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  1. TDSrock

    Holy War: Anniversary 1.32a

    Just some other bug reports I have but never felt like sending in: The 2 player co-op event frequently fails to conclude (presumably due to a zombie on the wall that doesn't want to come over and play) In this event the most common occurrence leads to red(or the top player) timing out but the...
  2. TDSrock

    Holy War: Anniversary 1.32a

    The problem you have there with that crash is Succubus Building her interacts fucked up with a specific unit from the wave, but no real idea which one (The ability she has isn't coded what the effect is for that unit is my predication)
  3. TDSrock

    EmberCraft v1.2a

    This looks awesome. Going to keep tabs o this one
  4. TDSrock

    Holy War: Anniversary 1.32a

    Magic resistance/immunity is also a great way to deal with the castle currently, but yea the castle forces a certain style of fight. Yog does much of the same where any unit below 150 gold cost decide to start attcking allies aswell as forcing the player to have chaos damage or get bent. I've...
  5. TDSrock

    Dragon Nest TD v1.81

    Hmm i think the balance is fine. The real unintuitive things in the map I really see are in some locations there are small gaps through the forests that are a bit odd. I don't mean all of them though. Plenty are obviouse enough on how they are laid out.
  6. TDSrock

    Holy War: Anniversary 1.32a

    Love this map. Inspired my to create a proof of concept in Unity just to prove too myself that I can do that. It actually plays somewhat decently(even though I only developed one race, without upgrades whatsoever and only got around to making 5 units, but hey! it works!) Back to this map. I'm...
  7. TDSrock

    Dragon Nest TD v1.81

    I think this is an excellent tower defense in the basis. Recently in a game I was playing with a friend I managed to get a peon to warp behind the trees making it unusable. I would advice to fix this issue by providing each player with a small area that no one else can acces, providing that...
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