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  1. Death Adder

    History repeats itself (D2)

    Obviously pre-ordering is always a bad idea, but I don't see how they could possibly fuck up D2 Resurrected. It's annoying and disheartening that so many are still quick to pre-order after all this time and countless examples of over promise and under delivery, but D2 Ressurected can't become...
  2. Death Adder

    BLIZZCONLINE 2021

    The worst part is that they also did that for Starcraft 1, so it's not like they didn't know about this 3:54 in the video: Oh, they're completely remaking the cinematics. Sounds awfully familiar... Well I don't think they could be so stupid to pull another Reforged a second time so this time...
  3. Death Adder

    ?

    ?
  4. Death Adder

    Reputation (+4): (Post) I think you meant "Altruistic". Also, I didn't realize Blizz started...

    Reputation (+4): (Post) I think you meant "Altruistic". Also, I didn't realize Blizz started reforged already back in 2016 with 1.27, but considering the 5-year gap from 1.26 I think you're right
  5. Death Adder

    Blizzard Classic Games division dismantled

    People haven't had any problem buying Warcraft 3 in the past, or other blizzard games for that matter. Some bought it multiple times. I "only" bought RoC and TFT once, but I bought SC2 WoL twice (never bought the expansions though cause HotS ruined the game). I also bought WoW up to cataclysm...
  6. Death Adder

    Blizzard Classic Games division dismantled

    What is this nightmare?...
  7. Death Adder

    Units keep Highest Upgrade when changing Ownership

    I would suggest selling units instead of items, but this is a good idea. It's the same thing I did in the map I posted btw Just keep in mind that if you actually want there to be a research time and not just a purchase, then you'd still have to do some more workarounds.
  8. Death Adder

    Units keep Highest Upgrade when changing Ownership

    I have an old map where I used dummy shops for something else you'd still need to do some triggering for the upgrades though well, thinking about it the selection thing might be the easy part so let me know if you still need help p.s. the actual map probably won't work if you open it with...
  9. Death Adder

    Units keep Highest Upgrade when changing Ownership

    You could fake it by making it so when a player selects the building they instead select another dummy building (using trigger) and when they click on research upgrade you order the computer owned building to research the upgrade.
  10. Death Adder

    Units keep Highest Upgrade when changing Ownership

    Ok so I made a map to test this, and you were pretty much right. It seems that the player actually gets the upgrades, so even when I gave units with 0 upgrades before also giving units with upgrades, those previously unupgraded units received the upgrades as well. So your best option, if you...
  11. Death Adder

    How to check who controls a gold mine?

    He meant ingame, that the goldmine constantly changes ownership and such he just misunderstood, no worries
  12. Death Adder

    How to check who controls a gold mine?

    What OP need to do is first check for harvest order like @DoomBlade showed, except add the units to some unit group or array or hashtable, and then check resumeharvesting order. It might be arguable the worker even has to return to the townhall and use harvest on the same goldmine again to...
  13. Death Adder

    Units keep Highest Upgrade when changing Ownership

    If you still end up using a computer player to control the units, then don't give the upgrades to the computer player, just change one thing on the upgrades themselves. When this field on an upgrade is set to "true", units will keep the upgrade even if they change player ownership. This way...
  14. Death Adder

    How to check who controls a gold mine?

    I didn't check, but in case the above suggestion can be abused (imagine if just having a worker and clicking harvest on a random gold mine on the map made it "yours"), you might have to first check which units are ordered to harvest, then check when they're ordered to return the resources, and...
  15. Death Adder

    Meat wagon cargo

    You don't want to use orc burrow's cargo hold because that one prevents the unit from auto attacking unless there's units loaded, and it's attack speed increases with the number of units. But there should be other cargo hold abilities from other units, like zeppelins, boats, units with devour...
  16. Death Adder

    [Spell] A replace to berserk

    I think this was added in 1.30 or 1.31, but yes. You could use windwalk, mana shield, defend, and a few others. There's some list somewhere (might've been on WC3 campaigns actually RIP) But in the end you might want to use them as a non-dummy ability as well. Also I'm pretty sure charge gold...
  17. Death Adder

    [Trigger] Merging Buildings

    Does your ability let you target a unit? If so just check if unit type of (Triggering Unit) and (Target of Ability Being Cast) are the same. Even if you don't, I imagine it's better if there's targeting, since that way the player can choose which towers merge.
  18. Death Adder

