Tutorial - How to give credits in a map.
You made a cool map and used custom resources (models, icons, skins) or received extra help in your map? And now you want to say thank you to your helpers?
No problem, this tutorial will show you how to do so.
1.) What are credits ...
Making a Decent Building You Can Enter
In this tutorial, I will attempt to teach you my favorite method of making an enterable building with an interior.
Section 1: The Outside
This is one of the simplest processes. Just open the Object Editor (F6), go to the Doodads tab and select Create...
Item Drop System
* Basic knowledge of the Object Editor
* Basic knowledge of the Trigger Editor
* Poor knowledge in variables.
* A moment of your time :) (Around 5 min).
Have you ever wondered what the Item Drop System (IDS) is? If your...
Pathing - Everything about it [2.0]
1.0) The first words
2.0) Where can you see the pathing?
3.0) Different Pathing Types
- 3.1) Structures
- 3.2) Trees and Doodads
4.0) Naval Pathing ( Water )
- 4.1) Structures
- 4.2) Units
5.0) The Pathing Blocker
Before starting this tutorial, you should be comfortable with using GUI. This tutorial was not made to target those just starting out with GUI and may be confusing for those that are.
What is a hashtable?
For starters, it's a data structure capable of holding almost any kind of data in Wc3. It...
> Function, Role, Synergy and Balance <
The purpose of this tutorial is to guide new and experienced developers in the right path when designing heroes for their maps. I find the problem with heroes is that, no matter how polished and efficient the map's code, no...
Dynamic values storage
One note, this was called Paladon's integer array indexing system but after talking to PurplePoot he explained me why it cannot be named like that.
What is Dynamic values storage? It's and easy to use variable system used by spell makers to make...
Well, I'm Mialee from Brazil and you're about to read a tutorial about how to create good heroes to your map. Do not expect a 100% correct grammar since my country doesn't speak english.
2. Making a good hero description
Create precise timing cinematic using real variable
Creating cinematic using real instead of countdown timer are efficient and less time consuming. Real are also quite accurate just like countdown timer does and easier to organize.
First of all, create a Initialization trigger...
Complete list of things that leak
This is a complete list of everything that leaks. I haven't found a complete tutorial elsewhere, so I decided to write my own.
Creating groups leaks, and thus we must find a way...
Useful Tips for Night Forest Terrains.
By Belgarath / Jack-Shepherd
This short guidebook is to teach you a few quick tips about terraining a forest, at night - usually scary - using the Ashenvale tileset. This can be a modern or medieval forest.
This tutorial contains a brief and simple overview, of unit animations both through triggers and the object editor, as well as their uses.
Common Ability/Animation Strings
Common Animation Strings Include:
Is a collection of GUI, systems that I have refined throughout my GUI career. I'm now moving on to JASS, and thought that I would share some of this knowledge. I plan to have a large collection of systems. I realize that a few of these may already be done, but I believe that mine are...
Efficient allocation and deallocation of array indexes – Multiinstanceabilty for Timers, Custom Values, and more
Within tags, <> surrounding text denotes that that text is a field which you should fill yourself. The text enclosed is a description of what you should put there...