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  1. GreyArchon

    Undead Fire Mage

    I guess you answered that yourself, Dionesiist! :p
  2. GreyArchon

    Magic the Gathering SC 1.54

    Updated to version 1.54 on september 27th 2011. Blue's Mahamoti Djinn's now use Dionesiist's awesome Phaseling model. Loading screen updated to include the new Mahamoti Djinn. Fixed glaring typo and version number error. More optimalization. Fixed possible bug that could crash the game in...
  3. GreyArchon

    Reputation (+1): (Post) Useful bug report, thanks again.

    Reputation (+1): (Post) Useful bug report, thanks again.
  4. GreyArchon

    Magic the Gathering SC 1.54

    Many thanks for reporting this. Fixed the issue. Here're those available on this site. This is about 80% of the models used, other ones are unavailable. White: Avatar of Storms http://www.hiveworkshop.com/forums/models-530/avatar-storms-129889/?prev=search%3Davatar%26d%3Dlist%26r%3D20 Human...
  5. GreyArchon

    Aight my good fella, no promises for something before april, but I'll see what I can do.

    Aight my good fella, no promises for something before april, but I'll see what I can do.
  6. GreyArchon

    Thats pretty awesome. Needs some touching up but, as a whole, that looks nice and genuine. Ok...

    Thats pretty awesome. Needs some touching up but, as a whole, that looks nice and genuine. Ok, no promises yet until my IRL settles down a bit, but what sort of deadlines for the project do you have in mind?
  7. GreyArchon

    Thats pretty awesome. Needs some touching up but, as a whole, that looks nice and genuine. Ok...

    Thats pretty awesome. Needs some touching up but, as a whole, that looks nice and genuine. Ok, no promises yet until my IRL settles down a bit, but what sort of deadlines for the project do you have in mind?
  8. GreyArchon

    Well I do love them little goblin buggas. Before I make any promises (and seriously, to give an...

    Well I do love them little goblin buggas. Before I make any promises (and seriously, to give an indication; I'm currently moving into a new apartment and setting up my own company, thats how busy I am) can you show me some of the other work for the goblin map / UI thats been done sofar?
  9. GreyArchon

    Hero_BloodElf.blp

    Oh, hohoHOHO! ZE FRENCH! >:V
  10. GreyArchon

    A little bit, full conversions have always interested me. The problem, as always, is time...

    A little bit, full conversions have always interested me. The problem, as always, is time. Consider the current rally flags though. They're simple and recognisable. Sometimes less is more, and all the hoo-hahs and extras on it may just end up being distracting. You never mistake a rally flag...
  11. GreyArchon

    Well, the rally point is of course, a necessity for a good (and complete) UI. Seems simple...

    Well, the rally point is of course, a necessity for a good (and complete) UI. Seems simple enough to make, just export a rallypoint flag and re-texture it.
  12. GreyArchon

    Naked Lightning Elemental

    Such nudity! SHAMELESS. :O Very useful though, I can imagine a lot of fun with this model + the old model, and several variations of morph abilities.
  13. GreyArchon

    Water Tentacle

    Having some mad, mad Zelda; Ocarina of Time flashbacks here. Which is a good thing.
  14. GreyArchon

    Magic the Gathering SC 1.54

    Not sure. Dont people review maps in the comment section anymore? I havent really kept track.
  15. GreyArchon

    Only if I really, really like the idea. I mean, *REALLY* like the idea. Dont feel bad if I dont...

    Only if I really, really like the idea. I mean, *REALLY* like the idea. Dont feel bad if I dont. And the sheep building, yes. I think it got rejected because I messed up part of the geomerge, and the "arm" part of the building gets attached to random other nearby units after the building dies...
  16. GreyArchon

    PandarenMilitia

    DID SOMEONE SAY BOB MARLEY. Gotta love pandaren units. Nice jorb.
  17. GreyArchon

    Iniquit - The Overlord

    Sounds like a delicious all-natural blend of the Zerg and Borg concepts. I wish you luck, good sir!
  18. GreyArchon

    Iniquit - The Overlord

    While I'm curious how this guy and the Iniquit race are supposed to be nether beasts, since it doesnt seem to share any resemblance to Nether Beasts (Nether drakes, Voidwalkers) as they are now (coloration, particle effects, and such), there is no denying the quality and usefulness of this...
  19. GreyArchon

    Quicksand

    Wow. That sucks. It was useful, functional, looked great... what the heck. Well, it's immortalized in my MTG map. Red's intellect hero, Latulla the Overseer, uses an ability with it. An area gets lowered (crater effect) and filled with sand, and enemy land units randomly get stuck inside...
  20. GreyArchon

    Quicksand

    Well I am. :( Sate my curiosity.
  21. GreyArchon

    Quicksand

    So what happened to this model? Why's it deleted? :< I'm glad I grabbed it when it was still available.
  22. GreyArchon

    Magic the Gathering SC 1.54

    Updated to 1.52 on march the 7th, 2011. Unlikely I'll update it any time soon again in the future unless very serious problems are found. At long last, I think I'm finally happy with this project. All the tiny, tiny things that bothered me such as a random typo or something that wasnt...
  23. GreyArchon

    Magic the Gathering SC 1.54

    Updated to 1.51 on March the 3rd, 2011. Fixed some very old bugs, 2 new bugs that came with 1.50, and updated each Legendary Creature to have 5 abilities to use.
  24. GreyArchon

