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  1. Chaosy

    General Spell Creation

    General Spell Creation - by Chaosy Introduction Hello, I thought it would be nice of me to upload a little guide/tutorial on how to create spells in general with triggering. In almost every spell you use a config trigger, one cast trigger and one looping trigger so this tutorial will help you...
  2. Rheiko

    Single Target Spell for Multiple Units

    I just want to share my experience and knowledge with the others and i don't think everyone knows about this, right? Especially those who've just joined modding. Be aware that I don't recommend this tutorial to you if you are still new to triggering. Things You May Need Introduction Lets get...
  3. deathismyfriend

    Things You Should Know When Using Triggers / GUI

    Things You Should Know When Using Triggers / GUI An easy guide for GUIers to be able to learn from, from beginner to advanced levels. There is also a list of helpful tutorials at the bottom of the tutorial. If you don't understand something feel free to post and I will help when i can...
  4. nhocklanhox6

    How to create Objects with Angle and Distance (GUI/JASS)

    •What you need •Ready •Start ----------------- •Get Angle •Get Distance •Get smallest distance and count Have you ever met this situation ?... Sometimes, you're doing something, and to complete it, you need to create an arrow (Just example) but you don't know how to create it and you are lazy...
  5. S

    Casting Events Guide

    SPELL CASTING EVENTS GUIDE Well, many mappers and spell makers keep asking the same question with different variations: "What is the difference between Begins Channeling/Casting and Starts the effect of an ability and which one should I use ?" Here is the answer: As you can see, this...
  6. Maker

    How to get your GUI spell approved

    How to get your GUI spell approved Introduction When uploading a spell, it might not be clear what are the key points moderators look at when reviewing a spell. Often it takes several versions and reviews to get a spell approved. The first time a moderator takes a look at your spell, it might...
  7. Apheraz Lucent

    Abilities - Purchases & Upgrades with Items

    Top of pageAbilities Purchases & Upgrades with Items This tutorial will teach you on how to purchase and upgrade abilities from shops, via items. This is heavily (ab)used in "Custom Hero" maps, where you can completely customize your Hero's spells. This system is fully MUI and MPI - all players...
  8. Jazztastic

    A Complete Beginners Guide to Hashtables

    A Complete Beginners Guide to Hashtables Written because even after reading all the hashtable tutorials on this site, I still had questions. Table of Contents Requirements to Fully Appreciate this Tutorial Hashtables and You What is a Hashtable? Why use a Hashtable What does that...
  9. W

    Hashtables and MUI

    Before starting this tutorial, you should be comfortable with using GUI. This tutorial was not made to target those just starting out with GUI and may be confusing for those that are. What is a hashtable? For starters, it's a data structure capable of holding almost any kind of data in Wc3. It...
  10. TDA

    Making Cinematics Skippable

    Making Cinematics Skippable Introduction: In this tutorial, you will learn how to enable the player to skip a cinematic that has already begun by pressing the "Esc" key using only GUI triggers. This tutorial assumes that you know how to create a cinematic already. Why do I need this...
  11. Z

    Triggered Item Drops

    Triggered Item Drops In this tutorial, you will learn how to make creeps drop items upon death using triggers. The tutorial will be split into 5 sections: Why use triggered item drops? How do they work? What do we need? How do I make one? Advanced Options/Triggers Ch1Chapter 1: Why use...
  12. -Kobas-

    Dialog Buttons (Advanced Systems)

    Dialog Buttons (Advanced Systems) by -Kobas- Requirements * Basic knowledge of the Object Editor * Basic knowledge of the Trigger Editor * Poor knowledge in variables. * A moment of your time :) (Around 10-15 min). Introduction A dialog menu is an easy way to...
  13. -Kobas-

    IDS (Infinite Number of Item Classes)

    Item Drop System by -Kobas- Requirements * Basic knowledge of the Object Editor * Basic knowledge of the Trigger Editor * Poor knowledge in variables. * A moment of your time :) (Around 5 min). Introduction Have you ever wondered what the Item Drop System (IDS) is? If your...
  14. dOT145

    Reviving Heroes at a Changeable Region

    Reviving Heroes at a Changeable Regiontop Table of Contentstoc Table of ContentsTop Table of Contents Introduction What You Need Creating the Regions and Triggers Conclusion Introduction:intro Hi, and welcome to my tutorial. This is my first tutorial, so sorry if it's not too great.:cute: I...
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