    Meat wagon cargo

    Doesn't cargo hold abilities have those yellow bars above HP bar indicating how many units (or corpses) are loaded? At least orc burrows have that. But I imagine the capacity doesn't go over 8 and even if it did it might be hard to tell how many charges there are at that point, so if you want...
  19. Death Adder

    Reputation (+4): (Post) you're just way too funny, whether it's intentional or not

    Reputation (+4): (Post) you're just way too funny, whether it's intentional or not
  20. Death Adder

    Reputation (+4): (Post) ikr what a joke

    Reputation (+4): (Post) ikr what a joke
  21. Death Adder

    Setting Unit Availability Issue

    I don't see anything wrong you did, so it should work. I tested it myself and it's working (though I didn't bother to add chaos/berserk morph ability, so old units don't transform into new units) If for some reason it just won't work, you could try with triggers. You can also change...
  22. Death Adder

    Video unavailable This video contains content from TOY'S FACTORY INC., who has blocked it on...

    Video unavailable This video contains content from TOY'S FACTORY INC., who has blocked it on copyright grounds.
  23. Death Adder

    Are you referring to me repping this...

    Are you referring to me repping this? https://www.hiveworkshop.com/threads/why-cant-i-comment-on-warcraft-3-official-forums.327714/page-2#post-3451019 I check r/WC3 from time to time but I prefer r/warcraft3 as I'm not much for melee
  24. Death Adder

    Better way to do quests

    You could give the NPC select hero ability (same as the neutral shops), this will let players click on the NPC and see their abilities. Then you could add abilities to the NPC, e.g. "Quest Accept". When a player clicks on it they'd get the quest. Actually there might not be a way to detect...
  25. Death Adder

    [Solved] Just can't seem to get group enum of locusted units to work

    That never even crossed my mind... I guess it's because I'm a GUI user at heart And now it works... That was literally it. Thanks
  26. Death Adder

    [Solved] Just can't seem to get group enum of locusted units to work

    My issue is that both call DisplayTimedTextToForce( GetPlayersAll(), 4.00, "locusts in group: " + I2S(CountUnitsInGroup(locust_spawns_group[i])) ) and set globalInt = 0 call GroupEnumUnitsOfPlayer(locust_spawns_group[i], p, function CountLocustsInGroupEnum)...
  27. Death Adder

    spell immunity

    What you want to use is ((Triggering unit) has an item of type Tome of Experience) Equal to True instead of (Item-type of (Item being manipulated)) Equal to Ruby Necklace
  28. Death Adder

    Reforged Warcraft 3 Reforged completely abandoned by Blizzard?

    I don't really know, but I've been checking warcraft 3 reddit a lot, and it seems like atm you can only play melee maps on W3Champions, though they'll soon have custom map hosting as well. No idea about custom campaigns though, from what I understand it's not a modded warcraft 3 or anything...
  29. Death Adder

    Reforged and world editor..

    +1 it's working great, though editor lags a bit when typing at times
  30. Death Adder

    [General] Can you use 2D arrays without setting array sizes?

    So it's technically still just a single array? My concern isn't really the number of indices per se, it's just that I'd prefer if the size would increase automatically as the index becomes higher during gameplay. But anyway, I guess I'll just set some number I think will never be reached and...
  31. Death Adder

    [General] Can you use 2D arrays without setting array sizes?

    Title. I know one of the arrays will never go over a certain size, so that's not an issue. But the other one could theoretically max out. Now I could just pick a large enough number that will most likely never occur in any game, but I'd rather not if given the option. Speaking of which...
  32. Death Adder

    [General] Is Locust Swarm still hardcoded to add alternate animation?

    This could be very useful, my main issue is that there's no direct link between the locusts and the caster. That's been my plan, but did you get it to work? Because if I want it to be MUI I need to be able to tell which hero those locusts belong to, and the locusts have an interval between...
  33. Death Adder

    [Spell] "Fleeing" system

    You could take all nearby enemy units and average their coordinates, then have the fleer flee with the angle from that position (the average from the surrounding units) to it's own. For instance, let's say there's 1 unit that's really close in front of it, but there's 3 units behind it. Do you...
  34. Death Adder

    [Solved] GetRectCenter & GetRectCenterX/Y not working?

