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  1. General Frank

    Crediting Tutorial

    Tutorial - How to give credits in a map. You made a cool map and used custom resources (models, icons, skins) or received extra help in your map? And now you want to say thank you to your helpers? No problem, this tutorial will show you how to do so. 1.) What are credits ...
  2. merdren

    Enterable Buildings

    Making a Decent Building You Can Enter In this tutorial, I will attempt to teach you my favorite method of making an enterable building with an interior. Section 1: The Outside This is one of the simplest processes. Just open the Object Editor (F6), go to the Doodads tab and select Create...
  3. -Kobas-

    IDS (Infinite Number of Item Classes)

    Item Drop System by -Kobas- Requirements * Basic knowledge of the Object Editor * Basic knowledge of the Trigger Editor * Poor knowledge in variables. * A moment of your time :) (Around 5 min). Introduction Have you ever wondered what the Item Drop System (IDS) is? If your...
  4. Dr. Boom

    Pathing - Everything about it

    Pathing - Everything about it [2.0] Seas =) 1.0) The first words 2.0) Where can you see the pathing? 3.0) Different Pathing Types - 3.1) Structures - 3.2) Trees and Doodads 4.0) Naval Pathing ( Water ) - 4.1) Structures - 4.2) Units 5.0) The Pathing Blocker 6.0) Create...
  5. W

    Hashtables and MUI

    Before starting this tutorial, you should be comfortable with using GUI. This tutorial was not made to target those just starting out with GUI and may be confusing for those that are. What is a hashtable? For starters, it's a data structure capable of holding almost any kind of data in Wc3. It...
  6. ~Void~

    Hero Craft: Function, Role, Synergy and Balance

    Hero Craft > Function, Role, Synergy and Balance < 500 Foreword: The purpose of this tutorial is to guide new and experienced developers in the right path when designing heroes for their maps. I find the problem with heroes is that, no matter how polished and efficient the map's code, no...
  7. Kingz

    {DEPRECATED / OUTDATED} Dynamic Values Storage

    Dynamic values storage One note, this was called Paladon's integer array indexing system but after talking to PurplePoot he explained me why it cannot be named like that. Contents: -Introduction What is Dynamic values storage? It's and easy to use variable system used by spell makers to make...
  8. Mialee

    Creating Good Descriptions

    Well, I'm Mialee from Brazil and you're about to read a tutorial about how to create good heroes to your map. Do not expect a 100% correct grammar since my country doesn't speak english. ------------------------------------------ 1. Introduction 2. Making a good hero description 3...
  9. Septimus

    Create precise timing cinematic using real variable

    Create precise timing cinematic using real variable Creating cinematic using real instead of countdown timer are efficient and less time consuming. Real are also quite accurate just like countdown timer does and easier to organize. First of all, create a Initialization trigger...
  10. busterkomo

    Complete list of things that leak

    Complete list of things that leak This is a complete list of everything that leaks. I haven't found a complete tutorial elsewhere, so I decided to write my own. Unit Groups Locations Special Effects Player Groups Misc. Unit Groups GUI Creating groups leaks, and thus we must find a way...
  11. Belgarath

    Useful Tips for Night Forest Terrains.

    Useful Tips for Night Forest Terrains. By Belgarath / Jack-Shepherd This short guidebook is to teach you a few quick tips about terraining a forest, at night - usually scary - using the Ashenvale tileset. This can be a modern or medieval forest. Sections: Destructibles placement Doodad...
  12. K

    Basic Animations

    Basic Animations This tutorial contains a brief and simple overview, of unit animations both through triggers and the object editor, as well as their uses. Common Ability/Animation Strings Common Animation Strings Include: walk attack morph morph alternate defend birth death spell decay...
  13. K

    A Collection of GUI Systems > Basic to Advanced (Incomplete)

    Is a collection of GUI, systems that I have refined throughout my GUI career. I'm now moving on to JASS, and thought that I would share some of this knowledge. I plan to have a large collection of systems. I realize that a few of these may already be done, but I believe that mine are...
  14. PurplePoot

    [GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more

    Efficient allocation and deallocation of array indexes – Multiinstanceabilty for Timers, Custom Values, and more 7/10 (Moderate) Within tags, <> surrounding text denotes that that text is a field which you should fill yourself. The text enclosed is a description of what you should put there...
  15. K

    Complete GUI Trigger Index/List

    Trigger Index Contents: PART I 1.General 2.AI 3.Animation 4.Camera 5.Cinematic 6.Countdown Timer 7.Destructible 8.Dialog 9.Environment 10.Floating Text 11.Game 12.Game Cache 13.Hero 14.Item 15.Image 16.Leaderboard 17.Lightning 18.Melee Game 19.Multiboard 20.Neutral Building 21.Player 22.Player...
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