. Anyways, school starts tomorrow and I have uninstalled Warcraft 3 (including the editor obviously) so I cannot make any changes to this map until winter break when i re-install...
  8. madman9800

    Baskiron Bandits (Map)

    madman9800 presents... Baskiron Bandits [highlight]Description:[/code] You are in control of a stealthy Bandit. Use your stealth, speed, and cunning to eliminate the cruel and unjust leader of the Brakfay Village, Houfman. Additionaly you may want to search the village...
  9. M

    Baskiron Bandits (Warcraft 3 Map)

  10. madman9800

    [Trigger] Ok this one HAS to be a bug...

    I tried that out right now: test1 Events Player - Player 1 (Red) types a chat message containing ensnare as An exact match Conditions Actions Set footman = Footman 0006 <gen> Unit - Create 1 Dummy Unit for Neutral Hostile at (Position of footman) facing...
  11. madman9800

    [Trigger] Ok this one HAS to be a bug...

    test1 Events Player - Player 1 (Red) types a chat message containing ensnare as An exact match Conditions Actions Unit - Create 1 Dummy Unit for Neutral Hostile at (Position of Footman 0006 <gen>) facing Default building facing degrees Unit - Add Ensnare...
  12. madman9800

    Reputation (+1): (Post) thanks

    Reputation (+1): (Post) thanks
  13. madman9800

    [Trigger] Is this a warcraft bug?

    commoe, you were right. I just spawned a second dummy unit and had him cast it. Thanks. +rep. Troll-Brain, thank you for your input, however none of those applied.
  14. madman9800

    [Trigger] Is this a warcraft bug?

    Net Trap Events Unit - A unit Dies Conditions (Unit-type of (Dying unit)) Equal to Net Trap Actions Unit Group - Pick every unit in (Units within 200.00 of (Position of (Dying unit)) matching ((Owner of (Dying unit)) Not equal to (Owner of (Matching...
  15. madman9800

    Reputation (+1): (Post) Thanks.

    Reputation (+1): (Post) Thanks.
  16. madman9800

    [Solved] Why isn't this working guys?

    Maker, Mr_Bean987, Thank you both. The problem was that i didn't disable the techtree requirements for the dummy's ability so he wasn't able to use it! Thanks to both of you +rep to you maker.
  17. madman9800

    [Solved] VERY SIMPLE issue

    -___- my god I'm a fool. Brain Fart. Thanks brah.
  18. madman9800

    [Solved] VERY SIMPLE issue

    Im using this in a line of custom code: BJDebugMsg("hello) However it gives me a "syntax error." What am i doing wrong here?
  19. madman9800

    [Solved] Why isn't this working guys?

    Smoke Potion Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Smoke Potion (dummy) Actions Custom script: local real x = GetSpellTargetX() Custom script: local real y = GetSpellTargetY()...
  20. madman9800

    Reputation (+1): (Post) Thank you.

    Reputation (+1): (Post) Thank you.
  21. madman9800

    Ability Order Id for "cloud"

    Spinnaker, Thank you so much, you've answered a lot of my questions. I have already repped you a few times so i'm gonna have to give this one to mckill2009 :P but i'm sure i'll have another reason to rep ya :) Thanks again guys.
  22. madman9800

    Ability Order Id for "cloud"

    Is there anywhere i can find what the order id is for the "cloud" ability? I am trying to use the cloud ability via trigger and i have no idea how. Is there a list of abilities and there order id's somewhere? Thanks in advance.
  23. madman9800

    [Trigger] Why isn't this working?

    Spinnaker, Thank you so much for your response. I learned a lot from it. I would rep you but it says I must spread rep around before i can give it to you again :p Thanks again!
  24. madman9800

    [Trigger] Why isn't this working?

    Here is a map with only the related trigger (the original map is too big/complicated)
  25. madman9800

    [Trigger] Why isn't this working?

    That does not work :( It still says "needs to target a tree" even if i AM targeting a tree...ahhhhhh dangit.
  26. madman9800

    [Trigger] Why isn't this working?

    The only other tree targetting abilities destroy the trees...which is not what i want since im trying to "climb" them... Do you know of any other spells that target trees but does not destroy them?
  27. madman9800

    [Trigger] Why isn't this working?