    I had a problem with my trigger not working for some some reason, and I just couldn't figure out why. The coordinates always ended up at the center of the map, which they should not. I narrowed it down to the preplaced regions (rect) somehow not working, but no matter how I look and test it...
  35. Death Adder

    [General] Bridge Walk

    pathing - is walkable true/false is the field which decides whether units will move on top of things. as for the actual pathing, to make the bridge let units walk over water etc. you need to change the pathing - pathing texture and pathing - pathing texture (dead) p.s. You can press p in the...
  36. Death Adder

    Reputation (+4): (Post) clever trick to get around no waits in loops

    Reputation (+4): (Post) clever trick to get around no waits in loops
  37. Death Adder

    [Solved] Penance

    I don't see a problem with the trigger, have you tried turning off all other triggers when testing to make sure that this is the trigger that cause lag?
  38. Death Adder

    [Solved] Penance

    That's a good idea I think, though the conditions (PenanceTarget belongs to an enemy of (Owner of PenanceCaster)) Equal to True and (PenanceTarget belongs to an ally of (Owner of PenanceCaster)) Equal to True are mutually exclusive, as I don't see how you could be both allies and enemies with...
  39. Death Adder

    [Solved] Penance

    While probably not the issue that causes lag, this looks like a problem to me: If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions PenanceDuration Equal to 0 Then - Actions Trigger - Turn off (This trigger) Trigger - Turn off PenanceStopCast...
  40. Death Adder

    [General] Is Locust Swarm still hardcoded to add alternate animation?

    But then Metamorphosis, Bear Form, etc. won't work as well, right?
  41. Death Adder

    [General] Is Locust Swarm still hardcoded to add alternate animation?

    Then the lifestealing from locust swarm wouldn't work Well, I guess I could intentionally damage the dummy unit and then detect when it gets healed and do the same for the caster...
  42. Death Adder

    Help with Leaderboard and Duel Arena

    So Game - Display to (All players) for 30.00 seconds the text: ((Name of player[(Integer A)]) + had the highest score on team 1!) and Game - Display to (All players) for 30.00 seconds the text: ((Name of player[(Integer A)]) + had the highest score on team 2!) says which two players had the...
  43. Death Adder

    [Solved] Unit collisions

    You could use windwalk to let units be able to pass through each other, but still have collision towards buildings and terrain. I don't remember exactly which field should be what, but you can make it so the "delay" before the unit becomes invisible is longer than the actual duration, so the...
  44. Death Adder

    [General] Is Locust Swarm still hardcoded to add alternate animation?

    I've got this unit that has locust swarm, and its model also has alternate animations (morph), so whenever it uses Locust Swarm it transforms. Now this isn't that big of a deal on its own, since I can just remove the "alternate" tag with triggers whenever Locust Swarm is used. But the issue is...
  45. Death Adder

    Help with Leaderboard and Duel Arena

    For each (Integer A) from 1 to players_team[2], do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (player[(Integer A)] slot status) Equal to Is playing (player[(Integer A)] is an ally of...
  46. Death Adder

    [Solved] Dispersion Spell

    Is there a way to make magic immunity ignore friendly spells? I haven't actually tried it myself tbh, but I've seen a few mentions of this trick over the years Anyway, so if you want your unit to be silenced, but it's magic immune, and magic immunity presumably prevents the silence, then just...
  47. Death Adder

    Need a help with Jass Trigger

    With this you can finally use the newer wc3 versions and have most of JNGP's functionality A new TESH Syntax Highlighter for Warcraft 3 It's working for me on 1.31.1, not sure about other versions.
  48. Death Adder

    [Solved] Dispersion Spell

    I think there was some new native or whatever to disable attacks, not sure if it was actually implemented and if it's in 1.28 or only later versions. But in the past the way to disable auto attacking has been to give units the Cargo Hold (orc burrow) ability, so if you can't find any trigger...
  49. Death Adder

    Multiboard - Current Wave

    You should have a trigger where the new wave spawns, right? That's when you should update the current wave. Or alternatively, if you have downtime between waves and you want to show the "current" wave that's going to come, then you'd do it in the trigger that detects when a wave is over.
  50. Death Adder

    Can your trigger (if conditions) be too long?

    I've seen insanely long lists of if then else chains so it should be fine But if you want to make it a bit easier on yourself you could first make a unit type array variable: myUnit[1], myUnit[2], myUnit[3], etc. it's a single variable but because of the array you can use it as if you had made...
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