Search results

  1. M

    Citizen House

    The roof is supposed to be crude wood shingles common in medieval times as far as I know. So it's supposed to be better than just straw of the lower class building but still cheaper than fine clay or stone tiles used for the (planned but never made) third upper class building.
  2. M

    Peasant House

    Thanks, death sound and fire attachment points should be added/fixed now. :) I don't think the wood is a problem as the thachted roof has an (implied) wood structure under the straw. The problem I'd have is that the window is made of fancy clear glass that doesn't fit to an ancient/medieval...
  3. M

    Citizen House (Warcraft 3 Model)

  4. M

    Citizen House (Model)

    Upgradeable (3-tiered) medieval building intended as houses for the middle citizen class like craftsmen, tradesmen, etc. Has phased building animations which show the stepwise construction of support beams, floors, walls and roof. The model only uses ingame textures (for low filesize) and...
  5. M

    Peasant House (Warcraft 3 Model)

  6. M

    Peasant House (Model)

    Upgradeable (3-tiered) medieval thatched cottage intended as houses for the lower peasant class like farmers, miners, woodcutters, etc. Has phased building animations which show the stepwise construction of support beams, floors, walls and roof. The rough concept/inspiration for the model were...
  7. M

    Reputation (+2): (Bundle) Greate variations and details, really good!

    Reputation (+2): (Bundle) Greate variations and details, really good!
  8. M

    Reputation (+2): (Post) Thx :)

    Reputation (+2): (Post) Thx :)
  9. M

    Castle Defence

    To put it (kinda) simple: For a new placed wall/tower segment it checks if there are adjoining segments of fitting type (no tower next to another tower etc.), placing (distance + angle -> no gap allowed) and facing. Then according on possible adjoining segments the best fitting variant + facing...
  10. M

    Multi-Hut

    Nope, not needed there ;)
  11. M

    ---------- The resizing can be made directly in the war3 editor in the object fields. ----------...

    ---------- The resizing can be made directly in the war3 editor in the object fields. ---------- ... did you read my message :vw_wtf:
  12. M

    Reputation (+2): (Post) Very helpful

    Reputation (+2): (Post) Very helpful
  13. M

    Ok sounds great. :thumbs_up: I personally like the attachment "method" more as it allows for...

    Ok sounds great. :thumbs_up: I personally like the attachment "method" more as it allows for easy customization and saves a lot of file space if you reuse models (like using an ingame one or use a model several times). Also you don't have to bother making a horse model for yourself and...
  14. M

    Hey, I made you a version with a "BaseBone" that has all other nodes attached to it. So by...

    Hey, I made you a version with a "BaseBone" that has all other nodes attached to it. So by turning that bone (with Magos War3 Model Editor for example) at all animation sequences you can turn the whole model as you want it to be (Windows -> Node Manager -> "BaseBone" -> Edit Node -> Rotation). I...
  15. M

    Castle Defence

    I downloaded and tested it and it worked without any problems for me... Do you have your graphic settings etc. on maximum? Otherwise I can't really help you, as I don't know what it could be, sorry. :vw_sad:
  16. M

    THW Hearstone Tournament #3 (EU)

    brkanator4 3 - 2 MassiveMaster
  17. M

    THW Hearstone Tournament #3 (EU)

    Death Adder 3 - 2 MassiveMaster
  18. M

    THW Hearstone Tournament #3 (EU)

    ubbaa 3 - 1 MassiveMaster
  19. M

    THW Hearstone Tournament #3 (EU)

    brkanator4 had to go now. We played 1-1 for now. We'll play the rest tomorrow
  20. M

    THW Hearstone Tournament #3 (EU)

    Chaosy 2 - MassiveMaster 3
  21. M

    THW Hearstone Tournament #3 (EU)

    I think he doesn't know which chat you did mean or something...
  22. M

    THW Hearstone Tournament #3 (EU)

    You weren't/arent't in the chat. But it is still first round so I wouldn't mind...
  23. M

    Reputation (+2): (Bundle) Awesome building pack

    Reputation (+2): (Bundle) Awesome building pack
  24. M

    THW Hearstone Tournament #3 (EU)

    LiWa#1495 Paladin, Priest, Warlock
  25. M

    Fortification gate big

    But "Stand Upgrade First" is already the version where the gate is destroyed but the building is still intact. To avoid the problem you mentioned I made the close animation a bit longer where it just stays closed. Then in game I can replace the closing gate just before the end of the animation...
  26. M

    You can see that in my presentation map. I use different units for the closed (normal), opend...

