Search results

  1. P

    Reputation (+1): (Post) awesome

    Reputation (+1): (Post) awesome
  2. P

    Edge of the Eclipse

    Really well done!
  3. P

    Reputation (+1): (Post) Useful

    Reputation (+1): (Post) Useful
  4. P

    Reputation (+1): (Post) thanks

    Reputation (+1): (Post) thanks
  5. P

    Reputation (+1): (Post) keep going:D

    Reputation (+1): (Post) keep going:D
  6. P

    Hello So I would like to request complex quest system that have some interesting features like...

    Hello So I would like to request complex quest system that have some interesting features like: -Every player have their own quest log (F9) with list of thier quests -Every player have their own visible overhead effects at quest givers -Every player have specific quest progress. Example: at...
  7. P

    Hey, do you still accept system requests? I need one that is pretty much complex and I just want...

    Hey, do you still accept system requests? I need one that is pretty much complex and I just want to know if it is worth posting into your system request thread.
  8. P

    (Model) Moving Attachment Position

    Yeah that's awesome thanks It says I have to spread some rep before I can give you again, lol
  9. P

    (Model) Moving Attachment Position

    Hi everyone, I have downloaded Troll model without equipment and lets say I would like to attach models to it but "head" attachment is kinda broken. It is too much at the back of head. I tried to attach like 4 models and every of them is bad. Basicly all what I want is to move "head attachment...
  10. P

    Reputation (+1): (Post) Keep going

    Reputation (+1): (Post) Keep going
  11. P

    Simple cloack attachment

    Thanks
  12. P

    [Trigger] Making special effect(s) visible only for certain player

    I totally missunderstand those custom scripts, would you mind making me example of what you mean?
  13. P

    ===[NEW] Spell Workshop [NEW]===

    Hello, I would like to request triggered "Chain Heal" It is simillar to ingame one but I need healing based on hero's stats, buffs, items and other stuff. I would like it to be: -MUI -GUI -Number of "jumps" set in variable -10% heal reduction per "jump" (this means, first target gets...
  14. P

    Hey, how is my request going? Also, I would like you to check this thread...

    Hey, how is my request going? Also, I would like you to check this thread: http://www.hiveworkshop.com/forums/triggers-scripts-269/making-special-effect-s-visible-only-certain-player-228783/ Maybe you will find problem
  15. P

    (GUI) Triggered Flamestrike

    Okay, thanks for completing my request and see ya around
  16. P

    Reputation (+1): (Post) Thanks for help

    Reputation (+1): (Post) Thanks for help
  17. P

    (GUI) Triggered Flamestrike

    It works propely now and Is it as I exactly expected, but doesn't it leak when I don't destroy point? I'm not very good coder so I'm not sure.
  18. P

    (GUI) Triggered Flamestrike

    Oh yeah, I meant, if same unit casts it 2 times before timer expires it don't work, it's fine It will have longer CD then duration. But periodic damage don't work.
  19. P

    (GUI) Triggered Flamestrike

    It's pretty new Icecrown themed ORPG with classic systems such as save/load, In/Out combat systems, unique damage detection system, 3 races with different starting locations and so on. Really special about map that every single building in map is enterable. I will be posting Map development...
  20. P

    (GUI) Triggered Flamestrike

    Yes, there is only 1 level of spell, There are 2 damage types, initial damage, when spell burns area, and another over time damage to everyone who stands in that area. I need to set those damages just before damaging units beacuse all damage in map is based on items, buffs, hero stats debuffs...
  21. P

    (GUI) Triggered Flamestrike

    Hello everyone, I need triggered flame strike, basicly it is simillar as ingame one but I have damage done based on hero's stats and items/buffs. Targets location and after X seconds location burns giving all enemy units X damage and another Y damage over Z seconds. What I need it to be...
  22. P

    [Trigger] Making special effect(s) visible only for certain player

    Did you mean something like this? Starting Quest Effects Events Map initialization Conditions Actions Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Custom script: if GetLocalPlayer() == GetEnumPlayer()...
  23. P

    [Trigger] Making special effect(s) visible only for certain player

    Everything works perfectly in single player, here is my code, please tell me if there is anything to improve (ignore massages, they are only for testing there) This is just simple quest I created for testing - Kill 1 unit Starting effect: Starting Quest Effects Events Map...
  24. P

