Search results

  1. Rhevo

    Battles Of Nayvimh

    Guys, the only thing i can do is repeat what i've already said: BON is the product of a project that's going forward since 8 years (2012): It's enormous. I can't tell exactly how much time is needed, maybe months, maybe years. Then, you can freely remove the game.
  2. Rhevo

    Battles Of Nayvimh

    BON is the product of a project that's going forward since 8 years (2012): It's enormous. I can't tell exactly how much time is needed, maybe months, maybe years. That's why i say "you can freely remove the game". It doesn't match to what you require.
  3. Rhevo

    Battles Of Nayvimh

    I'm sorry, but the game cannot be actually played differently. You can remove my project page freely.
  4. Rhevo

    Battles Of Nayvimh

    Thanks. I'll fix this problem soon. ;)
  5. Rhevo

    Battles Of Nayvimh

    nhs325, Actually MEGA seems to be the best solution to download such big files, without time limit. Do you have any suggestion?
  6. Rhevo

    Battles Of Nayvimh

    Why not?
  7. Rhevo

    Battles Of Nayvimh (Map)

    IMPORTANT: DOWNLOAD THE GAME FROM HERE: MEGA Hi guys, finally i can release the first demo of my 8 yerars project called Battles of Nayvimh, it contains the first 60 quests and a lot have still to be released! Here you can see the main game trailer: Actually Battles of Nayvimh is playable...
  8. R

    Warcraft III: Battles Of Nayvimh (Warcraft 3 Map)

  9. Rhevo

    Unknown error "Handle2AgentReg"

    Windows 10 home Edition, yes running as administrator, and where can i find Programdata cache?
  10. Rhevo

    Unknown error "Handle2AgentReg"

    That would be my first choise, if only the software would accept to install on my computer: tried to change destination or even free more space, and it says always "invalid location". Then once i start for the second time the launcher it says "software installed" - repair/launch. Once i click...
  11. Rhevo

    Unknown error "Handle2AgentReg"

    i've been able to find the map folder inside the CASC archive using CascView on the "data" folder. But once opened, i can't simply put my map inside CascView. then i've extracted all the files inside the CASC archive, then added my map in the maps list. But now? how can i re-add all files on the...
  12. Rhevo

    WCIII 1.31 installation folder?

    i'm pretty confused about that. can't find such "maps" directory, and i think i'mhaving installation related problems:
  13. Rhevo

    WCIII 1.31 installation folder?

    Thanks, but once inside i have 3 sub directories: "Data", "x86" and "x86_64" none of them containing the "map" folder as on the older version. How this works?
  14. Rhevo

    Unknown error "Handle2AgentReg"

    UPDATE: i've worked a lot on the game architecture, changing the way items and units are generated on the map. I've also created a trigger that limits the max number of simultaneous instances (units and items) during the game, and limited the interactions of units outside player 1 game gamera...
  15. Rhevo

    WCIII 1.31 installation folder?

    Nothing inside Documents directory, only a folder called "Warcraft III Public Test" with 2 sub-folders: "Errors" and "Logs" that doesn't contain the program. During the game installation, the setup file says "Install Location: C:/Program Files/Warcraft III Public Test". If i click "change" to...
  16. Rhevo

    WCIII 1.31 installation folder?

    Can't change the installation folder. Can't find the path of custom map.
  17. Rhevo

    UPGRADABLE SELLING TAVERNS?

    Solved ^^
  18. Rhevo

    UPGRADABLE SELLING TAVERNS?

    That's not exact, you can create a custom tavern/barracks with "sell units" ability and set the "Units Sold" fields to 12 chosen units, then in game you have all 12 units to chose from. That's why i'm asking.
  19. Rhevo

    UPGRADABLE SELLING TAVERNS?

    This could be a better solution, but this function only allows the user to create a tavern that sells 11 units? tried to use this function: Neutral Building - Limit Unit Slots - Limit triggering unit to 12 slots" but doesn't solve the problem.
  20. Rhevo

    UPGRADABLE SELLING TAVERNS?

