please give some creative comments, or otherwise you will deserve negative rep.
@ topic: hm ... its blurry ok. improve it and add some more details. i do not want to rate it, cause, well. you can not see what it is. but good luck on your further icons (if you are gonna do some other ones ;D)...
the axe/blade itsself needs more highlights and shadings, as mentioned above. and try to make the handle look like a real handle, cause the current one looks very flat :/
try these ones:
i am gonna release my map "TV-Total: Seal Hunting" (i hope this is the right translation, if not well... :D)
as i mentioned above, i made 2 map previews and i wanted you to choose the better one (or just give me some creative comments on it :D):
note: i made this in gimp...
i often noticed people having trouble with the "map initialization"-event used in GUI, so i wanted to create a list containing all actions which can be executed at map initialization. +rep who helps :thumbs_up...
If - Conditions
(Life of Unit[A_Index]) Less than 0.01
i am not sure, but i think this condition would not work, cause a unit always has at least 1 hp, not 0.01 or something like that. you could replace it with
If - Conditions
Unit[A_Index] is alive = true
i do not...
oh you got rid of paint, eh? nice icon 5/5 and +rep
EDIT: cnp o.O ? that deserves negative rep ...
EDIT2: and try this tool to rework the borders:
Review - Triggers
- everything is ordered, categorized and clearly shown
- you created cheats. anyone can enter them without opening your map, cause they are VERY easy to guess.
- everything leaks
- remove these 0.01 waits
- remove "do nothing"-actions (cause they...
oh my god o.o
i see its freehanded (the only positive aspect); rework the whole thing, cause that is nothing which can be approved at the moment.
--> look at this image and spent more than 2 minutes on your future icon(s):