    Reputation (+1): (Post) Thanks for support

    Reputation (+1): (Post) Thanks for support
  25. P

    [Trigger] Making special effect(s) visible only for certain player

    Allright so part with taking and finishing quest works, when I take quest special effect that I wanted to appear appeared and after completing objective and finishing quest that special effect dissapeared, anyway, I have one more problem. This is way I set special effect to each quest giver on...
  26. P

    [Trigger] Making special effect(s) visible only for certain player

    Yes sorry, my mistake, creating special effect part works now. How can I destroy special effect that I have created in map int for Owner of triggering unit in quest take effect part? And here is Quest finish part, where I have to destroy special effect that I have created in quest take part...
  27. P

    [Trigger] Making special effect(s) visible only for certain player

    This is what I have now but somehow nothing happens with special effects TestQ Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to TestQuest Actions If (All Conditions are True) then do (Then Actions)...
  28. P

    [Trigger] Making special effect(s) visible only for certain player

    Thanks for quick response, anyway I totally don't understand anything of this, the way you accept quest is "buying" item from quest giver. Here is an example- TestSet Events Map initialization Conditions Actions Special Effect - Create a special effect attached to...
  29. P

    Reputation (+1): (Post) Good job, keep going

    Reputation (+1): (Post) Good job, keep going
  30. P

    [Trigger] Making special effect(s) visible only for certain player

    Hello everyone, I'm trying to make MPI Quest and I need to make special effects overhead of quest givers. Basicly, I create "!" overhead effect in map int and save it into variable, and let's say Player 1 accept quest, every player but Player 1 will still see "!" and when Player 1 complete...
  31. P

    Casting-Channeling Bar v1.6.0

    I know that this is quite old but I found something to improve, Maybe it is only for me but when unit begins casting an ability, it gets "paused" without playing casting animation, when bar gets full, unit starts playing animation, so it is really weird when I have ability which's casting time...
  32. P

    Simple cloack attachment

    Yea, Shoulders CAN be different but don't have to and just recoloring the cloack itself, maybe adding it a trim or something like that
  33. P

    Simple cloack attachment

    Bump
  34. P

    Thanks sir

    Thanks sir
  35. P

    Simple cloack attachment

    Hello everyone, I would like to request a simple attachment model containing shoulders and cloack. Here is an example: http://www.hiveworkshop.com/forums/models-530/mantle-divinity-sunchips-177908/?prev=search%3Dback%26d%3Dlist%26r%3D20%26t%3D7 I would like cloack in Green, Yellow, Purple...
  36. P

    GUI System Workshop [Requests welcome!]

    Hey, How it going?
  37. P

    Heya, How it going? I haven't been playing WoW for couple days and I don't even miss it...

    Heya, How it going? I haven't been playing WoW for couple days and I don't even miss it, whenever you have time come online on skype we can talk about something, anyway I just wanted to tell you I am back to Hive ;P
  38. P

    Reputation (+1): (Post) Good Job on terrains

    Reputation (+1): (Post) Good Job on terrains
  39. P

    New Terrains

    I like Nerubian Tomb most, orc housing isn't bad too, good job
  40. P

    GUI System Workshop [Requests welcome!]

    Yes, I know it is pretty complicated and you can take your time and I really appreciate you doing it
  41. P

    Reputation (+1): (Post) Awesome help

    Reputation (+1): (Post) Awesome help
  42. P

    GUI System Workshop [Requests welcome!]

    Yes please :)
  43. P

    GUI System Workshop [Requests welcome!]

    This works absolutly amazing and I would like to request the same for spell damage beacuse it is very good ;D So if you would be able to add: - Detect when damage source is spell and make floating text in purple color - Make "resistance" which I will set the same way as armor, lets say that...
  44. P

    GUI System Workshop [Requests welcome!]

    After please
  45. P

    GUI System Workshop [Requests welcome!]

    Yes, I have all magical triggered and there won't be any problem triggering all magical damage
  46. P

    GUI System Workshop [Requests welcome!]

    Use it only for psycycal damage from normal attacks please
  47. P

    GUI System Workshop [Requests welcome!]

    Yes,I'd like a floating texts but I allready have imported Bribe's damage system, I also have system that can make my spells have critical effects and such stuff, will those 2 systems stack?
  48. P

    GUI System Workshop [Requests welcome!]

    Nope, I won't be using upgrades
  49. P

    GUI System Workshop [Requests welcome!]

    Yes I'm fine, I'm not very good triggerer but if you will make me an example how to set armor amout for specific unit I will be able to do it for every unit-type in my map
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