    You can see that in my presentation map. I use different units for the closed (normal), opend (alternate) and damaged (upgrade first) version of the gate. I then open/close them by having the player to upgrade them into a dummy version (with the respective animation), that is replaced with the...
  27. M

    THW Hearthstone Tournament #2 (EU)

    Damn, really wanted to participate in this, but Saturday evening doesn't work for me at all. :vw_sad: What exactly does this mean? Can we still enter on Sunday? :ogre_haosis: But yeah else I probably have to wait for the next one it seems. :grin:
  28. M

    Fortification drum tower

    True, but the only advantage lies in the little higher projectile velocity that comes from the potential energy difference (m*g*h). And that isn't that big in relation (not for light arrows, for heavy stones you'd throw at the attackers there that's very important). But a good cover that such a...
  29. M

    Fortification drum tower

    I wouldn't say larger gaps are superior. Sure, more archers can shot at once, but it overs much less protection against enemy missile units what is much more relevant to, normaly outnumbered, defenders. (You might know if you played siege maps in Mount&Blade as archer ^^) It might be true...
  30. M

    Fortification drum tower

    Yeah I saw it, but my tower isn't made to resemble the aoe2 watch tower. :eekani: (Though some parts might be similar) The aoe2 one is a lower tech WATCH tower, while my drum tower is supposed to be a higher tech war/defence tower. Thus it is intentionally that it has a shingle roof and not a...
  31. M

    Fortification drum tower

    Ok, but what exactly do you think is wrong with it / what should be improved? :vw_wtf: :grin:
  32. M

    Reputation (+2): (Bundle) Haha, can't remember either. But thx for the mayo comment. ;D

    Reputation (+2): (Bundle) Haha, can't remember either. But thx for the mayo comment. ;D
  33. M

    Hey, I made them with the intention to be used as buildable structures (thus the team-colour)...

    Hey, I made them with the intention to be used as buildable structures (thus the team-colour). But you can of course also use them as doodads. :wink:
  34. M

    Reputation (+1): (Post) Thx :)

    Reputation (+1): (Post) Thx :)
  35. M

    Iceborn v1.9

    Woha. Map presentation and everything looks awesome! :thumbs_up: Will try it out immediately :) Btw: Back-story reminded me a bit of the warcraft lore, with Andalgon (=Sargeras) seducing Onthu and Urathol (=Archimonde and Kil'jaeden) with power and might to open a portal for his dark beings...
  36. M

    Reputation (+1): (Bundle) Great map presentation :)

    Reputation (+1): (Bundle) Great map presentation :)
  37. M

    Fortification palisade gate (Warcraft 3 Model)

  38. M

    Fortification palisade gate (Model)

    It is intended to go along with my fortification building pack. I also added it to my presentation map for the fortification pack. There you can see how it's supposed to work along with settings, pathing map etc. It has different animation sets: -Closed (Stand) -Opened (Stand alternate)...
  39. M

    Fortification drum tower (Warcraft 3 Model)

  40. M

    Fortification drum tower (Warcraft 3 Model)

  41. M

    Fortification drum tower (Model)

    This is intended to go along with my fortification building pack. I also added it to my presentation map for the fortification pack. There you can see how it's supposed to work along with settings, pathing map etc. It has different animation sets: -Undamaged (Stand) -Damaged with destroyed...
  42. M

    Fortification buildings

    Put what? The files? :vw_wtf:
  43. M

    Reputation (+1): (Bundle) Nice :)

    Reputation (+1): (Bundle) Nice :)
  44. M

    Reputation (+1): (Post) Thx :)

    Reputation (+1): (Post) Thx :)
  45. M

    Multi-Hut

    Here is how it should look in the editor: So look that you use the right field and enter the keywords separatly and of course without the quotation marks. :wink: You can also use the townhall upgrades as a comparison or just replace the model there to see how it works.
  46. M

    Reputation (+1): (Post) Thx for feedback :)

    Reputation (+1): (Post) Thx for feedback :)
  47. M

    Castle Defence

    Thx a lot for feedback :thumbs_up: Yeah dragons are meant to be the hardest enemies. :grin: But I will look into adding better possibilities to defeat dragons in the next version. :xxd: That's because not all units have an attack that can target buildings (like dragons :wink:). Will think...
  48. M

    Reputation (+1): (Bundle) Great idea/design

    Reputation (+1): (Bundle) Great idea/design
  49. M

    Castle Defence

    Yea it's probably not that well balanced. Though personally I rather like hard games than very easy, casual games. :grin: But if you have any advise on what should be changed I'd really appreciate that of course. :)
  50. M

    Castle Defence

    You open your editor (without opening the map). Then go into the data tab and click preferences (or something like that). There under the grafics tab you can change your settings. As default it uses the same settings as your Warcraft3, so you should also be able to change it there. After that...
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