Search results

  1. Azeroc

    Weekend Mapping Madness #1 - Results

    Oh well, you can't really make a decent map in a few days. It would of been better if it was week or more ;o
  2. Azeroc

    TWIF - Custom Chat Icon Contest #1 - Concept Art

    I did. I thought you said you can't calculate the last end result in percentage.
  3. Azeroc

    TWIF - Custom Chat Icon Contest #1 - Concept Art

    It does work, average total in percantage is just simple calculation. For example there are 4 judges, and one contestant. When you calculate judging results you get (eg.): 56% ; 70% ; 62% ; 55% All you have to do is (56+70+62+55) / 4 = 243 / 4 = 60.75. So contestant has average total...
  4. Azeroc

    TWIF - Custom Chat Icon Contest #1 - Concept Art

    The best way to do is get percentage from each judge scores and then sum em up and get average percentage for each contestant. For example in anarchianbedlam's judging, Kimberly's score is 47/60 - you already got the answer, just divide contestant's score with max score and you will get...
  5. Azeroc

    (Closed) Orc Sub-Hero(es)

    So? It's already on "Hard" by default and Spoon can easily increase enemy ambush sizes in that Caravan defense, for example.
  6. Azeroc

    (Closed) Orc Sub-Hero(es)

    [Ultimate] - Elemental Blast - Calls down charged lightning with elemental power on the target. Firstly, a giant lightning would struck target for massive damage, then it will release either explosion or erupt the area around lightning. Explosion will damage all nearby enemy units. Eruption will...
  7. Azeroc

    (Closed) Orc Sub-Hero(es)

    I did not really meant that all those spells what I suggested would be a spell-set, just that you pick one or two, should you like em.
  8. Azeroc

    (Closed) Orc Sub-Hero(es)

    Right, few suggestions for spells: Spell 1: Thunder Shock - Releases thunder upon single enemy unit dealing initial X damage to the unit and electrifies him, which will make him to damage nearby units (enemy AND friendlies). If main target dies by thunder, it will discharge electricity making...
  9. Azeroc

    (Closed) Admin Application

    Account Name: Azeroc Why you want to be an Admin: To help maintaining order and give some information regarding 2P project. What you will provide as an Admin: Order, Will inform people about spoon's projects and pretty much everything else. Other: I have tested loads of spoon's maps (not only...
  10. Azeroc

    Lucid Dream

    Well, gamers can't die (not dying in real world, just in dream) in dreams, they just load an earlier saved file...
  11. Azeroc

    Save Game

    http://games.softpedia.com/get/Patch/Warcraft-III-The-Frozen-Throne-English-Patch.shtml
  12. Azeroc

    Respawn

    Using items for pathing detection is a lot more better, though.
  13. Azeroc

    Save Game

    Make those enemies respawn when hero resurrects...
  14. Azeroc

    Editors 1.24.4

    However, JASS New Gen Pack (JNGP) doesn't have hashtables in GUI format, only in JASS.
  15. Azeroc

    Creeps do not attack Barricades

    What? I don't get you, I said this thread was solved.
  16. Azeroc

    Creeps do not attack Barricades

    Yes, of course. That was quite pain in the ass (I tried quite a lot of stuff) and I fixed it only partly. You cannot pause em, you cannot give them attack which doesn't target creeps, you cannot periodically stop em. Basically, anything which kinda interrupts attacking creep (some interruptions...
  17. Azeroc

    Thanks! I really want to get Galaxy Editor, cause WE is buggy crap D: I had about 2 projects...

    Thanks! I really want to get Galaxy Editor, cause WE is buggy crap D: I had about 2 projects canceled due to it's buginess. One was that suddenly, my trigger couldn't detect "Target unit of ability" being cast, then I tried with 4 different spells while all triggers are turned off and still...
  18. Azeroc

    Well, unfortunately I can't. I am making my own map and I got about 5 days to finish it, so I am...

    Well, unfortunately I can't. I am making my own map and I got about 5 days to finish it, so I am quite busy xD But seriously, FPS? SC2 will come out soon and it offers mouse-look feature for shooter maps. Or are you not getting SC2? In that case good luck =p
  19. Azeroc

    Unfortunately it went bad D: No matter what formulas I use, it doesn't ignore Cliff's diognal...

    Unfortunately it went bad D: No matter what formulas I use, it doesn't ignore Cliff's diognal invisible mountain. Don't bother to help, I already left that project, besides SC2 will be coming out soon =p
  20. Azeroc

    Creeps do not attack Barricades

    I have trigger which makes all units to hold position when wave starts (now, including Barricades). Now I am trying to find way how to stop those barricades facing enemy. When I succeed to make it stop facing enemy units for attacking, creeps do not attack barricades. Soeh... kinda new prob but...
  21. Azeroc

    Reputation (+1): (Post) Thanks for help

    Reputation (+1): (Post) Thanks for help
  22. Azeroc

    Reputation (+1): (Post) Thank you for help, especially about movement thing ^^

    Reputation (+1): (Post) Thank you for help, especially about movement thing ^^
  23. Azeroc

    Reputation (+1): (Post) Thanks for help

    Reputation (+1): (Post) Thanks for help
  24. Azeroc

    Reputation (+1): (Post) Thanks for notifying me of that lil bug =D

    Reputation (+1): (Post) Thanks for notifying me of that lil bug =D
  25. Azeroc

    Creeps do not attack Barricades

    Do not worry! I fixed the problem, it was the movement as ALiEN95 said to check. Setting movement to 0 will result unit's move and patrol orders removed and they (i think) will be like rotating towers. At last problem is fixed. Thank you all for help. @Chizume Oh, I just noticed myself. Thanks...
  26. Azeroc