    Thank you, you have been very explicative, but for better comprehension, my game is structured in such way: Any time you win a battle, you unlock a Code; When you enter this code, you unlock the "next upgrade", that allows the taverns to sell a new type of unit. Now, since i have 750 types of...
  21. Rhevo

    UPGRADABLE SELLING TAVERNS?

    You are referring to unit field "requirements- levels"? Can you explain how this field works?
  22. Rhevo

    Unknown error "Handle2AgentReg"

    Thanks for suggestion, but i've already tried all those things, and complexively i had more difficulties in practice than how you explain in teory. I still however have the Jass Class and Crash Course to explore. Hopefully one day i will not need GUI anymore. ^^
  23. Rhevo

    UPGRADABLE SELLING TAVERNS?

    Hi guys, with this post I would like to ask you for help about creating a tavern-like unit that allows you to buy units, but in proportion to the progress of the game. The Ideal would be a tavern that allows you to sell 12 different units, but that these are only available as you proceed in the...
  24. Rhevo

    Unknown error "Handle2AgentReg"

    All I can do here is to explain again, that i don't have any idea of what "write a function" means. if this thing is not related to events/conditions/actions, it's currently outside of my possibility.
  25. Rhevo

    Unknown error "Handle2AgentReg"

    Thank you!
  26. Rhevo

    Unknown error "Handle2AgentReg"

    What are those functions? remember that i know almost nothing outside GUI As i said, the problem is not related to the will of learn jass, but i found nothing on the web that helps really to understand how jass is structured. Lot of map makers start projects without knowing that GUI is...
  27. Rhevo

    Unknown error "Handle2AgentReg"

    Is there a custom script just like "RemoveLocation()" to fix those leaks via GUI? if not, then i imagine that the only thing that i can do to save my years of work is to learn Jass.. Effectively, i've tried in 3 different moments on these years to learn Jass, but i had a lot of difficulties...
  28. Rhevo

    Automatic Memory Leak Destroyer

    The idea is great, but i couldn't import it in my map
  29. Rhevo

    Unknown error "Handle2AgentReg"

    could that be a syntax error related to function i enter "call RemoveLocation(udg_z_temp_point)"? maybe is "call RemoveLocation (udg_z_temp_point)" or "call RemoveLocation( udg_z_temp_point )"? and maybe this happen also for DestroyGroup? Since i have no experience with jass, where can i find...
  30. Rhevo

    Unknown error "Handle2AgentReg"

    If the handle index grows too fast, is there some function that i have to use like for points and unit groups leaks? or should i do something else? Is usually the problem related to the amount of units/items that are in game simultaneously ? what do i have to consider as main cause of this kind...
  31. Rhevo

    Unknown error "Handle2AgentReg"

    ok, but what if i see the handle index goes on and then i find this is the cause of game crashes?
  32. Rhevo

    Unknown error "Handle2AgentReg"

    Thank you! then i have to put this command on each trigger i've created? Or could i put this in a single trigger to register simply each unit that enters in playable map area? Also, this works for units/items/destructables? And what should i do if i find that handle id goes up continually?
  33. Rhevo

    Unknown error "Handle2AgentReg"

    I barely understand this part, due my incompetence.. what does "handle index" means? Surely you have centered the problem.. Unfortunately all what i'm able to do is removing leaks related to locations and unit groups via global variables :/ Is there a procedure that i could follow or a guide...
  34. Rhevo

    Infinite Visibility Modifiers?

    Thank you for your complete explanation! Unfortunately i'm not prepared with Jass, even if i tried many times in the last 5 years of work :/ Anyway no,i 'm not replacing units but creating them on a global variable that i always remove via "RemoveLocation()" funcion Anyway i'm sure that the...
  35. Rhevo

    Unknown error "Handle2AgentReg"

    Warcraft 3 starts with 80 Mb usage and raise at approximatively 800 Mb when my map starts, since it loads more than 10.000 files from the import manager. after 30 minutes of game, the Ram value i've indicated reaches 1250 - 1300 Mb. When this value is reached, the game always crashes and the...
  36. Rhevo

    Unknown error "Handle2AgentReg"

    Some News: As i said, m project crashes after 25 -30 minutes of game due to memory usage that increases from 800 Mb to 1350 MB. That means that the memory is leaking away. Considering that i can't understand why the game doesn't use the whole 2Gb dedicated (since it ALWAYS crashes when it uses...
  37. Rhevo

    Infinite Visibility Modifiers?