    Quicksand

    Using it in my map at the moment, I'm using the "Exhume Corpses" icon.
  25. GreyArchon

    Quicksand

    Brilliant. Ages ago, we had a big discussion on wc3sear.ch about usefulness VS artistic merit. I'm glad you're in the 'useful' team... .. while still making things look awesome. This is just great.
  26. GreyArchon

    Mr. Spring

    Oh lawdy, why is this so funny to me?
  27. GreyArchon

    Spring

    This... This is hilarious. I applaud you for your inventiveness.
  28. GreyArchon

    New AI

    In version 1.50, A.I. is now added to the map. Players that leave the game automatically get taken over by the A.I. You can also set players as Computer before the game starts and have CPU-controlled players from the beginning.
  29. GreyArchon

    Version 1.50 Released! (26-02-11)

    1.50 has been released. Amongst small additions, balancing, and alterations, here are the main three big changes: You can now use CPU-controlled players. Players that leave or disconnect automatically are taken control over by the A.I. If you set players as "computer" before the...
  30. GreyArchon

    Magic the Gathering: SC

    In 1.50, Phage has now been added to black's ranks as its' agility hero. CPU-controlled colors are now considered Planeswalkers and carry their names. For instance, black is called (CPU) Liliana Vess.
  31. GreyArchon

    Magic the Gathering SC 1.54

    Updated to 1.50 on Febaruari the 27th, 2011. Other than balancing and minor changes and additions, here's the three biggest changes: You can now use CPU-controlled players. Players that leave or disconnect automatically are taken control over by the A.I. Spells now include visible cooldown...
  32. GreyArchon

    Frost Fury

    It's very cool. Only the attack animations are a little too subdued, I was hoping it'd have a vicious melee attack.
  33. GreyArchon

    BTNBloodKnight

    As much point there is to replying to a 6-year old submission, yeah. :)
  34. GreyArchon

    Dwarven Runecaster

    Sure, if thats what you need for a project, I dont mind. I'd still like a mentioning in your credits though. :)
  35. GreyArchon

    Dwarven Runecaster

    I was wondering when this'd show up!
  36. GreyArchon

    ||- Castle Assassins 2010 -||

    Ah, well I see. Importing a custom model for every hero is a tad much. It will most likely double the filesize. When making a map you have to properly balance all aesthetic things with userfriendliness. And both the ability Cold Arrows and Frost Arrows exist as standard in the map editor. :p
  37. GreyArchon

    ||- Castle Assassins 2010 -||

    Explain your logic. Only the blademaster and mountain king are standard heroes (even though each got two extra abilities). Vampire (dreadlord): Only Carrion Swarm is a standard ability, others are custom. Dark Archer (shandris): Only Ensnare is a standard ability, others are custom. Magus...
  38. GreyArchon

    ||- Castle Assassins 2010 -||

    2010 update: Many ingame functions cleaned up and made simpler, such as opening doors, using traps, etcetera. Balanced some heroes (vampire, blademaster), added one hero per team (Defenders; Elementalist + Assassins: Hypnotist). Map as a whole is now cleaner, more streamlined, more...
  39. GreyArchon

    High elven Sorcerer

    facepalm.jpg
  40. GreyArchon

    Reputation (+1): (Post) Excellent work!

    Reputation (+1): (Post) Excellent work!
  41. GreyArchon

    Help: Making a 'spelltheft' ability.

    And yet still even with the trigger rewritten to use 'Triggering Unit', the trigger does not work. So.. .. what could be the problem?
  42. GreyArchon

    Help: Making a 'spelltheft' ability.

    Tried it, doesn't work, same problem remains... Would be odd if it did work, 'casting unit' applies to 'start effect of ability'.
  43. GreyArchon

    Help: Making a 'spelltheft' ability.

    Hey there, I'm in a bit of a pickle. I'm trying to make a Spell Theft ability. Basically, it's where a hero in my map targets an enemy hero with this ability, and the spelltheft ability gets replaced by a target-specific 'stolen; ability until the first time the 'stolen' ability is cast. When...
  44. GreyArchon

    Laser v1.2a

    Beg your pardon.
  45. GreyArchon

    BTNRunewordBlue

    I giggled a little. Nice hand though. Very realistic.
  46. GreyArchon

    BTNRunewordBlue

    No one gave me a sufficient answer when I asked where to put the shading, so thats how they'll remain. The runes are a lightsource and would illuminate the entireity of the hand.
  47. GreyArchon

    BUGS!

    Lovely to see my idea from the forum being used. I've made my own map, which also uses the digging system of course, but is really just a quick, clean and innocent fun little game of hide and seek / tag. This seems a lot more advanced, I look forward to playing it soon.
  48. GreyArchon

    HELP: From Hero to Unit, adding Decay Bone and Decay Flesh?

    I have found this topic back on wc3c. Going to try and use this method. Linked here for future searches performed on this site, in case succesful: http://www.wc3c.net/showthread.php?t=104969
  49. GreyArchon

    Digger

    If you tried to kill them with your Digger instead of fleeing by burrowing, you're doing something wrong. They are supposed to present a very real danger.
  50. GreyArchon

    Hmm. Okay, maybe. I'd like to see the map first before promising anything. :)

    Hmm. Okay, maybe. I'd like to see the map first before promising anything. :)
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