    Untitled Trigger 001 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Climb Tree Actions Unit - Create 1 Dummy Unit for (Owner of (Casting unit)) at (Position of (Target destructible of ability being cast))...
  28. madman9800

    [General] Destructable Trees don't show up in game

    I did...I put variations to "1" EDIT: Fixed it by setting Art - Model File - Has lightweight version to "false"
  29. madman9800

    [General] Destructable Trees don't show up in game

    Hi I imported some custom trees and made the destructables. They show up fine when placed on the editor, but all of the sudden when i run the map the trees are invisible but the shadow is still there...I am using JNGP editor btw...what is wrong?
  30. madman9800

    Log Cabin Kit

    Anyone?
  31. madman9800

    Log Cabin Kit

    I found this really cool log house building kit at wc3c: http://www.wc3c.net/showthread.php?p=891680&fromattachment=891680#891680 Its a cool cabin building system where the roofs come off when you enter the houses. However, the map no longer works, I'm assuming this is due to the recent...
  32. madman9800

    [General] Building Pathing Problem

    I remember skinning a long time ago, there are instructions on doing stuff with the alpha channel and such...is there any instructions on how exactly i can make this 4x1 instead of the big hunk it is now? :p (i want it the same size as the fence pathing) If you could give me more detailed info...
  33. madman9800

    [General] Building Pathing Problem

    WOW it worked! One problem the "gate pathing" you provided me with is far too THICK and a little too long for the wall size i have. (i do not want to make the walls bigger) Is there anyway i can resize this pathing to be maybe 2 blocks shorter and 1 block thin (instead of 2 blocks)? Thanks...
  34. madman9800

    [General] Building Pathing Problem

    I am using these wall models (all 4 of them) http://www.hiveworkshop.com/forums/models-530/woodwall90-139355/?prev=status%3Dp%26u%3DMephestrial I am not sure how i can make these buildings... I made the horizontal one using the "0 degrees" model by setting the pathing to "fence"...
  35. madman9800

    Reputation (+1): (Post) Thanks for the help bro

    Reputation (+1): (Post) Thanks for the help bro
  36. madman9800

    [General] How to set which "race UI" a player will use

    I have set player 1's race to "night elf" in the "player properties" but when i test the map, player 1 has HUMAN UI...how do i give player 1 night elf ui?
  37. madman9800

    [Trigger] Unit Ranking System

    Unit Attack Events Unit - A unit Dies Conditions (Owner of (Dying unit)) Not equal to (Owner of (Killing unit)) ((Owner of (Killing unit)) is an ally of (Owner of (Dying unit))) Equal to False Actions If (All Conditions are True) then do (Then Actions)...
  38. madman9800

    Reputation (+1): (Post) Thank you, a great way to solve my problem.

    Reputation (+1): (Post) Thank you, a great way to solve my problem.
  39. madman9800

    What is "item place goblin land mine" spell based of?

    Thank you very much to all of you for your suggestions. I have decided to ultimately take Spinnaker's advice and order the unit to use the goblin land mine ITEM via trigger. (+ repped) Again, my thanks to all of you for the help.
  40. madman9800

    What is "item place goblin land mine" spell based of?

    I am making a custom spell and i need to tell a unit to use his ability "lay mine" via trigger. I do not know what the goblin land mind ability is based off of...i've tried sentry ward, statis trap and some other but can't seem to figure it out...any help would be appreciated.
  41. madman9800

    Base abilities

    I was wondering what ability the "shockwave" ability is based on? I want to order a unit to shockwave but i do not know which ability it is based of. I thought why not put together a thread that states all abilities and what they are based of...so to begin with, what is the shockwave...
  42. madman9800

    How to set heroe's mana regeneration rate to 0

    Thank you so much for your help Pharoah. +rep :)
  43. madman9800

    Why doesn't this simple trigger work?

    God dangit Pharoah, you're a frikin kneen eyed genius. I looked over this like 100 times and didn't notice that. Thank you very much. It works perfectly. Also I have another question for you. I have set my heroes max mana and initial mana to 100 however in game he starts at 45/100 mana? What...
  44. madman9800

    How to set heroe's mana regeneration rate to 0

    "I set my Heroes INITIAL and max mana to 100" I already did that but he still starts with only 45/100 mana...I have JNGP...is this a bug or something?
  45. madman9800

    How to set heroe's mana regeneration rate to 0

    I am not sure if this is done through trigger editor or unit editor but here i go... I would like to make a heroes mana regeneration rate be set to 0. I went into the unit editor and changed the field "mana regeneration" to 0 but my hero still regenerates slowly. I think this is due to the fact...
  46. madman9800

    Why doesn't this simple trigger work?

    Here is the trigger that sets the unit groups. stats initiate Events Map initialization Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Cast Away)) and do (Actions) Loop -...
  47. madman9800

    Why doesn't this simple trigger work?

    stats constant deplete Events Time - Every 2.00 seconds of game time Conditions Actions -------- deplete energy -------- Unit Group - Pick every unit in energy_group and do (Actions) Loop - Actions Unit - Set mana of (Picked...
  48. madman9800

    Pause Ensnared Units

    You gave me two very efficient, useful and clear options. Thank you very much for your help. I think I am going to try the first option, it sounds a bit more efficient. Thanks again for your help.
  49. madman9800

    Pause Ensnared Units

    I would like a trigger that will prevent ensnared units from attacking. This is what i have come up with so far. PauseEnsnaredUnits Events Time - Every 0.10 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map...
Top