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  1. Kazeon

    Mapping Essentials - boost up your map development!

    I. Intro Hi, I'm Kazeon. Welcome to the thread. Just a brief resumé, I (in the modding scene) am a big enthusiast of total-conversion maps. I'm also experienced in developing some big total-conversion map projects such as Garden's Tale, Glideon, Coconut Party, and lastly EmberCraft. This thread...
  2. Kazeon

    Manually Registering ShellExtension

    Opening This is for anybody who got troubles in using JNGP's register shell extension, just like me. I made this for Windows 7 users only. I don't know will this works for another Windows version or not. And first you have to know that this is my experiments on my own PC. Please, report any...
  3. Caedrus

    A simple way to greatly reduce Object Editor lag!

    How to greatly reduce Object Editor lag! The Problem So I've heard from a number of people that they've been having a problem with the World Editor: Quite simply, when you try to do things like "delete a custom unit from the object editor," it takes an unreasonably long amount of time, even...
  4. DysfunctionaI

    Extended Hotkeys ( spacebar etc! )

    This is a list of never before seen hotkeys that you can use in your map! 0 = SHIFT 32 = SPACE 65 = A 66 = B 67 = C 68 = D 69 = E 70 = F 71 = G 72 = H 73 = I 74 = J 75 = K 76 = L 77 = M 78 = N 79 = O 80 = P 81 = Q 82 = R 83 = S 84 = T 85 = U 86 = V 87 = W 88 = X...
  5. E

    How to make a model change textures ingame

    top 1.0 Modeling 1.1 Overview 1.2 Importing Texture 1.3 Editing Materials 2.0 Using this in your map 2.1 Making the ability 2.2 Making the Destructables 2.3 triggering 3.0 Conclusion 3.1 TestMap 1.01.0 Modeling to do this I used Magos's Model Editor 1.11.1 Overview...
  6. A Void

    Fake HDR Lighting in Warcraft 3

    This is a tutorial about using HDR - High-dynamic-range rendering, also known as high-dynamic-range lighting in Warcraft 3. What is it? High-dynamic-range rendering is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows...
  7. Kazeon

    Sharpcraft for multiplayer

    1. INTRO Some times ago I asked about how to play sharpcraft (with new natives) in multiplayer (but I can't locate that post anymore) and someone (perhaps PurgeandFire) answered that we need to modify the common.j and inject the new natives in order to pass a quick checking before we enter a...
  8. Apheraz Lucent

    Map Size Reduction Tutorial

    Map Size Reduction Tutorial by Apheraz Lucent Content of Tutorial: I: Lost and mirror files II: Deleting files that don't work III: Passive/Auto-Cast Ladder Icons IV: Loading Screen & Map Preview V: Skin Optimization VI: Model Optimization VII: Hidden Resources VIII: Optimizing Triggers IX: WE...
  9. Chaosy

    Custom MPQ

    Custom MPQ tutorial step by step by Chaosy Introduction I have seen this question many times recently so I decided to make a short tutorial on how to do it. If you don't know anything about using a custom MPQ it basicly allows a multiplayer map to extend the 8 mb limit on battle.net. We put...
  10. -Kobas-

    How to create Melee Maps

    How to create Melee Maps by -Kobas- Requirements * Basic knowledge of the World Editor * A moment of your time :) (Around 10-15 min). Introduction You tried to create melee map but then something went wrong... Players bothered you and said that is your map was very bad... Want to...
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