I have seen the Hive Post, AND BOY, I see a huge value of Wurst right now. I could see the potential of this. It is too bad I cannot remake my map to be built with this wonderful solution, but I can only give you the best of luck. Good work (and the community too)! I love it.
Greetings once more, fellow Hivers!
I have come back from a long time to give this map an update once again. I will only update the balance changes that must be done to make the game winnable in all modes.
(Development thread will remain dead. I will just post updates here from now on.)
Thank you for trying out the map.
Actually, I like your idea before proceeding to another update again.
Right now, the enemies are imbalanced; too powerful even at very easy.
With your suggestion, I could use this power instead, but reduce the spawn rates for balancing.
Sorry for the slow...
I have done this already, and seen this in Altered Melee Local Tournaments in my place (sadly, the awesome altered melees are not uploaded to Hive).
It is possible to make a Hero available on Altar Tier 3
(Rough Draft, have not checked in W.E.)
- Select the Hero in OE
- Set Techtree...
It's better to make a Map Development Thread for this.
From there you can gather help you can, because this is slightly off topic from your thread title.
Make a loop.
For every integer A do actions
var point_temp = Random Point from Any Region
Create a Barrel Doodad at...
MasterBlaster already pointed it out. In order for Nestharus's method to work (start with save/load code) you have to get a very clear picture of what the map is going to be.
We have a new mapmaker here; he will edit and edit and edit the code if he will add a feature that needs to be saved.
You need to do some advanced triggering stuff to override the AI, for I had faced such a problem before. How many computer slots are there in the map? How many players? How many enemy units spawn every second?
Because these are also a huge factor, this must be addressed before programming the...
It is an actual step, I must say. I'm actually pretty amazed. There is still a difference though; factors like how you use it, etc.
If it's about "gaming" and not scoped to "VR Gaming", then I think these two will go into their separate ways. VR Gaming is really just... different. It's...
It sounds exactly as a problem with my map.
I have a few tips for you. There is an AI in Warcraft III that you cannot remove, unless you set the enemies to Neutral Hostile.
The AI does what you have stated; they like attacking units THAT ARE A THREAT. They will not attack units that are not a...
I watched it. But I wouldn't really bother yet. Because my goal is to straighten your development techniques properly. Then we'll move along to the save/load issues, whether it's an error due to import, variables, etc.
Importing the system itself by CodeGen will not work. You need to tinker on it because the system needs you to do so (probably as stated by CodeGen too).
The system does not work at import, basically. You still need to configure the system so that it will work on your map.
And such configuration...
I've said this many, many. many times.
Why do you need the Save/Load code system?
Because you want to HAVE PLAYERS SAVE THEIR DATA FOR THE SAKE OF REPLAYABILITY.
If this is not the case, then Save/Load Code is not the system you will need.
WHEN SHOULD I CREATE THE SAVE/LOAD SYSTEM...
I vote this page to be updated. I have known several bugs and crashes that are not here; or I missed it because some users reported it, but the first post wasn't updated.
Updating this page can save many modders out there.
You gotta read the tutorials... Because basic is everything. You clearly need to understand the world editor.
I've already said what you need to do. Not only am I making a plan for you, but I am also enlightening you what you should do; then you kept saying you don't understand. It's me who's...
>Happy because no friends
>Went back home
>Friendship is a curse
You're still but a child. There are completely other factors that will deny that line of thinking, because what you really think is just nearly 1% of REAL factors for you to be thankful that you have them.
Because that's how a melee map should be actually. Trust me, I've even had some issues with official Blizzard's melee map. There are cases where one area can be faster because of town hall's range to gold mine and the formation of trees.
For example, some maps makes peasants walk slow on a gold...
That's that then. You have entered the demise and dark ages. Tutorial? Even if I create a tutorial for you, you won't be able to follow. Why? Because you won't even really get what I'll be saying. You'll be bombarded with terms and things like that that are too technical. Saying that you refuse...
Also take note if the spell is a breath-type. You need to use DDS to for this, and correct timing. There are also instances where the pre-picked unit is already out of the way of the breath spell (AKA he dodged it).
Im not great at making spells but... at least this is one factor you should...
It is best to leave Save/Load feature for now because your map isn't even 99% finished. Reread my post for you. You need to have full features so that you can decide and easily code your own save/load.
If you code and make the save/load feature right now, and you added a lot more stuff, you...
I don't have it the past few days.
And I was informing you about how you can solve this problem easily. But never mind that. This is going off-topic. May someone else solve the issue at hand for you. Good luck.
Oh my god? I am not trolling you. This is definitely true. *facedesk*
Oh well. It's up to you. I can't believe you saw that as trolling instead of informing you what's real...
If only you had said this sooner...
This is what I needed.
You need to test it in-game, because most things gets re-positioned just so that the structures are places correctly given the pathing and collision sizes they have in-game. Treat your world editor like a 99% accurate simulation of what you can see in-game.
You need to...
You need to skim through the map; i see no other easier alternatives to this.
Check the triggers, especially the header part. It may be someone put a cheat in the map (happened to most maps, since there is a place in the Internet dedicated just to cheat maps).
Check imported stuff. Added KB...
I think I have tried something similar to this one; the topic where I need to calculate placements so that units could move away just so I can properly put the structure in it's place. You need your complete data to be able to correctly compute these.
You need the exact numbers to determine the...
What kind of computations do you need? From what I can really see, you just set it with a constant value. My rough estimates are given; I think you need to test it like... literally repeatedly and see how it works in-game?
If I have time, I will update the screenshots (Already stated that it is outdated). It's in credits, but this one was made from scratch since the author did not responded. Reasons as to why the map was born are already explained.