Creating and Exporting Warcraft MDL models with Blender
Have you ever wanted to create your own awesome 3D models for Warcraft 3? Up until now, the only officially supported tool has been 3ds Max5 with Blizzard's Art Tools plugin, which is problematic considering that this version...
Guidelines for a Competitive Melee Map
In the following you will be able to read about what makes a Warcraft III melee map functional as a competitive map. One of the most important things in the meta-game for warcraft 3, is the maps themselves. If a map favours a...
Basics of a Cinematic
Terraining a Cinematic
Enviroment and Atmosphere
1 vs 1 Battle Cinematics
Music and Sounds
While I was browsing the Pending Maps Section and looked into some melee/altered melee maps, some contents of their description isn't right so here I am specifying what should be the contents of a melee/altered melee map description.
Describing Your Melee/Altered Melee Maps
Creating Levels in a Defense Map
As I was checking the maps in the pending map's section, I found some defense/tower defense maps having so many triggers for levels. This is very tasky that is why, I intend to create this simple tutorial on how to create levels or spawns with few triggers at...
I would like to share to everyone, specially the new modelers, this technique in editing warcraft 3 models. This is basically just merging geosets from one model to the other. Simple yet needs patience and hard work to achieve the best result specially on editing the model using...
Alternative Pathing Technique(For Lazy People)
This tutorial will show you a new technique for creating pathing blockers so that you don't have to spam tiny ones all over your map.
The benefit of this technique:
Will greatly reduce doodad counts and for bigger map it will have less...
Editing Warcraft Trees
Trees are important in every map as destructibles or as decorations. This is the reason why I created this tutorial.
1. WC3 Viewer
1. Open WC3 Viewer. Look for the tree you wanted to...
Passive Abilities With Cooldown
I seen many people posted some threads about it and most people who knew how to make a passive ability with a cooldown wouldn't answer it, so here are the tricks to do this yourself (example:Geminate Attack from DotA!(Well IceFrog's spell is...
MODELING DOODADS IN GMAX (Simple Grass)
I suppose that you already know how to save in-game textures using the image extractors and also that you have the knowledge in exporting models using dexporter. I will not be including those things here because I know that there are already tutorials...
Creating Attachment Weapon in Gmax using SPLines
Some modelers rely on creating objects from the standard primitives which made the smoothing not as good as expected. Creating a complex geoset can be created using splines, but I am not really sure if many of us, the modelers, know...
Basic Knowledge in Regions
This tutorial is for new map makers who would like to learn the basics in using regions. With the examples given, I am sure that they can get information that regions are important in a map.
What Are Regions?
Regions are map cells used as...
[Terraining]: Enhancing the skies
A simple interactive guide for average terrainers hoping to reach the next level
- By fladdermasken
Chapter 1: Introduction & Required Tools1.1 Preamble1.2 The Ultimate Terraining Map 3.0
Chapter 2: Main
2.1 Terrain Fog