    Creeps do not attack Barricades

    Priority does fully nothing. I think Priority is for Melee AI's. @idodik Yes I tried with taunt, creeps only moved a bit to barricade side but then again, they went apeshit D: Also, If you build barricades in middle of the path or middle entrance, it works (creeps do attack) but if you build...
  27. Azeroc

    Creeps do not attack Barricades

    @Berb They can't move through barricades. I have set Barricade collision quite equal to pathing maps (like 2x2 pathing map is 72.00 collision size, 1x1 is 16.00 collision size and etc.) but since it is collision and not pathing map, their path to archers "shouldn't" be blocked. @ALiEN95 I did...
  28. Azeroc

    Creeps do not attack Barricades

    If you have noticed, I already posted link to my map in pastebin above your post.
  29. Azeroc

    Reputation (+1): (Post) Epic tauren <3

    Reputation (+1): (Post) Epic tauren <3
  30. Azeroc

    TWIF - Custom Chat Icon Contest #1 - Concept Art

    That's just damn epic =D
  31. Azeroc

    Creeps do not attack Barricades

    http://www.hiveworkshop.com/forums/pastebin.php?id=bvuy1a
  32. Azeroc

    Creeps do not attack Barricades

    Well, In short. I want that creeps take down barricades to get to ranged units/archers but creeps just directly want to attack archers and since path to them is blocked with barricades, they just mass up at cliff wall where ranged units are shooting. If you have played Fortress Survival or...
  33. Azeroc

    Creeps do not attack Barricades

    They are Regular units already.
  34. Azeroc

    Creeps do not attack Barricades

    That Trigger won't work so good. It will order unit to attack barricades which are behind other barricades, and it will make creeps almost useless as they are now. Besides, I already tried heavily triggered system, which picks creeps and with some stuff detects the closest target which must be...
  35. Azeroc

    Gate Building

    I don't there is something more effective than my solution. It is like that you try placing gates where unit stands and then Wc3 Engine detects that spot is taken by unit and moves gate to closest available place for these gates. My simple trigger just "Hides" this unit who took gate position...
  36. Azeroc

    Creeps do not attack Barricades

    Here's thing, Barricades can be built anywhere in Area. Same for Archers and units, It's like Legion TD idea combined with some others. That Invulnerable idea can be exploited very easily in so many ways... Taunt may not work perfectly but IT COULD get creeps closer to barricades. You see, when...
  37. Azeroc

    Editor now requires B.net login

    I don't think this one-time authentication will help against piracy. I already have seen working offline patches against this system.
  38. Azeroc

    How to Make Buildable Gates

    That won't help either. Just hold shift and double click on Summoned Units Amount and then enter 0.
  39. Azeroc

    Slippery Ice Trigger Blues (Help with ice trigger), UNSOLVED

    In second trigger, Add Condition: (Triggering Unit) equal to Maze Runner 0018 <gen> Else it will work when ANY player issues an order targeting a point. Well, if you want to fix leak, then make variable like temploc and fix first trigger's point action. You basically spawn points and do not...
  40. Azeroc

    Question about tutorials(JASS,vJass)

    Well, JASSCraft is extremely useful for JASSing. It doesn't bug, I am sure if this "Final Code" is fully working then JASScraft misses some details from Final Code (like global variables, created in Variable Editor). Anyway if you want to know exactly about vJASS, yes you should read...
  41. Azeroc

    Gate Building

    I think I fixed your problem, as I said you need to "push" units who blocks your closed gates first. I managed to do that quite easily with hide command ^^ Here's example map: http://www.hiveworkshop.com/forums/pastebin.php?id=1vyij6 Open Events Unit - A unit Starts the effect of...
  42. Azeroc

    Creeps do not attack Barricades

    I will just quote one of my "What I tried" things. Creeps actually attacked barricades, ignoring archers shootin at em. But when I built em quite deep into the passage, they start to turn their attention to archers.
  43. Azeroc

    Gate Building

    Well, you have already found solution, all you have to do is to move those units which could block your closed gates making em to move somewhere else and then spawn closed gates. BTW, what pathing you use for closed gates?
  44. Azeroc

    Creeps do not attack Barricades

    They can attack barricades.
  45. Azeroc

    Creeps do not attack Barricades

    Yea but if you put archers in front of Barricades, and creeps won't pass em. That will be even more imbalanced. It's very bad that there isn't condition to detect if path to certain location is blocked or not =p
  46. Azeroc

    Creeps do not attack Barricades

    Creeps do not attack Barricades (Solved) The problem is that when wave of creeps are spawned and are ordered to attack-move to checkpoint (destroying anything in its path) they do not attack barricades. It happens when I have ranged units on higher cliff than creeps, the creeps just mass up at...
  47. Azeroc

    Lucid Dream

    I used to have Lucid dreams when I had TV in front of my bed and I started to watch a movie but I fell asleep before I finished watching it by not knowing it. Sometimes It gives me sleep paralysis, I was kinda watching movie but then I saw that movie's pictures were spinning, becoming darker...
  48. Azeroc

    How to Make Easy Waterfalls

    Necropost ^^? http://www.youtube.com/watch?v=S4MaTTVzg0g So you think that's ugly?
  49. Azeroc

    Reputation (+1): (Post) Thanks!

    Reputation (+1): (Post) Thanks!
  50. Azeroc

    Router problem!

    I think I found something in Router settings - QoS (Quality of Service). It allows me to control data rate or somekind of connection flow. Since I am using Ethernet method for my computer, I disabled flow for Port 1, Port 2 and Port 3 (My internet cable from router to my PC is connected with...
Top