    Yeah you are right, i've checked via a message display, and that's why i've created the second trigger that disables the first one when it is fired once. the main trigger fires only once even with multiple units selected. My project has some problems, after 25 -30 minutes of game it crashes due...
  38. Rhevo

    Infinite Visibility Modifiers?

    ok, thank you ;)
  39. Rhevo

    Infinite Visibility Modifiers?

    can't, because there are 750 different units types that should be duplicated. The project already contains something like 2000+custom units, i've reached WE limits (the software crashes easly)
  40. Rhevo

    Infinite Visibility Modifiers?

    Is there a way to activate/deactivate units minimap display via trigger? That would solve my problem. Currently i do this by applying/removing an ability that gives to those units -2000 sight radius, then when i find those unit by exploring, i remove from them those ability via triggers. Since...
  41. Rhevo

    Infinite Visibility Modifiers?

    What do you mean by rough? Can you suggest me someone to ask in particular? The answer is complex, but in summary I need the fog of war to be active, because it must hide some units from the minimap even while they are in a visible area, and under my control.
  42. Rhevo

    Infinite Visibility Modifiers?

    Yeah this simple system works, aniway it causes some other complication related to generic gameplay of my map. What if i maintain the triggers i've showed? could they cause problems i've mentionend?
  43. Rhevo

    Infinite Visibility Modifiers?

    Hi guys, i want to ask you some help about how visibility modifiers works: Does unlimited Visibility Modifiers could cause bugs/malfunctions/ weight on the RAM? In my project i need special visibility circumstances: i need to have a permanent black mask above the whole map, but i also need to...
  44. Rhevo

    Unknown error "Handle2AgentReg"

    Interesting! so could i replace the classic warcraft 3 models with my custom ones, simply recreating their mpq path inside this "war3.mpq" directory, and putting my models in it, even if this is not an mpq? For es. could i replace the classic warcraft 3 footman model with mine, creating a path...
  45. Rhevo

    Unknown error "Handle2AgentReg"

    Then i have to create a custom .mpq? But how to solve the 2GB limit?
  46. Rhevo

    Unknown error "Handle2AgentReg"

    Thanks for your help, i've been able to recover custom files from those custom mpq using the 1.26 listfile. I've installed patch 1.30, now i have both version installed. Since my custom files are more than 4 GB i've enabled local files via regedit on Computer\HKEY_CURRENT_USER\Software\Blizzard...
  47. Rhevo

    Unknown error "Handle2AgentReg"

    Ok, so while i open those custom .mpq i have to select something from this field in MPQedit? i've selected (one by one )all the .txt that appears here that are inside the main WCIII directory, but nothing changes. am i trying in wrong way?
  48. Rhevo

    Unknown error "Handle2AgentReg"

    :) i'm not a starcraft player, nor a programmer or professional user, maybe you are all of those things. anyway, you are saying then that i could import a listfile (that should be a .txt or something?) inside those custom mpq to recreate their non-corrupted form?
  49. Rhevo

    Unknown error "Handle2AgentReg"

    Sorry, the circumstances are little bit different, I haven't specified that the custom .mpq files i'm using are not made by me, then those listfile that you are talking about could have been intentionally removed by their creator, and obviously that's an aspect of which i've never had to...
  50. Rhevo

    Unknown error "Handle2AgentReg"

    This CASC-conversion thing it's a misstep that creates distances between Warcraft3 game and modders, a comunity that have already created a lot of 3rd party softwares for the classic warcraft3 verison as 1.26. It comports unnecessary additional problems to who started big projects based on the...
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